mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-13 16:51:14 +02:00
860 lines
20 KiB
Plaintext
860 lines
20 KiB
Plaintext
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle steamlinered {
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depthHack 20
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{
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count 32
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material textures/particles/smokepuff
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time 3.400
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cycles 0.000
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed "16.000" to "8.000"
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size "24.960" to "51.840"
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aspect "1.000"
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rotation "29.000" to "66.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.350
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fadeOut 1.000
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fadeIndex 0.000
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color 0.196 0.000 0.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle steamline {
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depthHack 20
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{
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count 32
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material textures/particles/smokepuff
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time 3.400
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bunching 1.000
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distribution rect 2.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed 16.000 to 8.000
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size 24.960 to 51.840
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aspect 1.000
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rotation 29.000 to 66.000
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fadeIn 0.350
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fadeOut 1.000
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color 0.392 0.400 0.376 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle steamlinedown {
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{
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count 24
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material textures/particles/smokepuff
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time 3.900
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bunching 1.000
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distribution rect 32.000 0.000 0.000
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direction cone 15.000
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orientation view
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speed 16.000 to 0.000
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size 34.560 to 28.160
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aspect 1.000
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fadeIn 1.000
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fadeOut 1.000
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color 0.550 0.550 0.550 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 4.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallsteam {
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{
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count 64
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material textures/particles/smokepuff
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time 0.700
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 30.000
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orientation view
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speed "64.000" to "50.000"
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size "2.000" to "12.000"
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aspect "1.000"
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rotation "50.000" to "0.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.900
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fadeOut 0.900
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fadeIndex 0.000
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color 0.773 0.773 0.773 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bubbles {
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{
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count 12
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material textures/sfx/bubble
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time 3.000
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cycles 0.000
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bunching 0.900
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distribution rect 4.000 4.000 0.000
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direction cone 5.000
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orientation view
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customPath flies 4.000 4.000 4.000
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speed "50.000"
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size "0.500" to "1.500"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallbendysteam {
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{
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count 1
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material textures/particles/testvideo
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time 10.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction cone 0.000
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orientation view
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speed 0.000
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size 32.000
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aspect 1.000
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fadeIn 0.500
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fadeOut 0.500
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallgreenbendysteam {
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{
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count 24
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material textures/particles/smokepuff
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time 2.500
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bunching 1.000
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distribution rect 8.000 8.000 0.000
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direction cone 40.000
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orientation view
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speed 0.000
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size 2.000 to 20.000
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aspect 1.000
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fadeIn 0.900
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fadeOut 0.500
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color 0.090 0.400 0.140 0.000
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fadeColor 0.400 0.800 0.620 1.000
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offset 0.000 0.000 0.000
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gravity world -10.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle halon_blast {
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{
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count 25
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material textures/particles/smokepuff
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time 1.200
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 10.000
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orientation view
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speed "96.000" to "0.000"
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size "7.680" to "49.500"
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aspect "1.000"
