Files
2026-05-24 14:07:55 -07:00

2421 lines
57 KiB
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle hellknight_explosion {
depthHack 70
{
count 1
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "0.000"
size "0.000" to "120.000"
aspect "1.000" to "1.800"
rotation "7.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 0.000 1.000 0.760 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material textures/particles/boomboom2
time 0.200
cycles 1.000
bunching 0.150
distribution rect 30.000 30.000 30.000
direction cone 0.000
orientation view
speed "0.000"
size "69.500" to "120.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 0.260 0.670 0.540 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 3
material textures/particles/boomboom3
time 0.150
cycles 1.000
bunching 0.650
distribution sphere 1.000 1.000 1.000
direction outward 0.000
orientation view
speed "150.000" to "159.000"
size "0.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 0.120 0.620 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 12
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 60.000 60.000 0.000 0.000
direction outward 0.500
orientation view
speed "86.000" to "0.000"
size "80.000" to "88.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.260 0.220 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
{
count 5
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "141.000" to "0.000"
size "93.500" to "103.500"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.260 0.220 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle revrockettrail {
{
count 30
material textures/particles/barrelpoof
time 1.200
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone 0.000
orientation view
speed "13.000" to "21.000"
size "0.000" to "24.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 1.000
fadeIndex 0.000
color 0.467 0.443 0.369 1.000
fadeColor 0.100 0.100 0.100 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
{
count 12
material textures/particles/rocketbacklit
time 1.200
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone 0.000
orientation view
speed "13.000" to "21.000"
size "5.000" to "10.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.500
fadeIndex 0.000
color 0.282 0.027 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -8.000
}
}
particle caco_launch {
depthHack 10
{
count 1
material textures/sfx/vpring1
time 0.950
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward 20.000
orientation view
speed "0.000"
size "0.000" to "83.000"
aspect "1.000"
angle 0.001
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 0.850 0.910 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 16
material textures/particles/fbeam
time 0.050
cycles 0.000
bunching 1.000
distribution rect 1.000 0.000 0.000
direction outward 20.000
orientation aimed 4.000 0.000
customPath flies 10.000 5.000 10.000
speed "0.000"
size "0.200" to "1.000"
aspect "1.000"
angle 0.001
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.450
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 170.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle guardian_fireball_b {
{
count 3
material textures/particles/billow_glow
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000" to "-50.000"
size "10.000" to "30.000"
aspect "1.000" to "1.200"
rotation "22.000" to "4.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.000 0.682 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 5.000
gravity 200.000
}
{
count 2
material textures/particles/fbeam
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "1.000"
size "30.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 0.824 0.286 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -5.000
gravity world 0.000
}
{
count 5
material textures/particles/boomboom2
time 0.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "-30.000" to "-125.000"
size "26.500" to "5.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 0.700
fadeIndex 0.000
color 1.000 0.592 0.482 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle guardian_poundground_b {
depthHack 150
{
count 1
material textures/particles/lightball
time 1.000
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "0.000" to "800.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.080 0.070 0.060 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 100.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/particles/lightball
time 0.600
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000"
size "80.000" to "250.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.173 0.133 0.114 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 2
material textures/particles/boomboom2
time 0.220
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "20.000" to "150.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
}
particle spark_atom_c {
{
count 7
material textures/particles/round001
time 1.000
cycles 2.000
bunching 0.800
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation aimed 1.000 0.050
customPath flies 20.000 10.000 30.000
speed "0.000" to "20.000"
size "1.500" to "0.500"
aspect "0.100" to "0.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.320 0.070 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflamerhand {
{
count 10
material textures/particles/barrelpoof_sort
time 1.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 1.000
direction cone "20.000"
orientation view
speed "50.000"
size "50.000" to "90.000"
aspect "1.000"
