mirror of
https://github.com/jmarshall23/DoomRTX.git
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45 lines
1.0 KiB
Plaintext
45 lines
1.0 KiB
Plaintext
//
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// chaingun fire
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//
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numParticles 5
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//material textures/particles/smokepuff
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material textures/sfx/firetrail
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//initialVelocity ( cone, 0.0, 0.0, 0.0, 0, 0, 0, 3.2, 3 )
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initialVelocity ( point, 0.0, 0.05, 0.0 )
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size ( 10, 14 )
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//randomColor ( 0.1, line, 0.1, 0.1, 0.1, 0.3, 0.3, 0.3 )
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//angle ( 0, 359 )
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//rotationSpeed ( -1, 1 )
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trailSize 2
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liveForever
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moveWithParent
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// target color rgba, scale to get there
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targetColor ( 0.6, 0.4, 0.1, 0.0, 0.55 )
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targetSize (1, 0.09)
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//source ( 0.55, box, -1, -1, -1, 1, 1, 1)
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//source ( 1.55, plane, -5, -5, 2.0, 10, 0, 0, 0, 15, 0)
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//source ( 0.55, cone, 0, 0, 0, 0, 0, 0, 0, 0)
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source (2, point, 0, 0, 2)
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source (1, point, 1, 0, 2)
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source (1, point, 0, 1, 2)
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// what kind of gravity force is applied to them
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//gravity ( 0.0, 0.0, 0.020 )
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killIfOlderThan 5
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killUnseen
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// slow them down
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//applyDamping (0.9, 0.9, 1)
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// run this loop
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applyMathSoFar
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}
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