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2026-05-24 14:07:55 -07:00

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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamlinered {
depthHack 20
{
count 32
material textures/particles/smokepuff
time 3.400
cycles 0.000
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed "16.000" to "8.000"
size "24.960" to "51.840"
aspect "1.000"
rotation "29.000" to "66.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 0.196 0.000 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamline {
depthHack 20
{
count 32
material textures/particles/smokepuff
time 3.400
bunching 1.000
distribution rect 2.000 0.000 0.000
direction cone 15.000
orientation view
speed 16.000 to 8.000
size 24.960 to 51.840
aspect 1.000
rotation 29.000 to 66.000
fadeIn 0.350
fadeOut 1.000
color 0.392 0.400 0.376 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamlinedown {
{
count 24
material textures/particles/smokepuff
time 3.900
bunching 1.000
distribution rect 32.000 0.000 0.000
direction cone 15.000
orientation view
speed 16.000 to 0.000
size 34.560 to 28.160
aspect 1.000
fadeIn 1.000
fadeOut 1.000
color 0.550 0.550 0.550 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 4.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallsteam {
{
count 64
material textures/particles/smokepuff
time 0.700
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone 30.000
orientation view
speed "64.000" to "50.000"
size "2.000" to "12.000"
aspect "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.900
fadeOut 0.900
fadeIndex 0.000
color 0.773 0.773 0.773 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bubbles {
{
count 12
material textures/sfx/bubble
time 3.000
cycles 0.000
bunching 0.900
distribution rect 4.000 4.000 0.000
direction cone 5.000
orientation view
customPath flies 4.000 4.000 4.000
speed "50.000"
size "0.500" to "1.500"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallbendysteam {
{
count 1
material textures/particles/testvideo
time 10.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 32.000
aspect 1.000
fadeIn 0.500
fadeOut 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallgreenbendysteam {
{
count 24
material textures/particles/smokepuff
time 2.500
bunching 1.000
distribution rect 8.000 8.000 0.000
direction cone 40.000
orientation view
speed 0.000
size 2.000 to 20.000
aspect 1.000
fadeIn 0.900
fadeOut 0.500
color 0.090 0.400 0.140 0.000
fadeColor 0.400 0.800 0.620 1.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle halon_blast {
{
count 25
material textures/particles/smokepuff
time 1.200
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 10.000
orientation view
speed "96.000" to "0.000"
size "7.680" to "49.500"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.900
fadeIndex 0.000
color 0.250 0.320 0.270 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world 71.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallblacksmoke {
{
count 16
material textures/particles/blacksmokepuff
time 1.000
bunching 1.000
distribution rect 4.000 4.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 2.000 to 20.000
aspect 1.000
fadeIn 0.500
fadeOut 0.500
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -20.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle alock_steam {
depthHack 5
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 5.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 96.000 to 0.000
size 7.680 to 64.000
aspect 1.000
rotation 100.000
fadeIn 0.200
fadeOut 0.900
color 0.390 0.000 0.010 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -44.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamline2 {
{
count 20
material _default
time 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed 0.000
size 4.000
aspect 1.000
fadeIn 0.100
fadeOut 0.250
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle newsteamyred {
depthHack 5
{
count 25
material textures/particles/smokepuff
time 1.000
cycles 0.000
bunching 1.000
distribution cylinder 1.000 1.000 1.000 0.000
direction cone 45.000
orientation view
speed 96.000 to 0.000
size 7.680 to 64.000
aspect 1.000
rotation 100.000
fadeIn 0.200
fadeOut 0.900
color 0.059 0.122 0.388 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity world -44.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bubbles2 {
{
count 12
material textures/sfx/bubble
time 3.000
cycles 0.000
bunching 0.950
distribution rect 4.000 4.000 0.000
direction cone 5.000
orientation view
customPath flies 4.000 4.000 4.000
speed "50.000"
size "0.500" to "1.800"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
{
count 24
material textures/sfx/bubble
time 3.000
cycles 0.000
bunching 0.600
distribution rect 4.000 4.000 0.000
direction cone 5.000
orientation aimed 0.000 0.010
customPath flies 15.000 6.000 6.000
speed "150.000" to "300.000"
size "0.000" to "1.500"
aspect "1.000"
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle bubbles3 {
{
count 6
material textures/sfx/bubble
time 3.000
cycles 0.000
bunching 0.200
distribution rect 4.000 4.000 0.000
direction cone 5.000
orientation view
customPath flies 4.000 4.000 8.000
speed "0.000" to "200.000"
size "0.000" to "2.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.250
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
{
count 28
material textures/sfx/bubble
time 3.000
cycles 0.000
bunching 0.900
distribution rect 4.000 4.000 0.000
direction cone 5.000
orientation aimed 0.000 0.010
customPath flies 12.000 12.000 6.000
speed "150.000" to "300.000"
size "0.000" to "1.000"
aspect "1.000"
fadeIn 0.100
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.000 0.000 1.000
fadeColor 0.000 0.000 1.000 0.000
offset 0.000 0.000 0.000