rotation "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.070 0.070 0.090 1.000
fadeColor 0.150 0.150 0.170 0.100
offset 0.000 0.000 30.000
gravity world -8.000
}
{
count 5
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 1.000
direction cone "20.000"
orientation view
speed "50.000"
size "30.000" to "60.000"
aspect "1.000"
rotation "-50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.540 0.070 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflamelhand {
{
count 10
material textures/particles/barrelpoof_sort
time 1.000
cycles 0.000
bunching 1.000
distribution rect 20.000 20.000 1.000
direction cone "20.000"
orientation view
speed "50.000"
size "50.000" to "90.000"
aspect "1.000"
rotation "50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.900
fadeIndex 0.000
color 0.070 0.070 0.090 1.000
fadeColor 0.150 0.150 0.170 0.100
offset 0.000 0.000 30.000
gravity world -8.000
}
{
count 5
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 1.000
direction cone "20.000"
orientation view
speed "50.000"
size "30.000" to "60.000"
aspect "1.000"
rotation "-50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.540 0.070 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -10.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflameback {
depthHack 20
{
count 5
material textures/particles/pfirebig
emissive 2.000
time 1.000
cycles 0.000
bunching 0.950
distribution sphere 5.000 5.000 5.000
direction cone "90.000"
orientation view
speed "0.000"
size "52.000" to "70.500"
aspect "0.800" to "1.200"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.450
fadeOut 0.800
fadeIndex 0.000
color 0.843 0.012 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -30.000
gravity world -29.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle tail_12 {
{
count 7
material textures/particles/barrelpoof_sort
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 0.000
direction cone "20.000"
orientation view
speed "0.000" to "50.000"
size "30.000" to "100.000"
aspect "0.800" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.070 0.070 0.090 0.900
fadeColor 0.250 0.250 0.280 0.000
offset 0.000 0.000 20.000
gravity world -34.000
}
{
count 7
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 0.000
direction cone "180.000"
orientation view
speed "20.000" to "5.000"
size "30.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.510 0.060 0.030 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 5.000
gravity world -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflamereye {
}
particle gflameleye {
{
count 0
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward 20.000
orientation view
speed "3.000" to "0.000"
size "50.000" to "40.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.070 0.070 0.090 0.800
fadeColor 0.250 0.250 0.280 0.100
offset 0.000 0.000 20.000
gravity world -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflamenose {
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle tounge_2 {
{
count 0
material textures/particles/billow3_glow
time 0.300
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "1.000" to "40.000"
aspect "1.000"
rotation "20.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.250 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 5.000 0.000
gravity 0.000
}
{
count 0
material textures/particles/boomboom
time 0.300
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "1.000" to "20.000"
aspect "1.000"
rotation "20.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.990 0.940 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 15.000 0.000
gravity 0.000
}
{
count 0
material textures/particles/billow3_glow
time 0.300
cycles 0.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward 0.000
orientation view
speed "0.000"
size "1.000" to "20.000"
aspect "1.000"
rotation "20.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.250 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 10.000 0.000
gravity 0.000
}
{
count 0
material textures/particles/spark4
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 10.000 0.000
direction cone 20.000
orientation aimed 0.550 0.100
customPath flies 5.000 5.000 30.000
speed "50.000" to "0.000"
size "1.000" to "0.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.490 0.020 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity world -52.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle head {
{
count 6
material textures/particles/barrelpoof_sort
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 5.000 5.000
direction outward "0.000"
orientation view
speed "0.000"
size "13.500" to "39.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 1.000
fadeIndex 0.000
color 0.190 0.190 0.250 1.000
fadeColor 0.250 0.250 0.280 0.100
offset 0.000 0.000 20.000
gravity world -8.000
}
{
count 4
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 5.000 2.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "24.000" to "23.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.130 0.070 0.800
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 20.000
gravity world -8.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle manc_plasmatrail {
{
count 5
material textures/particles/plasmablast2
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "-200.000"
size "10.000" to "20.000"
aspect "1.000"
rotation "200.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.200
fadeIndex 0.550
color 0.050 0.320 0.430 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 15
material textures/particles/snowball
