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DoomRTX/e3/particles/smallbloodspray.particle
2026-05-20 12:29:30 -07:00

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//
// bloodspray particle
//
numParticles 3
material textures/particles/bloodspray
// sphere x,y,z radius1, radius2
initialVelocity ( cone, 0, 0, 0, 0.65, 0, 0, 3, 2 )
//initialVelocity ( line, 0, 0, 0, 0.5, 0, 0 )
// the size is between 0.5 and 1.25
size ( 5, 9 )
//randomColor ( 1.0, line, 0.8, 0.1, 0.1, 1, 0.0, 0.0 )
livefor 2.5
trailSize 2
staydead
begin {
// when a particle dies, it will re-start with the same base velocity
//copyVelocitys
movewithParent
// target color rgba, scale to get there
targetColor ( 1, 1, 1, 0.0, 0.25 )
// allow up to 150 particles per iteration to appear in the defined plane
source ( 2, line, 0, 0, 0, 3, 0, 0 )
//source ( 6, cone, 0.0, 0.0, 0.0, 1, 0, 0, 3, 1)
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, -0.20)
killunseen
leaveThisOnWorldContact ( "textures/decals/dsplat5", "textures/decals/dsplat7", "textures/decals/dsplat11", 28 )
// run this loop
applyMathSoFar
}