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DoomRTX/e3/particles/sparkdebris.particle
2026-05-20 12:29:30 -07:00

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//
// pistol bullet spark particle
//
numParticles 4
material textures/sfx/flamesparks
initialVelocity ( cylinder, 0.0, 0.0, 0.0, 0.0, 0.0, 1.5, 1.5, 1.5 )
// the size is between 0.5 and 1.25
size ( 1, 3 )
// trailSize 3
livefor 0.25
stayDead
randomColor ( 1, line, 1.0, 1.0, 2.0, 0.5, 0.5, 0.5 )
//speed 1.5
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
// allow up to 1 particles per iteration to appear in the defined plane
source ( 5, point, 0, 0, 0 )
targetSize (0.5, 0.09)
targetColor (0, 0, 0, 0, 0.05)
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, 0 )
// friction, resilience, cutoff, and the plane definition
//bounceOff ( 0.3, 0.3, 0, world )
applyDamping (0.995, 0.995, 0.995)
killIfOlderThan 12
// x/y/z
// explode (0, 0, 0, 2, 2, 2, 0.1, 2)
//killOutside ( box, -400, -400, -400, 400, 400, 400 )
// run this loop
applyMathSoFar
}