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "-850.000"
size "0.000" to "75.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.670 0.980 0.890 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 5.000
gravity world 0.000
}
{
count 10
material textures/particles/billow_glow
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000" to "-200.000"
size "2.000" to "40.000"
aspect "1.000" to "1.200"
rotation "-400.000" to "400.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.040 0.390 0.640 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 5.000
gravity 200.000
}
{
count 5
material textures/particles/fbeam
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "-100.000"
size "15.000" to "0.000"
aspect "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 0.300
fadeIndex 0.000
color 0.000 0.300 0.670 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -5.000
gravity world 0.000
}
{
count 5
material textures/particles/boomboom2
time 1.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "-125.000"
size "10.000" to "2.000"
aspect "1.100" to "1.000"
rotation "50.000" to "60.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.500 1.000 0.770 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 3.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle imp_explosion {
depthHack 70
{
count 1
material textures/particles/boomboom
time 0.200
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "0.000" to "96.000"
aspect "1.000" to "1.800"
rotation "7.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.650
fadeIndex 0.000
color 1.000 0.980 0.980 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity -10.000
}
{
count 1
material textures/particles/boomboom2
time 0.200
cycles 1.000
bunching 0.150
distribution rect 15.000 15.000 15.000
direction cone "0.000"
orientation view
speed "0.000"
size "55.600" to "96.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.250
fadeIndex 0.000
color 0.800 0.800 0.800 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 1.000
}
{
count 3
material textures/particles/boomboom3
time 0.150
cycles 1.000
bunching 0.650
distribution sphere 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "120.000" to "129.000"
size "0.000" to "128.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.350
fadeIndex 0.000
color 0.980 0.980 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 12
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 20.000 20.000 0.000 0.000
direction outward "0.500"
orientation view
speed "40.000" to "0.000"
size "50.000" to "60.000"
aspect "1.000"
rotation "0.400" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.000
color 0.260 0.220 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 3.000
}
{
count 5
material textures/particles/barrelpoof
time 1.600
cycles 1.000
bunching 0.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "50.000" to "0.000"
size "70.000" to "80.000"
aspect "1.000"
rotation "0.300" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.500
fadeOut 1.000
fadeIndex 0.000
color 0.260 0.220 0.200 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 13.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_2c {
{
count 9
material textures/particles/dot
time 0.720
cycles 3.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 5.000 0.200
customPath helix 20.000 20.000 6.000 6.000 10.000
speed "5.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.550 0.000 1.000
fadeColor 1.000 0.100 0.000 1.000
offset 0.000 0.000 10.000
gravity -1.000
}
{
count 4
material textures/particles/preamble
time 0.650
cycles 3.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "160.000" to "0.000"
aspect "1.000"
rotation "99.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 30.000
gravity 43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_2 {
{
count 10
material textures/particles/dot
time 0.720
cycles 3.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 5.000 0.200
customPath helix 20.000 20.000 6.000 6.000 10.000
speed "5.000" to "0.000"
size "0.500" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.550 0.000 1.000
fadeColor 1.000 0.100 0.000 1.000
offset 0.000 0.000 20.000
gravity -1.000
}
{
count 5
material textures/particles/preamble
time 0.650
cycles 3.000
bunching 1.000
distribution sphere 2.000 2.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "160.000" to "0.000"
aspect "1.000"
rotation "99.000" to "0.000"
angle 1.000
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.200
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 35.000
gravity 43.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_2a {
{
count 3
material textures/particles/boomboom4
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "59.500" to "0.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.000
fadeIndex 0.000
color 1.000 0.280 0.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 25.000
gravity world 0.000
}
{
count 3
material textures/particles/smokepuff
time 0.200
cycles 5.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction cone "1.000"
orientation view
speed "0.000"
size "0.000" to "45.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.100
fadeIndex 0.000
color 1.000 0.470 0.160 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 25.000
gravity 0.000
}
{
count 5
material textures/particles/duffyboltver3_white
time 0.100
cycles 9.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "40.000"
orientation aimed 4.000 0.800
customPath flies 5.000 5.000 20.000
speed "0.000"
