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38 lines
862 B
Plaintext
38 lines
862 B
Plaintext
//
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// spark particle
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//
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numParticles 2
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material textures/sfx/flamesparks
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initialVelocity ( cone, 0.0, 0.0, 0.0, 0.0, 0.0, 5.5, 1, 3 )
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// the size is between 0.5 and 1.25
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size ( 0.75, 1.5 )
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trailSize 1
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stayDead
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begin {
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// when a particle dies, it will re-start with the same base velocity
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copyVelocitys
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// allow up to 1 particles per iteration to appear in the defined plane
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source ( 2, point, 0, 0, 0 )
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targetcolor ( 0, 0, 0, 0, 0.15 )
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// what kind of gravity force is applied to them
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gravity ( 0.0, 0.0, -0.02 )
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// friction, resilience, cutoff, and the plane definition
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//bounceOff ( 0.3, 0.3, 0, world )
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killIfOlderThan 80
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applydamping ( 0.9, 0.9, 0.9 )
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killunseen
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//explode (0, 0, 0, 2, 2, 2, 0.1, 2)
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killOutside ( box, -200, -200, -200, 200, 200, 200 )
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// run this loop
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applyMathSoFar
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}
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