Files
2026-05-20 12:29:30 -07:00

206 lines
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textures/base_door/stedoorframe2_toggle
{
qer_editorimage textures/base_door/stedoorframe2.tga
bumpmap textures/base_door/stedoorframe2_local.tga
diffusemap textures/base_door/stedoorframe2_d.tga
specularmap textures/base_door/stedoorframe2_s.tga
{
if ( parm7 == 0 )
blend add
map textures/base_door/stedoorframered_add.tga
rgb 5
}
{
if ( parm7 == 1 )
blend add
map textures/base_door/stedoorframegrn_add.tga
rgb 5
}
}
textures/base_door/leftframe2
{
qer_editorimage textures/base_door/leftframe2.tga
diffusemap textures/base_door/leftframe2_d.tga
specularmap textures/base_door/leftframe2_s.tga
bumpmap textures/base_door/leftframe2_local.tga
}
textures/base_door/gdoor1glass
{
translucent
//surfaceparm nonsolid
//surfaceparm noimpact
surfaceparm monsterclip
surfaceparm playerclip
twoSided
noshadows
//polygonOffset
qer_editorimage textures/base_door/gdoor1glass.tga
{
blend diffuseMap
map textures/base_door/gdoor1glass.tga
}
// {
// blend bumpmap
// map heightmap( textures/base_door/gdoor1glass_local.tga, 3 )
//
//
// }
{
blend add
cubeMap env/bland
texgen reflect
}
}
textures/base_door/gdoor1
{
noShadows
//polygonOffset
twoSided
surfaceparm noimpact
qer_editorimage textures/base_door/gdoor1.tga
{
blend diffuseMap
map textures/base_door/gdoor1_d.tga
alphaTest 0.5
}
specularmap textures/base_door/gdoor1_s.tga
bumpmap addnormals(textures/base_door/gdoor1_local.tga , heightmap( textures/base_door/gdoor1_h.tga, 6 ) )
}
textures/base_door/leftframe
{
qer_editorimage textures/base_door/leftframe.tga
diffusemap textures/base_door/leftframe_d.tga
specularmap textures/base_door/leftframe_s.tga
bumpmap textures/base_door/leftframe_local.tga
}
textures/base_door/nobbydoor_fx
{
qer_editorimage textures/base_door/nobbydoor_fx.tga
{
blend add
Map textures/base_door/nobbydoor_fx.tga
red parm0 * 2
green parm1 * 2
blue parm2 * 2
}
}
textures/base_door/nobbydoor
{
qer_editorimage textures/base_door/nobbydoor.tga
// surfaceparm discrete
// flarepic textures/base_door/nobbydoor_flare.tga
bumpmap addnormals( textures/base_door/nobbydoor_local.tga , heightmap( textures/base_door/nobbydoor_h.tga, 7 ) )
diffusemap textures/base_door/nobbydoor_d.tga
specularmap textures/base_door/nobbydoor_s.tga
}
textures/base_door/glass_door
{
translucent
//surfaceparm nonsolid
//surfaceparm noimpact
surfaceparm monsterclip
surfaceparm playerclip
twoSided
noshadows
//polygonOffset
qer_editorimage textures/base_door/glass_door.tga
{
blend diffuseMap
map textures/base_door/glass_door.tga
}
{
blend add
cubeMap env/bland
texgen reflect
}
}
textures/base_door/cold_door2
{
qer_editorimage textures/base_door/cold_door2.tga
diffusemap textures/base_door/cold_door2_d.tga
specularmap textures/base_door/cold_door_s.tga
bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
}
textures/base_door/cold_door
{
qer_editorimage textures/base_door/cold_door.tga
diffusemap textures/base_door/cold_door_d.tga
specularmap textures/base_door/cold_door_s.tga
bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
}
textures/base_door/stor_door
{
qer_editorimage textures/base_door/stor_door.tga
diffusemap textures/base_wall/squarepanel_d.tga
specularmap textures/base_wall/squarepanel_s.tga
bumpmap addnormals( textures/base_wall/squarepanel_local.tga , heightmap( textures/base_wall/squarepanel_h.tga, 3 ) )
}
textures/base_door/door1
{
qer_editorimage textures/base_door/door1.tga
bumpmap models/seneca/textures/door1_local.tga
diffusemap models/seneca/textures/door1_d.tga
specularmap models/seneca/textures/door1_s.tga
}
//[Texture is used for the track on which sliding doors run.
textures/base_door/doortrak
{
qer_editorimage textures/base_door/doortrak.tga
diffusemap textures/base_door/doortrak_d.tga
bumpmap heightmap (textures/base_door/doortrak_b.tga, 5)
specularmap textures/base_door/doortrak_s.tga
}