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2026-05-20 12:29:30 -07:00

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guis/assets/glassy
{
qer_editorimage textures/base_trim/glasscountertop.tga
bumpmap textures/base_trim/glasscountertop_local.tga
diffusemap textures/base_trim/glasscountertop_d.tga
specularmap textures/base_trim/glasscountertop_s.tga
{
blend add
map ui/assets/uiScroll.tga
linear // no mip maps
scroll time * 0 , time * 0.2
}
}
ui/assets/map {
{
blend add
map ui/assets/guisurfs/map2.tga
}
}
guisurfs/pattest
{
qer_editorimage guisurfs/guisurface.tga
guiSurf guis/patd/po.gui
surfaceparm discrete
}
guisurfs/videopanel_1
{
qer_editorimage guisurfs/guisurface.tga
guiSurf badgui
surfaceparm discrete
}
guisurfs/wallpanel_1
{
qer_editorimage guisurfaces/guisurface.tga
guiSurf badgui
surfaceparm discrete
}
guisurfs/moongui_1
{
qer_editorimage guisurfaces/guisurface.tga
guiSurf badgui
surfaceparm discrete
}
ui/assets/guisurfs/computerBackground {
translucent // everything used on a guisurf should be translucent
{
//videomap "moon.roq"
//videomap "mpintro.roq"
map ui/assets/guiSurfs/computerBackground.tga
linear // no mip maps
//scroll time * 0.02 , 0
}
}
ui/assets/guisurfs/computerBlueBackground {
translucent // everything used on a guisurf should be translucent
{
//videomap "moon.roq"
//videomap "mpintro.roq"
map ui/assets/guiSurfs/computerBlueBackground.tga
linear // no mip maps
//scroll time * 0.02 , 0
}
{
blend add
map ui/assets/guiSurfs/computerScroll.tga
linear // no mip maps
scroll time * 0 , time * 0.2
}
}
ui/assets/guisurfs/moonvid {
translucent // everything used on a guisurf should be translucent
{
videomap "moon.roq"
//videomap "mpintro.roq"
//map ui/assets/guiSurfs/computerBackground.tga
linear // no mip maps
//scroll time * 0.02 , 0
}
}
ui/assets/guisurfs/video {
translucent // everything used on a guisurf should be translucent
{
//videomap "moon.roq"
videomap "mpintro.roq"
//map ui/assets/guiSurfs/computerBackground.tga
linear // no mip maps
//scroll time * 0.02 , 0
}
}
guisurfs/testgui
{
qer_editorimage guisurfaces/guisurface.tga
guiSurf guis/patd/po.gui
surfaceparm discrete
description "A test gui surface"
}
ui/assets/3_cursor3 {
{
blend add
map ui/assets/3_cursor3.tga
}
}
ui/assets/copyright {
{
//blend add
map ui/assets/copyright.tga
}
}
ui/assets/playbutton {
{
blend add
map ui/assets/playbutton.tga
}
}
ui/assets/playbuttonblur {
{
blend add
map ui/assets/playbuttonblur.tga
}
}
ui/assets/setupbutton {
{
blend add
map ui/assets/setupbutton.tga
}
}
ui/assets/setupbuttonblur {
{
blend add
map ui/assets/setupbuttonblur.tga
}
}
ui/assets/editorbutton {
{
blend add
map ui/assets/editorbutton.tga
}
}
ui/assets/editorbuttonblur {
{
blend add
map ui/assets/editorbuttonblur.tga
}
}
ui/assets/quitbutton {
{
blend add
map ui/assets/quitbutton.tga
}
}
ui/assets/quitbuttonblur {
{
blend add
map ui/assets/quitbuttonblur.tga
}
}
ui/assets/uiBackground {
translucent // everything used on a guisurf should be translucent
{
map ui/assets/uiBackground.tga
linear // no mip maps
//scroll time * 0.02 , 0
}
{
blend add
map ui/assets/uiScroll.tga
linear // no mip maps
scroll time * 0 , time * 0.2
}
}
ui/assets/setupbutton {
{
blend add
map ui/assets/setupbutton.tga
}
}
textures/decals/wallsplat1
{
qer_editorimage textures/decals/duffysplat.tga
DECAL_MACRO
sort
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/splat5.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/wallsplat2
{
qer_editorimage textures/decals/duffysplat.tga
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/duffysplat.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/particles/bloodspray
{
qer_editorimage textures/particles/bloodparticle.tga
translucent
noShadows
{
blend gl_zero,gl_one_minus_src_color
map textures/decals/duffysplat.tga
vertexColor
//blend blend
//map textures/particles/bloodparticle.tga
//rgb Parm3
}
}
textures/particles/bloodpuff
{
qer_editorimage textures/particles/bloodpuff.tga
translucent
noShadows
{
blend blend
map textures/particles/bloodpuff.tga
vertexColor
}
}
textures/decals/duffysplat
{
qer_editorimage textures/decals/duffysplat.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/duffysplat.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/duffysplat2
{