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rotation "100.000"
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randomDistribution 1
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boundsExpansion 0.000
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fadeIn 0.200
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fadeOut 0.900
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fadeIndex 0.000
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color 0.250 0.320 0.270 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world 71.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallblacksmoke {
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{
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count 16
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material textures/particles/blacksmokepuff
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time 1.000
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bunching 1.000
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distribution rect 4.000 4.000 0.000
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direction cone 0.000
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orientation view
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speed 0.000
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size 2.000 to 20.000
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aspect 1.000
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fadeIn 0.500
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fadeOut 0.500
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world -20.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle alock_steam {
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depthHack 5
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{
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count 25
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material textures/particles/smokepuff
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time 1.000
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cycles 5.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 96.000 to 0.000
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size 7.680 to 64.000
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aspect 1.000
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rotation 100.000
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fadeIn 0.200
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fadeOut 0.900
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color 0.390 0.000 0.010 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world -44.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle steamline2 {
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{
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count 20
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material _default
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time 1.000
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bunching 1.000
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distribution rect 0.000 0.000 0.000
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direction cone 0.000
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orientation view
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speed 0.000
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size 4.000
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aspect 1.000
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fadeIn 0.100
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fadeOut 0.250
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity 1.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle newsteamyred {
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depthHack 5
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{
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count 25
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material textures/particles/smokepuff
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time 1.000
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cycles 0.000
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bunching 1.000
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distribution cylinder 1.000 1.000 1.000 0.000
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direction cone 45.000
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orientation view
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speed 96.000 to 0.000
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size 7.680 to 64.000
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aspect 1.000
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rotation 100.000
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fadeIn 0.200
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fadeOut 0.900
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color 0.059 0.122 0.388 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 -10.000
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gravity world -44.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bubbles2 {
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{
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count 12
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material textures/sfx/bubble
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time 3.000
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cycles 0.000
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bunching 0.950
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distribution rect 4.000 4.000 0.000
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direction cone 5.000
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orientation view
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customPath flies 4.000 4.000 4.000
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speed "50.000"
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size "0.500" to "1.800"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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{
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count 24
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material textures/sfx/bubble
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time 3.000
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cycles 0.000
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bunching 0.600
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distribution rect 4.000 4.000 0.000
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direction cone 5.000
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orientation aimed 0.000 0.010
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customPath flies 15.000 6.000 6.000
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speed "150.000" to "300.000"
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size "0.000" to "1.500"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.100
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fadeIndex 0.000
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color 1.000 0.000 0.000 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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}
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/*
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Generated by the Particle Editor.
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To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle bubbles3 {
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{
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count 6
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material textures/sfx/bubble
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time 3.000
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cycles 0.000
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bunching 0.200
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distribution rect 4.000 4.000 0.000
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direction cone 5.000
