mirror of
https://github.com/jmarshall23/DoomRTX.git
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46 lines
1.1 KiB
Plaintext
46 lines
1.1 KiB
Plaintext
//
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// fire particle
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//
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numParticles 96
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material textures/particles/smokepuff
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// sphere x,y,z radius1, radius2
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// initialVelocity ( sphere, 0,0,0,3,4)
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initialVelocity ( cylinder, 0.01, -0.01, 0.35, 0.01, -0.01, 8, 3, 3 )
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// the size is between 0.5 and 1.25
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size ( 18, 26 )
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randomColor ( 1.0, line, 1.5, 1.0, 0.2, 2.0, 0.8, 0.2 )
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angle ( 0, 359 )
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rotationSpeed ( -2, 2 )
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livefor 3.0
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staydead
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//speed 2
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// target color rgba, scale to get there
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targetColor ( 0.0, 0.0, 0.0, 0.0, 0.05 )
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targetSize ( 40, 0.05 )
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// allow up to 150 particles per iteration to appear in the defined plane
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source ( 32, plane, -10, -10, 0, 10, 0, 0, 0, 10, 0 )
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// what kind of gravity force is applied to them
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gravity ( 0.0, 0.0, 0.2 )
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// if they slow down more than this, then off with their heads
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//killWhenSpeedIsSlowerThan 1.2
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//killifolderthan 200
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killUnseen
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applyDamping (0.9, 0.9, 0.7)
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bounceOff ( -0.01, 0.35, 0.1, world )
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// run this loop
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applyMathSoFar
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}
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