mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-13 08:41:28 +02:00
602 lines
11 KiB
Plaintext
602 lines
11 KiB
Plaintext
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guis/assets/glassy
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{
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qer_editorimage textures/base_trim/glasscountertop.tga
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bumpmap textures/base_trim/glasscountertop_local.tga
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diffusemap textures/base_trim/glasscountertop_d.tga
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specularmap textures/base_trim/glasscountertop_s.tga
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{
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blend add
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map ui/assets/uiScroll.tga
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linear // no mip maps
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scroll time * 0 , time * 0.2
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}
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}
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ui/assets/map {
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{
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blend add
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map ui/assets/guisurfs/map2.tga
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}
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}
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guisurfs/pattest
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{
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qer_editorimage guisurfs/guisurface.tga
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guiSurf guis/patd/po.gui
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surfaceparm discrete
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}
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guisurfs/videopanel_1
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{
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qer_editorimage guisurfs/guisurface.tga
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guiSurf badgui
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surfaceparm discrete
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}
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guisurfs/wallpanel_1
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{
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qer_editorimage guisurfaces/guisurface.tga
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guiSurf badgui
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surfaceparm discrete
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}
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guisurfs/moongui_1
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{
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qer_editorimage guisurfaces/guisurface.tga
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guiSurf badgui
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surfaceparm discrete
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}
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ui/assets/guisurfs/computerBackground {
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translucent // everything used on a guisurf should be translucent
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{
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//videomap "moon.roq"
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//videomap "mpintro.roq"
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map ui/assets/guiSurfs/computerBackground.tga
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linear // no mip maps
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//scroll time * 0.02 , 0
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}
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}
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ui/assets/guisurfs/computerBlueBackground {
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translucent // everything used on a guisurf should be translucent
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{
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//videomap "moon.roq"
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//videomap "mpintro.roq"
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map ui/assets/guiSurfs/computerBlueBackground.tga
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linear // no mip maps
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//scroll time * 0.02 , 0
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}
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{
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blend add
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map ui/assets/guiSurfs/computerScroll.tga
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linear // no mip maps
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scroll time * 0 , time * 0.2
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}
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}
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ui/assets/guisurfs/moonvid {
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translucent // everything used on a guisurf should be translucent
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{
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videomap "moon.roq"
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//videomap "mpintro.roq"
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//map ui/assets/guiSurfs/computerBackground.tga
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linear // no mip maps
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//scroll time * 0.02 , 0
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}
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}
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ui/assets/guisurfs/video {
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translucent // everything used on a guisurf should be translucent
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{
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//videomap "moon.roq"
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videomap "mpintro.roq"
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//map ui/assets/guiSurfs/computerBackground.tga
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linear // no mip maps
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//scroll time * 0.02 , 0
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}
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}
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guisurfs/testgui
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{
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qer_editorimage guisurfaces/guisurface.tga
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guiSurf guis/patd/po.gui
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surfaceparm discrete
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description "A test gui surface"
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}
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ui/assets/3_cursor3 {
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{
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blend add
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map ui/assets/3_cursor3.tga
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}
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}
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ui/assets/copyright {
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{
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//blend add
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map ui/assets/copyright.tga
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}
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}
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ui/assets/playbutton {
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{
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blend add
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map ui/assets/playbutton.tga
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}
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}
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ui/assets/playbuttonblur {
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{
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blend add
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map ui/assets/playbuttonblur.tga
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}
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}
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ui/assets/setupbutton {
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{
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blend add
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map ui/assets/setupbutton.tga
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}
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}
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ui/assets/setupbuttonblur {
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{
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blend add
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map ui/assets/setupbuttonblur.tga
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}
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}
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ui/assets/editorbutton {
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{
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blend add
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map ui/assets/editorbutton.tga
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}
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}
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ui/assets/editorbuttonblur {
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{
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blend add
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map ui/assets/editorbuttonblur.tga
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}
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}
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ui/assets/quitbutton {
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{
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blend add
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map ui/assets/quitbutton.tga
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}
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}
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ui/assets/quitbuttonblur {
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{
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blend add
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map ui/assets/quitbuttonblur.tga
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}
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}
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ui/assets/uiBackground {
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translucent // everything used on a guisurf should be translucent
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{
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map ui/assets/uiBackground.tga
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linear // no mip maps
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//scroll time * 0.02 , 0
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}
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{
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blend add
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map ui/assets/uiScroll.tga
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linear // no mip maps
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scroll time * 0 , time * 0.2
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}
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}
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ui/assets/setupbutton {
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{
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blend add
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map ui/assets/setupbutton.tga
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}
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}
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textures/decals/wallsplat1
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{
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qer_editorimage textures/decals/duffysplat.tga
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DECAL_MACRO
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sort
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/splat5.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/wallsplat2
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{
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qer_editorimage textures/decals/duffysplat.tga
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/duffysplat.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/particles/bloodspray
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{
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qer_editorimage textures/particles/bloodparticle.tga
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translucent
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noShadows
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{
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blend gl_zero,gl_one_minus_src_color
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map textures/decals/duffysplat.tga
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vertexColor
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//blend blend
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//map textures/particles/bloodparticle.tga
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//rgb Parm3
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}
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}
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textures/particles/bloodpuff
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{
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qer_editorimage textures/particles/bloodpuff.tga
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translucent
