mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 16:21:04 +02:00
237 lines
6.1 KiB
Plaintext
237 lines
6.1 KiB
Plaintext
//These Textures are only used on Map Object Models
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//They are, for the most part, modifications to textures appearing on brush and patch map content.
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//They do not appear in the map editor
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//***************************************************************************
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//* models/mapobjects/lights/3_bulb_lamp.ase
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//* models/mapobjects/lights/3_bulb_broke.ase
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//***************************************************************************
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textures/decals/pressurepanel_ed
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//used on 3_bulb_light 1 of 4
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{
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noShadows
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//polygonOffset
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm trans
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{
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blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA
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map textures/decals/pressurepanel_d.tga
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alphaTest 0.5
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}
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specularmap textures/decals/pressurepanel_s.tga
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bumpmap addnormals( textures/decals/pressurepanel_local.tga , heightmap( textures/decals/pressurepanel_h.tga, 6 ) )
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}
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textures/base_door/cold_door_ed
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{
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//used on 3_bulb_light 2 of 4
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diffusemap textures/base_door/cold_door_d.tga
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specularmap textures/base_door/cold_door_s.tga
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bumpmap addnormals( textures/base_door/cold_door_local.tga , heightmap( textures/base_door/cold_door_h.tga, 3 ) )
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}
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textures/base_light/bulb_ed
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{
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noshadows
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//used on 3_bulb_light 3 of 4
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diffusemap textures/base_light/bulb_d.tga
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specularmap textures/base_light/bulb_s.tga
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bumpmap textures/base_light/bulb_local.tga
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{
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blend gl_one,gl_one
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map textures/base_light/bulb_fx.tga
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rgb blamptable[ time * 5 ]
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}
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}
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textures/sfx/bglass01_ed
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//used on broken version of 3_bulb_light 3 of 4
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{
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translucent
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surfaceparm nonsolid
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surfaceparm noimpact
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twosided
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noshadows
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//polygonOffset
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qer_editorimage textures/sfx/bglass01_ed.tga
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{
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blend add
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map textures/sfx/bglass01.tga
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}
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}
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//***************************************************************************
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//* models/mapobjects/lights/sq_light.ase
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//***************************************************************************
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textures/base_trim/strip1a_ed
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//used on sq_light 1 of 1
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{
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bumpmap models/seneca/textures/strip1a_local.tga
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diffusemap models/seneca/textures/strip1a_d.tga
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specularmap models/seneca/textures/strip1a_s.tga
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}
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//***************************************************************************
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//* models/mapobjects/doors/delta_door01.ase
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//***************************************************************************
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textures/base_trim/strim_noshadow
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{
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noshadows
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qer_editorimage textures/base_trim/strim.tga
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diffusemap textures/base_trim/strim_d.tga
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specularmap textures/base_trim/strim_s.tga
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}
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textures/base_trim/rustrim_ed
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{
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diffusemap textures/base_trim/rustrim_d.tga
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specularmap textures/base_trim/rustrim_s.tga
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bumpmap addnormals( textures/base_trim/rustrim_local.tga , heightmap( textures/base_trim/rustrim_b.tga, 4 ) )
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}
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textures/base_trim/bluetex3k2_ed
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{
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bumpmap textures/base_trim/bluetex3k2_local.tga
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diffusemap textures/base_trim/bluetex3k2_d.tga
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specularmap textures/base_trim/bluetex3k2_s.tga
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}
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textures/base_light/trimlight_ed
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{
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diffusemap textures/base_light/trimlight_d.tga
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specularmap textures/base_light/trimlight_s.tga
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bumpmap textures/base_light/trimlight_local.tga
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{
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blend gl_one,gl_one
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map textures/base_light/trimlight_fx.tga
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rgb blamptable[ time * 5 ]
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}
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}
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textures/base_light/trimlightrim_d
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{
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diffusemap textures/base_light/trimlightrim_d.tga
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specularmap textures/base_light/trimlightrim_s.tga
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bumpmap textures/base_light/trimlightrim_local.tga
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}
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textures/base_trim/yelhaz2_ed
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{
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qer_editorimage textures/base_trim/yelhaz2dif.tga
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diffusemap textures/base_trim/yelhaz2dif.tga
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bumpmap heightmap (textures/base_trim/yelhaz2bmp, 6)
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}
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textures/base_floor/floorvent02_ed
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{
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diffusemap textures/base_floor/floorvent02_d.tga
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specularmap textures/morgue/floorvent01_s.tga
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bumpmap addnormals( textures/morgue/floorvent01_local.tga, heightmap( textures/morgue/floorvent01_h.tga, 3 ) )
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}
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//***************************************************************************
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//* models/mapobjects/doors/delta_door01.ase
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//***************************************************************************
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textures/decals/sprinklercap_ed
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{
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noShadows
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//polygonOffset
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surfaceparm nonsolid
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surfaceparm noimpact
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surfaceparm trans
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{
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blend diffusemap
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map textures/decals/sprinklercap_d.tga
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alphaTest 0.5
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}
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specularmap textures/decals/sprinklercap_s.tga
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bumpmap textures/decals/sprinklercap_local.tga
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}
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//***************************************************************************
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//* models/mapobjects/base/lights/striplight_ceiling1
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//***************************************************************************
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textures/lab/labwall1d_ed
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{
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bumpmap models/seneca/labtex/labwall1d_local.tga
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diffusemap models/seneca/labtex/labwall1d_d.tga
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{
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blend gl_one,gl_one
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map models/seneca/labtex/labwall1d_add.tga
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rgb (.3 * sintable [.15 + time ]) +.7
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}
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}
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//***************************************************************************
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//* models/mapobjects/doors/officedoor01
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//***************************************************************************
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textures/architecture/offtrim01_ed
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{
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diffusemap textures/architecture/offtrim01_d.tga
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bumpmap heightmap (textures/architecture/offtrim01_b.tga, 4)
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specularmap textures/ktest/concretetest_s.tga
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}
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textures/seneca/shinymonitor1_ed
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{
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bumpmap models/seneca/textures/shinymonitor1_local.tga
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diffusemap models/seneca/textures/shinymonitor1_d.tga
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specularmap models/seneca/textures/shinymonitor1_s.tga
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{
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blend gl_one,gl_one
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map models/seneca/textures/shinymonitor1_add.tga
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rgb flickertable [ time * 6 ]
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}
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}
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//***************************************************************************
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//* models/mapobjects/doors/
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//***************************************************************************
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textures/architecture/testdoor
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{
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qer_editorimage textures/architecture/testdoor.tga
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bumpmap addnormals( textures/architecture/timedoorbump_local.tga , heightmap( textures/architecture/doortest_b, 10 ) )
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diffusemap textures/architecture/offtrim01_d.tga
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specularmap textures/ktest/concretetest_s.tga
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}
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