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DoomRTX/e3/particles/firetrail.particle
2026-05-20 12:29:30 -07:00

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//
// longer firetrail
//
numParticles 30
material textures/sfx/firetrail
//initialVelocity ( cone, 0.0, 0.0, 0.0, 0, 0, 0, 3.2, 3 )
initialVelocity ( point, 0.0, 0.0, 0.0 )
size ( 16, 18 )
randomColor ( 0.1, line, 0.3, 0.3, 0.3, 0.7, 0.7, 0.7 )
angle ( 0, 359 )
rotationSpeed ( -1, 1 )
trailSize 1
liveForever
moveWithParent
begin {
// when a particle dies, it will re-start with the same base velocity
copyVelocitys
// target color rgba, scale to get there
targetColor ( 0.6, 0.4, 0.1, 0.0, 0.25 )
source ( 6, cone, 0, 0, 0, 0, 0, 0, 0, 0)
// what kind of gravity force is applied to them
gravity ( 0.0, 0.0, 0.020 )
killIfOlderThan 4
killUnseen
// slow them down
applyDamping (0.9, 0.9, 0.9)
// run this loop
applyMathSoFar
}