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noShadows
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{
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blend blend
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map textures/particles/bloodpuff.tga
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vertexColor
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}
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}
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textures/decals/duffysplat
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{
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qer_editorimage textures/decals/duffysplat.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/duffysplat.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/duffysplat2
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{
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qer_editorimage textures/decals/duffysplat2.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/duffysplat2.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/dsplat2
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{
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qer_editorimage textures/decals/dsplat2.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/dsplat2.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/dsplat5
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{
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qer_editorimage textures/decals/dsplat5.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/dsplat5.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/dsplat7
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{
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qer_editorimage textures/decals/dsplat7.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/dsplat7.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/decals/dsplat11
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{
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qer_editorimage textures/decals/dsplat11.tga
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm blood
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polygonoffset
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DECAL_MACRO
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{
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blend gl_zero, gl_one_minus_src_color
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map textures/decals/dsplat11.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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rgb decalFade[(time - Parm3)/(parm4 - parm3)]
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vertexColor // oblique projections will be slightly faded down
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}
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}
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textures/sfx/firetrail
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{
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qer_editorimage textures/particles/firepuff.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/firepuff.tga
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vertexColor
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}
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}
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textures/sfx/fireplume
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{
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qer_editorimage textures/particles/fireplume.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/fireplume.tga
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vertexColor
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}
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}
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guis/testColored
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{
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translucent // everything used on a guisurf should be translucent
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{
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blend blend
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map guis/assets/cpuserver/bg.tga
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colored
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}
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}
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textures/particles/teleportsparks
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{
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qer_editorimage textures/particles/spawn1.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/spawn1.tga
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zeroClamp
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}
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}
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textures/particles/teleportsparks2
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{
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qer_editorimage textures/particles/spawn2.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/spawn2.tga
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zeroClamp
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}
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}
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textures/particles/bluesparks
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{
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qer_editorimage textures/particles/spark.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/spark.tga
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// rgb sintable [time] + 2.5
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// centerScale (1.25 + 0.25 * sintable[time]), (1.25 + 0.25 * sintable[time])
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zeroClamp
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// translate sintable[time], 0
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}
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}
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textures/particles/redteleportsparks
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{
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qer_editorimage textures/particles/redspawn.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/redspawn.tga
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zeroClamp
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}
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}
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textures/decals/duffysplatgun
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{
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qer_editorimage textures/decals/duffysplat.tga
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DECAL_MACRO
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{
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blend gl_dst_color,gl_zero
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map textures/decals/duffysplat.tga
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clamp // we don't want it to tile if the projection extends past the bounds
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}
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}
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textures/particles/redteleportsparks
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{
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qer_editorimage textures/particles/redspawn.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/redspawn.tga
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zeroClamp
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colored
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}
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}
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textures/particles/redteleportsmoke
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{
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qer_editorimage textures/particles/hellsmoke.tga
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translucent
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noShadows
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{
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blend add
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map textures/particles/hellsmoke.tga
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//zeroClamp
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colored
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}
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}
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textures/particles/debris
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{
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qer_editorimage textures/sfx/debris.tga
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//translucent
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noShadows
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{
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blend blend
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map textures/sfx/debris.tga
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//zeroClamp
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//rotate time * 3
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//colored
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vertexcolor
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}
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}
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textures/particles/debrislight
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{
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qer_editorimage textures/sfx/debrislight.tga
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//translucent
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noShadows
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{
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blend blend
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map textures/sfx/debrislight.tga
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//zeroClamp
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//rotate time * 3
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//colored
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vertexcolor
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}
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}
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textures/cameraImg1
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{
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qer_editorimage textures/editor/cameragui.tga
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noshadows
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guiSurf entity
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discrete
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translucent
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{
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rgba 0
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remoteRenderMap 512 256 // width / height of render image
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map textures/dynamic/camera1.tga
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scale 1 , -1 // the render view ars upside down otherwise
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}
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}
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textures/cameraImg2
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{
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qer_editorimage textures/editor/cameragui.tga
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noshadows
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guiSurf entity
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discrete
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translucent
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{
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rgba 0
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remoteRenderMap 512 256 // width / height of render image
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map textures/dynamic/camera2.tga
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scale 1 , -1 // the render view ars upside down otherwise
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}
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}
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textures/cameraView1
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{
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qer_editorimage textures/editor/camera.tga
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translucent // everything used on a guisurf should be translucent
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noshadows
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discrete
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{
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blend add
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map textures/dynamic/camera1.tga
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scale 1 , -1 // the render view ars upside down otherwise
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}
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}
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textures/cameraView2
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{
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qer_editorimage textures/editor/camera.tga
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translucent // everything used on a guisurf should be translucent
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noshadows
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discrete
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{
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blend add
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map textures/dynamic/camera2.tga
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scale 1 , -1 // the render view ars upside down otherwise
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}
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}
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