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2026-05-20 12:29:30 -07:00

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textures/atest/atest1
{
qer_editorimage textures/atest/atest1.tga
diffusemap textures/atest/atest1_d.tga
specularmap textures/atest/atest1_s.tga
bumpmap heightmap (textures/atest/atest1_b.tga, 5)
}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal02_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal02_d.tga
// specularmap doom/base/textures/base_wall/techmetal02_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal02_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal02b_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal02b_d.tga
// specularmap doom/base/textures/base_wall/techmetal02b_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal02b_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal03_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal03_d.tga
// specularmap doom/base/textures/base_wall/techmetal03_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal03_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal03_top02_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal03_top02_d.tga
// specularmap doom/base/textures/base_wall/techmetal03_top02_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal03_top02_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal03_top01_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal03_top01_d.tga
// specularmap doom/base/textures/base_wall/techmetal03_top01_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal03_top01_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal03b_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal03b_d.tga
// specularmap doom/base/textures/base_wall/techmetal03b_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal03b_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal04_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal04_d.tga
// specularmap doom/base/textures/base_wall/techmetal04_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal04_b.tga, 5)
//}
//{
// qer_editorimage doom/base/textures/base_wall/techmetal05_ed.tga
// diffusemap doom/base/textures/base_wall/techmetal05_d.tga
// specularmap doom/base/textures/base_wall/techmetal05_s.tga
// bumpmap heightmap (doom/base/textures/base_wall/techmetal05_b.tga, 5)
//}
textures/atest/puzzle01
{
qer_editorimage textures/atest/puzzle01.tga
// All textures need an image to show in the editor presently
diffusemap textures/atest/puzzle01_d.tga
// Diffuse map = Color of the texture
specularmap textures/atest/puzzle01_s.tga
// Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass
bumpmap heightmap (textures/atest/puzzle01_b.tga, 5)
// greyscale bump map. # indicates dist between height/depth defined in gradation
}
textures/atest/puzzle02
{
qer_editorimage textures/atest/puzzle02.tga
// All textures need an image to show in the editor presently
diffusemap textures/atest/puzzle02_d.tga
// Diffuse map = Color of the texture
specularmap textures/atest/puzzle02_s.tga
// Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass
bumpmap heightmap (textures/atest/puzzle02_b.tga, 5)
// greyscale bump map. # indicates dist between height/depth defined in gradation
}
textures/atest/puzzle03
{
qer_editorimage textures/atest/puzzle03.tga
// All textures need an image to show in the editor presently
diffusemap textures/atest/puzzle03_d.tga
// Diffuse map = Color of the texture
specularmap textures/atest/puzzle03_s.tga
// Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass
bumpmap heightmap (textures/atest/puzzle03_b.tga, 5)
// greyscale bump map. # indicates dist between height/depth defined in gradation
}
textures/atest/puzzle04
{
qer_editorimage textures/atest/puzzle04.tga
// All textures need an image to show in the editor presently
diffusemap textures/atest/puzzle04_d.tga
// Diffuse map = Color of the texture
specularmap textures/atest/puzzle04_s.tga
// Specular is additive to the height/bump map. ie broad strokes of color will still // pick up the detail of the bump pass
bumpmap heightmap (textures/atest/puzzle04_b.tga, 5)
