mirror of
https://github.com/jmarshall23/DoomRTX.git
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60 lines
1.6 KiB
Modula-2
60 lines
1.6 KiB
Modula-2
/***********************************************************************
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info
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***********************************************************************/
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entityDef info_player_deathmatch {
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"editor_color" "1 0 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"editor_showangle" "1"
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"editor_usage" "Potential spawning position for deathmatch games. The first time a player enters the game, they will be at an 'initial' spot.\n" \
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"\n" \
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"'target' targets to fire when someone spawns in."
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"spawnclass" "idPlayerStart"
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}
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entityDef info_player_start {
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"editor_color" "1 0 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"editor_showangle" "1"
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"editor_usage" "Potential spawning position for single player games.\n"
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"spawnclass" "idPlayerStart"
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}
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entityDef info_player_teleport {
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"editor_color" "1 0 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"editor_showangle" "1"
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"editor_usage" "Spawning position player after cinematic. When triggered, player will be moved to this location.\n"
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"spawnclass" "idPlayerStart"
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}
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entityDef info_path {
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"editor_color" "0 0.5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 16"
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"editor_showangle" "1"
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"editor_usage" "Creates a path node for AI route calculations.\n" \
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"\n" \
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"'name' text name of node for scripts\n" \
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"'action' animation to play when node is target of move\n" \
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"'count' how many times to play animation (default 1)\n" \
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"'angle' angle to face when character uses node\n" \
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"'target' target to trigger when finished action"
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"spawnclass" "idPathCorner"
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"count" "1"
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}
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