size "7.500" to "6.500"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 0.250
fadeIndex 0.000
color 1.000 0.220 0.000 1.000
fadeColor 0.300 0.100 0.000 1.000
offset 0.000 0.000 25.000
gravity -125.000
}
{
count 2
material textures/particles/wraithwarp1
time 0.450
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "1.000"
orientation view
speed "0.000"
size "2.500" to "62.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.300
fadeOut 1.000
fadeIndex 0.000
color 0.400 0.190 0.170 1.000
fadeColor 0.200 0.080 0.070 1.000
offset 0.000 0.000 25.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom
time 0.150
cycles 1.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "73.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.770 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 25.000
gravity world 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.200
cycles 2.000
bunching 1.000
distribution rect 1.000 1.000 1.000
direction outward "0.000"
orientation view
speed "0.000" to "4.000"
size "0.000" to "73.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.600
fadeIndex 0.000
color 1.000 0.770 0.580 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 25.000
gravity world 0.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_3 {
{
count 10
material textures/particles/tracer
time 0.720
cycles 1.000
deadTime 1.000
bunching 0.900
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 4.000 0.060
customPath helix 20.000 20.000 6.000 6.000 80.000
speed "5.000" to "0.000"
size "3.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity -50.000
}
{
count 1
material textures/particles/fredo2
time 1.000
cycles 1.000
timeOffset 0.300
deadTime 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "1.000" to "200.000"
aspect "1.000"
rotation "100.000"
angle 90.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.520 0.520 0.520 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity 0.000
}
{
count 7
material textures/particles/boomboom3
time 0.500
cycles 1.000
timeOffset 0.500
deadTime 2.000
bunching 1.000
distribution cylinder 0.000 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "100.000" to "20.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.290 0.290 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world 0.000
}
{
count 10
material textures/particles/boomboom2
time 0.250
cycles 1.000
timeOffset 0.550
deadTime 2.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "100.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.990 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world 0.000
}
{
count 2
material textures/sfx/vpsphere
time 1.000
cycles 1.000
timeOffset 0.300
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "400.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.050
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.990 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity 0.000
}
{
count 1
material textures/particles/bfgballblast
time 1.000
cycles 1.000
timeOffset 0.300
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "200.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.240 0.100 0.050 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity 0.000
}
{
count 1
material textures/particles/fredo
time 1.000
cycles 1.000
timeOffset 0.300
deadTime 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "1.000" to "200.000"
aspect "1.000"
rotation "100.000"
angle 90.000
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 0.470 0.090 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity 0.000
}
{
count 10
material models/monsters/spawn/particle1
time 1.000
cycles 1.000
deadTime 1.000
bunching 0.900
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
customPath helix 5.000 5.000 5.000 5.000 30.000
speed "5.000" to "0.000"
size "2.000" to "0.100"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity -50.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle spawnsphere_3a {
{
count 1
material textures/particles/fredo
time 0.750
cycles 1.000
timeOffset 0.200
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000" to "200.000"
size "0.000" to "250.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.170 0.020 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 1.000
}
{
count 50
material textures/particles/tracer
time 0.750
cycles 1.000
bunching 1.000
distribution sphere 200.000 200.000 200.000
direction outward "0.000"
orientation aimed 0.000 0.250
speed "-100.000" to "50.000"
size "1.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.000
color 0.690 0.690 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/sfx/vppinch_bfgbolt
time 0.750
cycles 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "0.000" to "250.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.800
fadeIndex 0.000
color 1.000 0.990 0.990 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
{
count 3
material textures/particles/boomboom
time 0.200
cycles 1.000
deadTime 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "50.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom2
time 0.350
cycles 1.000
timeOffset 0.050
deadTime 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "70.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 1.000 1.000 1.000 0.500
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 2
material textures/particles/boomboom3
time 0.300
cycles 1.000
timeOffset 0.100
deadTime 1.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction outward "0.000"
orientation view
speed "0.000"
size "125.000" to "0.000"
aspect "1.000"
