Files
2026-05-20 12:29:30 -07:00

202 lines
5.1 KiB
Modula-2

/***********************************************************************
items
***********************************************************************/
entityDef item_armor_security {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/armor/security_armor_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up Security Armor"
"inv_armor" "25"
}
entityDef item_armor_combat {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/armor/combat_armor_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up Combat Armor"
"inv_armor" "50"
}
entityDef item_armor_power {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/armor/power_armor_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up Power Armor"
"inv_armor" "100"
"inv_ammo_cells" "100"
}
entityDef item_key_blue {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/bluekey/bluekey_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up the Blue Key"
"inv_key_blue" "1"
}
entityDef item_key_red {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"editor_model" "models/items/redkey/redkey_world.ase"
"spawnclass" "idItem"
"model" "models/items/redkey/redkey_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up the Red Key"
"inv_key_red" "1"
}
entityDef item_data_linker {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/data_linker/data_linker.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up the Data linker"
"inv_data_linker" "1"
}
entityDef item_medkit {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/medkit/medkit_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up a Medkit"
"inv_health" "25"
}
entityDef item_pda {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/pda/pda_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up a PDA"
"inv_pda" "1"
}
entityDef item_videocd {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" "'inv_video' name of the .roq file to play when video played (default \"video/moon.roq\")"
"spawnclass" "idItem"
"model" "models/items/videocd/videocd_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up a Video CD"
"inv_video" "video/moon.roq"
}
entityDef item_backpack {
"editor_color" ".3 .3 1"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 32"
"editor_usage" ""
"spawnclass" "idItem"
"model" "models/items/powerups/backpack_world.ase"
"action" "sound/electronics/1shot_beep_02.wav"
"size" "32 32 32"
"inv_message" "Picked up a backpack full of ammo"
"inv_ammo_slugs" "10"
"inv_ammo_shells" "20"
"inv_ammo_bullets" "10"
"inv_ammo_rockets" "10"
"inv_ammo_cells" "25"
}
// move to misc
entityDef func_objective {
"editor_color" ".3 .3 1"
"editor_mins" "-4 -4 -4"
"editor_maxs" "4 4 4"
"editor_usage" "Gives the player an objective, trigger it to give the objective\n" \
"\n" \
"editor_usage" "'inv_objective' name of the objective" \
"editor_usage" "'camShot' name of the entity to take the screen shot from" \
"editor_usage" "'screenShot' image name to save shot to" \
"editor_usage" "'objectivetext' objective description"
"spawnclass" "idObjective"
"inv_message" "You have a new objective!"
"inv_objective" "ventclose"
}
// move to misc
entityDef func_objectivecomplete {
"editor_color" ".3 .3 1"
"editor_mins" "-4 -4 -4"
"editor_maxs" "4 4 4"
"editor_usage" "Gives the player an objective complete message, trigger it to give the objective\n" \
"\n" \
"editor_usage" "'inv_objective' name of the objective" \
"editor_usage" "'camShot' name of the entity to take the screen shot from" \
"editor_usage" "'screenShot' image name to save shot to" \
"editor_usage" "'objectivetext' objective description"
"spawnclass" "idObjectiveComplete"
"inv_message" "You have completed an objective!"
"inv_objective" "ventclose"
}