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2026-05-20 12:29:30 -07:00

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//These Textures are only used on Map Object Models
//They are, for the most part, modifications to textures appearing on brush and patch map content.
//They do not appear in the map editor
//***************************************************************************
//* models/mapobjects/lights/3_bulb_lamp.ase
//* models/mapobjects/lights/3_bulb_broke.ase
//***************************************************************************
textures/decals/pressurepanel_ed
//used on 3_bulb_light 1 of 4
{
noShadows
//polygonOffset
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm trans
{
blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
map textures/decals/pressurepanel_d.tga
alphaTest 0.5
}
specularmap textures/decals/pressurepanel_s.tga
bumpmap addnormals( textures/decals/pressurepanel_local.tga , heightmap( textures/decals/pressurepanel_h.tga, 6 ) )
}
textures/base_door/cold_door_ed
{
//used on 3_bulb_light 2 of 4
diffusemap textures/base_door/cold_door_d.tga
specularmap textures/base_door/cold_door_s.tga
bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
}
textures/base_light/bulb_ed
{
noshadows
//used on 3_bulb_light 3 of 4
diffusemap textures/base_light/bulb_d.tga
specularmap textures/base_light/bulb_s.tga
bumpmap textures/base_light/bulb_local.tga
{
blend gl_one,gl_one
map textures/base_light/bulb_fx.tga
rgb blamptable[ time * 5 ]
}
}
textures/sfx/bglass01_ed
//used on broken version of 3_bulb_light 3 of 4
{
translucent
surfaceparm nonsolid
surfaceparm noimpact
twosided
noshadows
//polygonOffset
qer_editorimage textures/sfx/bglass01_ed.tga
{
blend add
map textures/sfx/bglass01.tga
}
}
//***************************************************************************
//* models/mapobjects/lights/sq_light.ase
//***************************************************************************
textures/base_trim/strip1a_ed
//used on sq_light 1 of 1
{
bumpmap models/seneca/textures/strip1a_local.tga
diffusemap models/seneca/textures/strip1a_d.tga
specularmap models/seneca/textures/strip1a_s.tga
}
//***************************************************************************
//* models/mapobjects/doors/delta_door01.ase
//***************************************************************************
textures/base_trim/strim_noshadow
{
noshadows
qer_editorimage textures/base_trim/strim.tga
diffusemap textures/base_trim/strim_d.tga
specularmap textures/base_trim/strim_s.tga
}
textures/base_trim/rustrim_ed
{
diffusemap textures/base_trim/rustrim_d.tga
specularmap textures/base_trim/rustrim_s.tga
bumpmap addnormals( textures/base_trim/rustrim_local.tga , heightmap( textures/base_trim/rustrim_b.tga, 4 ) )
}
textures/base_trim/bluetex3k2_ed
{
bumpmap textures/base_trim/bluetex3k2_local.tga
diffusemap textures/base_trim/bluetex3k2_d.tga
specularmap textures/base_trim/bluetex3k2_s.tga
}
textures/base_light/trimlight_ed
{
diffusemap textures/base_light/trimlight_d.tga
specularmap textures/base_light/trimlight_s.tga
bumpmap textures/base_light/trimlight_local.tga
{
blend gl_one,gl_one
map textures/base_light/trimlight_fx.tga
rgb blamptable[ time * 5 ]
}
}
textures/base_light/trimlightrim_d
{
diffusemap textures/base_light/trimlightrim_d.tga
specularmap textures/base_light/trimlightrim_s.tga
bumpmap textures/base_light/trimlightrim_local.tga
}
textures/base_trim/yelhaz2_ed
{
qer_editorimage textures/base_trim/yelhaz2dif.tga
diffusemap textures/base_trim/yelhaz2dif.tga
bumpmap heightmap (textures/base_trim/yelhaz2bmp, 6)
}
textures/base_floor/floorvent02_ed
{
diffusemap textures/base_floor/floorvent02_d.tga
specularmap textures/morgue/floorvent01_s.tga
bumpmap addnormals( textures/morgue/floorvent01_local.tga, heightmap( textures/morgue/floorvent01_h.tga, 3 ) )
}
//***************************************************************************
//* models/mapobjects/doors/delta_door01.ase
//***************************************************************************
textures/decals/sprinklercap_ed
{
noShadows
//polygonOffset
surfaceparm nonsolid
surfaceparm noimpact
surfaceparm trans
{
blend diffusemap
map textures/decals/sprinklercap_d.tga
alphaTest 0.5
}
specularmap textures/decals/sprinklercap_s.tga
bumpmap textures/decals/sprinklercap_local.tga
}
//***************************************************************************
//* models/mapobjects/base/lights/striplight_ceiling1
//***************************************************************************
textures/lab/labwall1d_ed
{
bumpmap models/seneca/labtex/labwall1d_local.tga
diffusemap models/seneca/labtex/labwall1d_d.tga
{
blend gl_one,gl_one
map models/seneca/labtex/labwall1d_add.tga
rgb (.3 * sintable [.15 + time ]) +.7
}
}
//***************************************************************************
//* models/mapobjects/doors/officedoor01
//***************************************************************************
textures/architecture/offtrim01_ed
{
diffusemap textures/architecture/offtrim01_d.tga
bumpmap heightmap (textures/architecture/offtrim01_b.tga, 4)
specularmap textures/ktest/concretetest_s.tga
}
textures/seneca/shinymonitor1_ed
{
bumpmap models/seneca/textures/shinymonitor1_local.tga
diffusemap models/seneca/textures/shinymonitor1_d.tga
specularmap models/seneca/textures/shinymonitor1_s.tga
{
blend gl_one,gl_one
map models/seneca/textures/shinymonitor1_add.tga
rgb flickertable [ time * 6 ]
}
}
//***************************************************************************
//* models/mapobjects/doors/
//***************************************************************************
textures/architecture/testdoor
{
qer_editorimage textures/architecture/testdoor.tga
bumpmap addnormals( textures/architecture/timedoorbump_local.tga , heightmap( textures/architecture/doortest_b, 10 ) )
diffusemap textures/architecture/offtrim01_d.tga
specularmap textures/ktest/concretetest_s.tga
}