randomDistribution 0
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.340 0.210 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/particles/fredo2
time 0.750
cycles 1.000
timeOffset 0.200
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation z
speed "0.000" to "200.000"
size "0.000" to "200.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.240 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 0.000
}
{
count 1
material textures/particles/bfgballblast
time 0.750
cycles 1.000
timeOffset 0.200
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "90.000"
orientation view
speed "0.000" to "200.000"
size "0.000" to "200.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.380 0.050 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 10.000
gravity 0.000
}
}
particle soulseeker_flyby_halfsize {
depthHack 0.001
{
count 10
material textures/particles/boomboom
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "75.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.200
customPath flies 5.000 5.000 20.000
speed "0.000"
size "12.750" to "3.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -60.000
gravity -150.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "13.750" to "48.750"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -37.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.100
customPath flies 2.000 2.000 20.000
speed "0.000"
size "8.000" to "1.200"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -30.000
gravity -150.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "125.000" to "15.500"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.020
}
{
count 10
material textures/particles/boomboom
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 10.000
speed "0.000"
size "5.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -50.000
}
{
count 20
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
speed "-150.000" to "100.000"
size "5.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle soulseeker_flyby_quartersize {
depthHack 0.001
{
count 10
material textures/particles/boomboom
time 0.250
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "35.000" to "0.000"
aspect "1.100" to "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 1.000
fadeOut 0.000
fadeIndex 0.000
color 0.610 0.430 0.350 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 1.000
gravity -2.000
}
{
count 10
material textures/particles/hellmaggot
time 1.400
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.200
customPath flies 5.000 5.000 15.000
speed "0.000"
size "5.000" to "2.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -30.000
gravity -150.000
}
{
count 5
material textures/particles/boomboom2
time 1.100
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation view
speed "0.000"
size "10.000" to "35.000"
aspect "1.100" to "1.000"
rotation "36.000" to "22.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.920 0.730 0.690 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -37.000
}
{
count 10
material textures/particles/hellmaggot
time 1.300
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation aimed 2.000 0.100
customPath flies 2.000 2.000 20.000
speed "0.000"
size "5.000" to "1.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.500
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 -30.000
gravity -150.000
}
{
count 2
material textures/sfx/vpring1
time 1.500
cycles 0.000
bunching 1.000
distribution sphere 0.000 0.000 0.000
direction cone "0.000"
orientation z
speed "0.000"
size "100.000" to "10.000"
aspect "1.100" to "1.000"
rotation "50.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.350
fadeOut 0.350
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -0.020
}
{
count 10
material textures/particles/boomboom
time 2.200
cycles 0.000
bunching 1.000
distribution sphere 1.000 1.000 1.000
direction cone "0.000"
orientation aimed 4.000 0.600
customPath flies 5.000 5.000 10.000
speed "0.000"
size "3.000" to "0.000"
aspect "1.100" to "1.000"
rotation "50.000" to "61.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.300
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -10.000
gravity -50.000
}
{
count 10
material textures/particles/ember_small
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 20.000 20.000 0.000
direction cone "0.000"
orientation aimed 1.000 0.200
speed "-200.000" to "200.000"
size "2.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.350
fadeIndex 0.000
color 0.980 1.000 0.970 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity -100.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflame_ascend {
depthHack 35
{
count 30
material textures/particles/barrelpoof_sort
time 2.000
cycles 0.000
bunching 1.000
distribution sphere 70.000 70.000 0.000
direction cone "0.000"
orientation view
speed "90.000" to "0.000"
size "75.000" to "250.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.200
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 100.000
gravity world -20.000
}
{
count 20
material textures/particles/rocketbacklit
time 0.750
cycles 0.000
bunching 0.950
distribution rect 50.000 50.000 0.000
direction cone "20.000"
orientation view
speed "50.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "-50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.100
color 0.890 0.090 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world -31.000
}
{
count 5
material textures/particles/boomboom3
time 0.750
cycles 0.000
bunching 1.000
distribution rect 40.000 40.000 0.000