gravity -15.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle smallsteam2 {
{
count 60
material textures/particles/smokepuff
time 0.750
cycles 0.000
bunching 1.000
distribution rect 2.000 2.000 0.000
direction cone 10.000
orientation view
speed "150.000" to "60.000"
size "5.000" to "22.000"
aspect "1.000"
rotation "100.000" to "0.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.500
fadeIndex 0.000
color 0.230 0.230 0.230 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steam_colored {
depthHack 20
{
count 6
material textures/particles/smokepuff
time 2.150
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "21.000" to "0.000"
size "24.960" to "51.840"
aspect "1.000"
rotation "29.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 8.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamblast_colored {
depthHack 20
{
count 16
material textures/particles/smokepuff
time 0.800
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 15.000
orientation view
speed "9.000" to "94.000"
size "6.500" to "50.500"
aspect "0.000" to "2.500"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.700
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -161.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamvent_colored {
depthHack 20
{
count 8
material textures/particles/smokepuff
time 3.000
cycles 0.000
bunching 1.000
distribution rect 0.000 12.000 0.000
direction cone 15.000
orientation view
speed "0.000"
size "26.500" to "28.160"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta_smoke1 {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.800
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone 10.000
orientation view
speed "0.000"
size "100.000" to "250.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
}
particle delta_smoke1_colored {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.800
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone 10.000
orientation view
speed "0.000"
size "100.000" to "250.000"
aspect "1.000"
rotation "-45.000" to "35.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.090 0.100 0.110 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle delta_smoke2 {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.500
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone 10.000
orientation view
customPath helix 0.000 0.000 0.000 0.000 0.000
speed "0.000"
size "60.000" to "150.000"
aspect "1.000"
rotation "-45.000" to "45.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.100 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 10
material textures/particles/smokepuff
time 5.000
cycles 0.000
bunching 0.800
distribution sphere 8.000 8.000 8.000
direction cone 5.000
orientation view
speed "0.000" to "25.000"
size "100.000" to "250.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.100 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 60.000 150.000
gravity -2.000
}
}
particle delta_smoke2_colored {
depthHack 1
{
count 30
material textures/particles/smokepuff
time 4.500
cycles 0.000
bunching 0.950
distribution sphere 25.000 25.000 25.000
direction cone 10.000
orientation view
customPath helix 0.000 0.000 0.000 0.000 0.000
speed "0.000"
size "60.000" to "150.000"
aspect "1.000"
rotation "-45.000" to "45.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.100 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -10.000
entityColor 1
}
{
count 10
material textures/particles/smokepuff
time 5.000
cycles 0.000
bunching 0.800
distribution sphere 8.000 8.000 8.000
direction cone 5.000
orientation view
speed "0.000" to "25.000"
size "100.000" to "250.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.900
fadeIndex 0.150
color 0.110 0.100 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 60.000 150.000
gravity -2.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle steamlinedown2 {
{
count 48
material textures/particles/smokepuff
time 4.000
cycles 0.000
bunching 1.000
distribution rect 64.000 0.000 0.000
direction cone 15.000
orientation view
speed "50.000" to "16.000"
size "30.000" to "24.000"
aspect "1.000"
rotation "100.000" to "16.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 1.000
fadeIndex 0.000
color 0.250 0.290 0.250 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle radioactive_barrelsteam {
depthHack 0.001
{
count 3
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 10.000 10.000 10.000
direction cone "0.000"
orientation view
speed "0.000"
size "28.500" to "29.500"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 0.040 0.130 0.060 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 10
material textures/particles/boomboom2
time 3.000
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 5.000
direction cone "0.000"
orientation view
speed "0.000"
size "40.000" to "30.000"
aspect "1.000"
rotation "15.000" to "20.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.850
fadeOut 1.000
fadeIndex 0.000
color 0.280 0.550 0.050 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -10.000
}
}
particle largevent_steam_nograv {
depthHack 15
{
count 15
material textures/particles/barrelpoof
time 4.500
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 5.000
direction cone "0.000"
orientation view
speed "1.000" to "0.000"
size "20.000" to "50.000"
aspect "0.754" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.970 1.000 0.970 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 5.000
}
}
particle largevent_steam {
depthHack 15
{
count 15
material textures/particles/barrelpoof
time 4.500
cycles 0.000
bunching 1.000
distribution sphere 5.000 5.000 5.000
direction cone "0.000"
orientation view
speed "1.000" to "0.000"
size "20.000" to "50.000"
aspect "0.754" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.970 1.000 0.970 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 5.000
}
}