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orientation view
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customPath flies 4.000 4.000 8.000
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speed "0.000" to "200.000"
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size "0.000" to "2.000"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.250
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fadeIndex 0.000
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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{
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count 28
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material textures/sfx/bubble
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time 3.000
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cycles 0.000
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bunching 0.900
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distribution rect 4.000 4.000 0.000
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direction cone 5.000
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orientation aimed 0.000 0.010
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customPath flies 12.000 12.000 6.000
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speed "150.000" to "300.000"
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size "0.000" to "1.000"
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aspect "1.000"
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fadeIn 0.100
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fadeOut 0.100
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fadeIndex 0.000
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color 1.000 0.000 0.000 1.000
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fadeColor 0.000 0.000 1.000 0.000
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offset 0.000 0.000 0.000
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gravity -15.000
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}
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}
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/*
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Generated by the Particle Editor.
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|
To use the particle editor, launch the game and type 'editParticles' on the console.
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*/
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particle smallsteam2 {
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{
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count 60
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material textures/particles/smokepuff
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time 0.750
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cycles 0.000
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bunching 1.000
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distribution rect 2.000 2.000 0.000
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direction cone 10.000
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orientation view
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speed "150.000" to "60.000"
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size "5.000" to "22.000"
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aspect "1.000"
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rotation "100.000" to "0.000"
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randomDistribution 0
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boundsExpansion 0.000
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fadeIn 0.150
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fadeOut 0.500
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fadeIndex 0.000
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color 0.230 0.230 0.230 1.000
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fadeColor 0.000 0.000 0.000 1.000
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offset 0.000 0.000 0.000
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gravity 0.000
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}
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}
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/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
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|
*/
|
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particle steam_colored {
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depthHack 20
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{
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count 6
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material textures/particles/smokepuff
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time 2.150
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cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 0.000 0.000 0.000
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direction cone 15.000
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|
orientation view
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speed "21.000" to "0.000"
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size "24.960" to "51.840"
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aspect "1.000"
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|
rotation "29.000" to "0.000"
|
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randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.350
|
|
fadeOut 1.000
|
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fadeIndex 0.000
|
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color 1.000 1.000 1.000 1.000
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 8.000
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|
entityColor 1
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}
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}
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|
|
/*
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Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
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|
*/
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particle steamblast_colored {
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depthHack 20
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{
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count 16
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material textures/particles/smokepuff
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time 0.800
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cycles 0.000
|
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bunching 1.000
|
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distribution rect 0.000 0.000 0.000
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direction cone 15.000
|
|
orientation view
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speed "9.000" to "94.000"
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size "6.500" to "50.500"
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aspect "0.000" to "2.500"
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randomDistribution 1
|
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boundsExpansion 0.000
|
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fadeIn 0.700
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fadeOut 1.000
|
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fadeIndex 0.000
|
|
color 1.000 1.000 1.000 1.000
|
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fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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|
gravity world -161.000
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|
entityColor 1
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}
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}
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|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
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|
*/
|
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particle steamvent_colored {