direction cone "0.000"
orientation view
speed "50.000" to "0.000"
size "10.000" to "40.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.100
color 0.960 0.960 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world -75.000
}
{
count 5
material textures/sfx/vp1
time 0.750
cycles 0.000
bunching 1.000
distribution rect 75.000 75.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "10.000"
size "50.000" to "200.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.960 0.940 0.910 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -36.000
}
{
count 20
material textures/particles/ember_mid
time 0.500
cycles 0.000
bunching 1.000
distribution cylinder 20.000 30.000 10.000 0.000
direction cone "0.000"
orientation view
speed "50.000" to "0.000"
size "10.000" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.100
color 0.620 0.600 0.600 1.000
fadeColor 0.060 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -71.000
}
{
count 5
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 0.850
distribution rect 50.000 50.000 0.000
direction cone "20.000"
orientation view
speed "100.000" to "0.000"
size "50.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.100
color 0.490 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 75.000
gravity world -100.000
}
{
count 3
material textures/particles/ember_mid
time 3.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "400.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.270 0.310 0.540 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity world 0.000
}
{
count 5
material textures/particles/ember_mid
time 1.000
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "250.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.250 0.110 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity world -1.000
}
{
count 3
material textures/particles/ember_mid
time 0.500
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "150.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.890 0.340 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity world -1.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle gflame_ascend_2 {
depthHack 35
{
count 30
material textures/particles/barrelpoof_sort
time 1.950
cycles 0.000
bunching 1.000
distribution sphere 70.000 70.000 0.000
direction cone "0.000"
orientation view
speed "90.000" to "0.000"
size "75.000" to "250.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.200
color 0.070 0.080 0.080 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 100.000
gravity world -18.000
}
{
count 20
material textures/particles/rocketbacklit
time 0.700
cycles 0.000
bunching 0.950
distribution rect 50.000 50.000 0.000
direction cone "20.000"
orientation view
speed "50.000"
size "10.000" to "100.000"
aspect "1.000"
rotation "-50.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.100
color 0.890 0.090 0.040 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world -35.000
}
{
count 5
material textures/particles/boomboom3
time 0.700
cycles 0.000
bunching 1.000
distribution rect 40.000 40.000 0.000
direction cone "0.000"
orientation view
speed "50.000" to "0.000"
size "10.000" to "40.000"
aspect "1.000" to "1.200"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.150
fadeOut 1.000
fadeIndex 0.100
color 0.960 0.960 0.960 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 30.000
gravity world -74.000
}
{
count 5
material textures/sfx/vp1
time 0.700
cycles 0.000
bunching 1.000
distribution rect 75.000 75.000 0.000
direction cone "0.000"
orientation view
speed "0.000" to "10.000"
size "50.000" to "200.000"
aspect "1.000"
rotation "100.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 1.000
fadeIndex 0.000
color 0.960 0.940 0.910 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -35.000
}
{
count 20
material textures/particles/ember_mid
time 0.450
cycles 0.000
bunching 1.000
distribution cylinder 20.000 30.000 10.000 0.000
direction cone "0.000"
orientation view
speed "50.000" to "0.000"
size "10.000" to "50.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.250
fadeOut 1.000
fadeIndex 0.100
color 0.620 0.600 0.600 1.000
fadeColor 0.060 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world -70.000
}
{
count 5
material textures/particles/rocketbacklit
time 0.900
cycles 0.000
bunching 0.850
distribution rect 50.000 50.000 0.000
direction cone "20.000"
orientation view
speed "100.000" to "0.000"
size "50.000" to "200.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 1.000
fadeIndex 0.100
color 0.490 0.030 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 75.000
gravity world -90.000
}
{
count 3
material textures/particles/ember_mid
time 2.850
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "400.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.270 0.310 0.540 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity world 0.000
}
{
count 50
material textures/particles/ember_mid
time 1.100
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "1.000"
size "250.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.250 0.110 0.100 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity -1.000
}
{
count 3
material textures/particles/ember_mid
time 0.550
cycles 0.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction outward "0.000"
orientation z
speed "0.000"
size "150.000" to "0.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.650
fadeOut 1.000
fadeIndex 0.000
color 0.890 0.340 0.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 -7.000
gravity world -0.050
}
}