// greyscale bump map. # indicates dist between height/depth defined in gradation
}
textures/atest/techboard01
{
qer_editorimage textures/atest/techboard01.tga
diffusemap textures/atest/techboard01_d.tga
specularmap textures/atest/techboard01_s.tga
bumpmap heightmap (textures/atest/techboard01_b.tga, 5)
}
textures/atest/techboard02
{
qer_editorimage textures/atest/techboard02.tga
diffusemap textures/atest/techboard02_d.tga
specularmap textures/atest/techboard02_s.tga
bumpmap heightmap (textures/atest/techboard02_b.tga, 5)
}
textures/atest/techpipes01
{
qer_editorimage textures/atest/techpipes01.tga
diffusemap textures/atest/techpipes01_d.tga
specularmap textures/atest/techpipes01_s.tga
bumpmap heightmap (textures/atest/techpipes01_b.tga, 10)
}
textures/atest/techpipes02
{
qer_editorimage textures/atest/techpipes02.tga
diffusemap textures/atest/techpipes02_d.tga
specularmap textures/atest/techpipes02_s.tga
bumpmap heightmap (textures/atest/techpipes02_b.tga, 10)
}
textures/atest/techpipes03
{
qer_editorimage textures/atest/techpipes03.tga
diffusemap textures/atest/techpipes03_d.tga
specularmap textures/atest/techpipes03_s.tga
bumpmap heightmap (textures/atest/techpipes03_b.tga, 10)
}
textures/atest/starwars01
{
qer_editorimage textures/atest/starwars01.tga
diffusemap textures/atest/starwars01_d.tga
specularmap textures/atest/starwars01_s.tga
bumpmap heightmap (textures/atest/starwars01_b.tga, 5)
}
textures/atest/starwars02
{
qer_editorimage textures/atest/starwars02.tga
diffusemap textures/atest/starwars02_d.tga
specularmap textures/atest/starwars02_s.tga
bumpmap heightmap (textures/atest/starwars02_b.tga, 5)
}
textures/atest/starwars03
{
qer_editorimage textures/atest/starwars03.tga
diffusemap textures/atest/starwars03_d.tga
specularmap textures/atest/starwars03_s.tga
bumpmap heightmap (textures/atest/starwars03_b.tga, 5)
}
textures/atest/starwars04
{
qer_editorimage textures/atest/starwars04.tga
diffusemap textures/atest/starwars04_d.tga
specularmap textures/atest/starwars04_s.tga
bumpmap heightmap (textures/atest/starwars04_b.tga, 7)
}
textures/atest/starwars05
{
qer_editorimage textures/atest/starwars05.tga
diffusemap textures/atest/starwars05_d.tga
specularmap textures/atest/starwars05_s.tga
bumpmap heightmap (textures/atest/starwars05_b.tga, 9)
}
textures/atest/girders02d128test1
{
qer_editorimage textures/atest/girders02d128test1.tga
diffusemap textures/atest/girders02d128test1_d.tga
specularmap textures/atest/girders02d128test1_s.tga
bumpmap addnormals( textures/atest/girders02d128test1_local.tga , heightmap( textures/atest/girders02d128test1_b.tga, 6 ) )
}
textures/atest/girders02d128test2
{
qer_editorimage textures/atest/girders02d128test2.tga
diffusemap textures/atest/girders02d128test2_d.tga
specularmap textures/atest/girders02d128test2_s.tga
bumpmap addnormals( textures/atest/girders02d128test2_local.tga , heightmap( textures/atest/girders02d128test2_b.tga, 6 ) )
}
textures/atest/girders02e128_fin
{
qer_editorimage textures/atest/girders02e128_fin.tga
diffusemap textures/atest/girders02e128_fin_d.tga
specularmap textures/atest/girders02e128_fin_s.tga
bumpmap addnormals( textures/atest/girders02e128_fin_local.tga , heightmap( textures/atest/girders02e128_fin_b.tga, 6 ) )
}
textures/atest/girders02eorg_fin
{
qer_editorimage textures/atest/girders02eorg_fin.tga
diffusemap textures/atest/girders02eorg_fin_d.tga
specularmap textures/atest/girders02eorg_fin_s.tga
bumpmap addnormals( textures/atest/girders02eorg_fin_local.tga , heightmap( textures/atest/girders02eorg_fin_b.tga, 6 ) )
}
//============================================================================================================
//mapobjects
//============================================================================================================
models/adrian/final/a_hangingmonitor_hp
{
diffusemap textures/atest/recyccompskins/a_hangingmonitor_d.tga
specularmap textures/atest/recyccompskins/a_hangingmonitor_s.tga
bumpmap addnormals( textures/atest/recyccompskins/a_hangingmonitor_local.tga , heightmap( textures/atest/recyccompskins/a_hangingmonitor_b.tga, 4 ) )
}