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depthHack 20
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{
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count 8
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material textures/particles/smokepuff
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time 3.000
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cycles 0.000
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bunching 1.000
|
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distribution rect 0.000 12.000 0.000
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direction cone 15.000
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orientation view
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speed "0.000"
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size "26.500" to "28.160"
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aspect "1.000"
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randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 1.000
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
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color 1.000 1.000 1.000 1.000
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|
fadeColor 0.000 0.000 0.000 0.000
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offset 0.000 0.000 0.000
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gravity world 3.000
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|
entityColor 1
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}
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|
}
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|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle delta_smoke1 {
|
|
depthHack 1
|
|
{
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count 30
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material textures/particles/smokepuff
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|
time 4.800
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|
cycles 0.000
|
|
bunching 0.950
|
|
distribution sphere 25.000 25.000 25.000
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direction cone 10.000
|
|
orientation view
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|
speed "0.000"
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|
size "100.000" to "250.000"
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aspect "1.000"
|
|
rotation "-45.000" to "35.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.090 0.100 0.110 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
}
|
|
}
|
|
|
|
particle delta_smoke1_colored {
|
|
depthHack 1
|
|
{
|
|
count 30
|
|
material textures/particles/smokepuff
|
|
time 4.800
|
|
cycles 0.000
|
|
bunching 0.950
|
|
distribution sphere 25.000 25.000 25.000
|
|
direction cone 10.000
|
|
orientation view
|
|
speed "0.000"
|
|
size "100.000" to "250.000"
|
|
aspect "1.000"
|
|
rotation "-45.000" to "35.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.090 0.100 0.110 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
entityColor 1
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle delta_smoke2 {
|
|
depthHack 1
|
|
{
|
|
count 30
|
|
material textures/particles/smokepuff
|
|
time 4.500
|
|
cycles 0.000
|
|
bunching 0.950
|
|
distribution sphere 25.000 25.000 25.000
|
|
direction cone 10.000
|
|
orientation view
|
|
customPath helix 0.000 0.000 0.000 0.000 0.000
|
|
speed "0.000"
|
|
size "60.000" to "150.000"
|
|
aspect "1.000"
|
|
rotation "-45.000" to "45.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.110 0.100 0.080 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
}
|
|
{
|
|
count 10
|
|
material textures/particles/smokepuff
|
|
time 5.000
|
|
cycles 0.000
|
|
bunching 0.800
|
|
distribution sphere 8.000 8.000 8.000
|
|
direction cone 5.000
|
|
orientation view
|
|
speed "0.000" to "25.000"
|
|
size "100.000" to "250.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.110 0.100 0.080 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 60.000 150.000
|
|
gravity -2.000
|
|
}
|
|
}
|
|
|
|
particle delta_smoke2_colored {
|
|
depthHack 1
|
|
{
|
|
count 30
|
|
material textures/particles/smokepuff
|
|
time 4.500
|
|
cycles 0.000
|
|
bunching 0.950
|
|
distribution sphere 25.000 25.000 25.000
|
|
direction cone 10.000
|
|
orientation view
|
|
customPath helix 0.000 0.000 0.000 0.000 0.000
|
|
speed "0.000"
|
|
size "60.000" to "150.000"
|
|
aspect "1.000"
|
|
rotation "-45.000" to "45.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.110 0.100 0.080 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity -10.000
|
|
entityColor 1
|
|
|
|
}
|
|
{
|
|
count 10
|
|
material textures/particles/smokepuff
|
|
time 5.000
|
|
cycles 0.000
|
|
bunching 0.800
|
|
distribution sphere 8.000 8.000 8.000
|
|
direction cone 5.000
|
|
orientation view
|
|
speed "0.000" to "25.000"
|
|
size "100.000" to "250.000"
|
|
aspect "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.750
|
|
fadeOut 0.900
|
|
fadeIndex 0.150
|
|
color 0.110 0.100 0.080 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 60.000 150.000
|
|
gravity -2.000
|
|
entityColor 1
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle steamlinedown2 {
|
|
{
|
|
count 48
|
|
material textures/particles/smokepuff
|
|
time 4.000
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution rect 64.000 0.000 0.000
|
|
direction cone 15.000
|
|
orientation view
|
|
speed "50.000" to "16.000"
|
|
size "30.000" to "24.000"
|
|
aspect "1.000"
|
|
rotation "100.000" to "16.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 1.000
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.250 0.290 0.250 1.000
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 0.000
|
|
}
|
|
}
|
|
|
|
/*
|
|
Generated by the Particle Editor.
|
|
To use the particle editor, launch the game and type 'editParticles' on the console.
|
|
*/
|
|
particle radioactive_barrelsteam {
|
|
depthHack 0.001
|
|
{
|
|
count 3
|
|
material textures/particles/fbeam
|
|
time 0.500
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution sphere 10.000 10.000 10.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "0.000"
|
|
size "28.500" to "29.500"
|
|
aspect "1.000"
|
|
rotation "50.000" to "61.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.350
|
|
fadeOut 0.350
|
|
fadeIndex 0.000
|
|
color 0.040 0.130 0.060 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 0.000
|
|
}
|
|
{
|
|
count 10
|
|
material textures/particles/boomboom2
|
|
time 3.000
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution sphere 5.000 5.000 5.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "0.000"
|
|
size "40.000" to "30.000"
|
|
aspect "1.000"
|
|
rotation "15.000" to "20.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.850
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.280 0.550 0.050 1.000
|
|
fadeColor 0.000 0.000 0.000 1.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world -10.000
|
|
}
|
|
}
|
|
|
|
|
|
|
|
particle largevent_steam_nograv {
|
|
depthHack 15
|
|
{
|
|
count 15
|
|
material textures/particles/barrelpoof
|
|
time 4.500
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution sphere 5.000 5.000 5.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "1.000" to "0.000"
|
|
size "20.000" to "50.000"
|
|
aspect "0.754" to "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.600
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.970 1.000 0.970 0.500
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity 5.000
|
|
}
|
|
}
|
|
|
|
|
|
particle largevent_steam {
|
|
depthHack 15
|
|
{
|
|
count 15
|
|
material textures/particles/barrelpoof
|
|
time 4.500
|
|
cycles 0.000
|
|
bunching 1.000
|
|
distribution sphere 5.000 5.000 5.000
|
|
direction cone "0.000"
|
|
orientation view
|
|
speed "1.000" to "0.000"
|
|
size "20.000" to "50.000"
|
|
aspect "0.754" to "1.000"
|
|
randomDistribution 1
|
|
boundsExpansion 0.000
|
|
fadeIn 0.600
|
|
fadeOut 1.000
|
|
fadeIndex 0.000
|
|
color 0.970 1.000 0.970 0.500
|
|
fadeColor 0.000 0.000 0.000 0.000
|
|
offset 0.000 0.000 0.000
|
|
gravity world 5.000
|
|
}
|
|
} |