Files
2026-05-24 14:07:55 -07:00

135 lines
3.1 KiB
Plaintext

/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_ventsteam_wide {
depthHack 10
{
count 28
material textures/particles/smokepuff
time 3.000
cycles 0.000
bunching 1.000
distribution rect 10.000 32.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "25.500" to "55.000"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.700
fadeIndex 0.000
color 0.110 0.120 0.130 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 8.000
}
}
particle mono_ventsteam_wide_colored {
depthHack 10
{
count 28
material textures/particles/smokepuff
time 3.000
cycles 0.000
bunching 1.000
distribution rect 10.000 32.000 2.000
direction outward 20.000
orientation view
speed "0.500" to "0.000"
size "25.500" to "55.000"
aspect "1.000"
rotation "91.000" to "32.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.750
fadeOut 0.700
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 8.000
entityColor 1
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle mono_backfire {
{
count 20
material textures/particles/barrelpoof
time 1.500
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction outward "90.000"
orientation view
speed "0.000"
size "15.500" to "4.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 0.900
fadeIndex 0.000
color 0.157 0.137 0.118 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -22.000
}
//{
// count 1
// material textures/sfx/vp1
// time 0.100
// cycles 0.000
// bunching 1.000
// distribution rect 0.000 0.000 0.000
// direction outward "0.000"
// orientation view
// speed "0.000"
// size "15.000"
// aspect "2.000"
// angle 1.000
// randomDistribution 1
// boundsExpansion 0.000
// fadeIn 0.000
// fadeOut 0.000
// fadeIndex 0.000
// color 0.160 0.140 0.120 1.000
// fadeColor 0.000 0.000 0.000 0.000
// offset 0.000 0.000 0.000
// gravity 0.000
//}
{
count 8
material textures/particles/rocketbacklit
time 1.000
cycles 0.000
bunching 1.000
distribution rect 3.000 3.000 3.000
direction cone "0.000"
orientation view
speed "0.000"
size "8.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 0.290 0.080 0.020 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world -14.000
}
}