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2026-05-23 14:19:48 -07:00

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/***********************************************************************
doom_main.script
This is the main script that is loaded before any level scripts load.
***********************************************************************/
// base defines and util functions
#include "script/doom_defs.script"
#include "script/doom_events.script"
#include "script/doom_util.script"
#include "script/weapon_base.script"
#include "script/ai_base.script"
// map scripts
#include "script/map_admin1.script"
#include "script/map_alphalabs1.script"
#include "script/map_alphalabs2.script"
#include "script/map_alphalabs3.script"
#include "script/map_alphalabs4.script"
#include "script/map_caves.script"
#include "script/map_caves2.script"
#include "script/map_comm1.script"
#include "script/map_commoutside_lift.script"
#include "script/map_commoutside.script"
#include "script/map_cpu.script"
#include "script/map_cpuboss.script"
#include "script/map_delta1.script"
#include "script/map_delta2a.script"
#include "script/map_delta2b.script"
#include "script/map_delta3.script"
#include "script/map_delta5.script"
#include "script/map_enpro.script"
#include "script/map_hell1.script"
#include "script/map_hellhole.script"
#include "script/map_recycling1.script"
#include "script/map_recycling2.script"
#include "script/map_site3.script"
#include "script/map_marscity1.script"
#include "script/map_marscity2.script"
#include "script/map_mc_underground.script"
#include "script/map_monorail.script"
void doom_main() {
sys.print( "Entering doom_main()\n");
//
// Do any script setup here
//
sys.print( "Exiting doom_main()\n" );
}