qer_editorimage textures/decals/duffysplat2.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/duffysplat2.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/dsplat2
{
qer_editorimage textures/decals/dsplat2.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/dsplat2.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/dsplat5
{
qer_editorimage textures/decals/dsplat5.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/dsplat5.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/dsplat7
{
qer_editorimage textures/decals/dsplat7.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/dsplat7.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/decals/dsplat11
{
qer_editorimage textures/decals/dsplat11.tga
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm blood
polygonoffset
DECAL_MACRO
{
blend gl_zero, gl_one_minus_src_color
map textures/decals/dsplat11.tga
clamp // we don't want it to tile if the projection extends past the bounds
rgb decalFade[(time - Parm3)/(parm4 - parm3)]
vertexColor // oblique projections will be slightly faded down
}
}
textures/sfx/firetrail
{
qer_editorimage textures/particles/firepuff.tga
translucent
noShadows
{
blend add
map textures/particles/firepuff.tga
vertexColor
}
}
textures/sfx/fireplume
{
qer_editorimage textures/particles/fireplume.tga
translucent
noShadows
{
blend add
map textures/particles/fireplume.tga
vertexColor
}
}
guis/testColored
{
translucent // everything used on a guisurf should be translucent
{
blend blend
map guis/assets/cpuserver/bg.tga
colored
}
}
textures/particles/teleportsparks
{
qer_editorimage textures/particles/spawn1.tga
translucent
noShadows
{
blend add
map textures/particles/spawn1.tga
zeroClamp
}
}
textures/particles/teleportsparks2
{
qer_editorimage textures/particles/spawn2.tga
translucent
noShadows
{
blend add
map textures/particles/spawn2.tga
zeroClamp
}
}
textures/particles/bluesparks
{
qer_editorimage textures/particles/spark.tga
translucent
noShadows
{
blend add
map textures/particles/spark.tga
// rgb sintable [time] + 2.5
// centerScale (1.25 + 0.25 * sintable[time]), (1.25 + 0.25 * sintable[time])
zeroClamp
// translate sintable[time], 0
}
}
textures/particles/redteleportsparks
{
qer_editorimage textures/particles/redspawn.tga
translucent
noShadows
{
blend add
map textures/particles/redspawn.tga
zeroClamp
}
}
textures/decals/duffysplatgun
{
qer_editorimage textures/decals/duffysplat.tga
DECAL_MACRO
{
blend gl_dst_color,gl_zero
map textures/decals/duffysplat.tga
clamp // we don't want it to tile if the projection extends past the bounds
}
}
textures/particles/redteleportsparks
{
qer_editorimage textures/particles/redspawn.tga
translucent
noShadows
{
blend add
map textures/particles/redspawn.tga
zeroClamp
colored
}
}
textures/particles/redteleportsmoke
{
qer_editorimage textures/particles/hellsmoke.tga
translucent
noShadows
{
blend add
map textures/particles/hellsmoke.tga
//zeroClamp
colored
}
}
textures/particles/debris
{
qer_editorimage textures/sfx/debris.tga
//translucent
noShadows
{
blend blend
map textures/sfx/debris.tga
//zeroClamp
//rotate time * 3
//colored
vertexcolor
}
}
textures/particles/debrislight
{
qer_editorimage textures/sfx/debrislight.tga
//translucent
noShadows
{
blend blend
map textures/sfx/debrislight.tga
//zeroClamp
//rotate time * 3
//colored
vertexcolor
}
}
textures/cameraImg1
{
qer_editorimage textures/editor/cameragui.tga
noshadows
guiSurf entity
discrete
translucent
{
rgba 0
remoteRenderMap 512 256 // width / height of render image
map textures/dynamic/camera1.tga
scale 1 , -1 // the render view ars upside down otherwise
}
}
textures/cameraImg2
{
qer_editorimage textures/editor/cameragui.tga
noshadows
guiSurf entity
discrete
translucent
{
rgba 0
remoteRenderMap 512 256 // width / height of render image
map textures/dynamic/camera2.tga
scale 1 , -1 // the render view ars upside down otherwise
}
}
textures/cameraView1
{
qer_editorimage textures/editor/camera.tga
translucent // everything used on a guisurf should be translucent
noshadows
discrete
{
blend add
map textures/dynamic/camera1.tga
scale 1 , -1 // the render view ars upside down otherwise
}
}
textures/cameraView2
{
qer_editorimage textures/editor/camera.tga
translucent // everything used on a guisurf should be translucent
noshadows
discrete
{
blend add
map textures/dynamic/camera2.tga
scale 1 , -1 // the render view ars upside down otherwise
}
}