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2026-05-20 12:29:30 -07:00

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//
// steam particle
//
numParticles 256
material textures/particles/smokepuff
// sphere x,y,z radius1, radius2
initialVelocity ( line, 0.0, 0.0, 0.0, 2.0, 0.0, 0 )
// the size is between 0.5 and 1.25
size ( 0.1, 1 )
randomColor ( 0.5, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 )
angle ( 0, 359 )
rotationSpeed ( -3, 3 )
liveforever
trailSize 2
speed 2
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
// target color rgba, scale to get there
targetColor ( 0.0, 0.0, 0.0, 0.0, 0.05 )
targetSize ( 30, 0.02 )
applyDamping (0.99, 0.99, 0.99)
// allow up to 150 particles per iteration to appear in the defined plane
source ( 1.0, cylinder, 0.0, 0.0, 0.0, 1.0, 0.0, 0, 3, 0 )
// what kind of gravity force is applied to them
// gravity ( 0.0, 0.0, -0.1 )
//orbitThisLine ( 40.0, 0.0, 0.0, 60.0, 0.0, 0.0, 0.1, 0.01, 60 )
killUnseen
// killIfOlderThan 60
// run this loop
applyMathSoFar
}