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2026-05-24 14:07:55 -07:00

177 lines
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/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle fredceiling {
{
count 20
material textures/particles/dust2bits
time 1.000
cycles 1.000
bunching 0.950
distribution rect 64.000 64.000 0.000
direction cone "10.000"
orientation view
speed "0.000"
size "40.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 256.000
fadeIn 0.000
fadeOut 0.200
fadeIndex 0.000
color 0.710 0.710 0.710 1.000
fadeColor 0.000 0.000 0.000 1.000
offset 0.000 0.000 0.000
gravity world 500.000
}
{
count 5
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 1.000
distribution rect 20.000 20.000 0.000
direction cone "6.000"
orientation view
speed "0.000"
size "45.000" to "90.000"
aspect "1.000"
rotation "40.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.200
fadeOut 0.400
fadeIndex 0.700
color 0.000 0.000 0.000 0.500
fadeColor 0.560 0.480 0.320 0.000
offset 0.000 0.000 -10.000
gravity world 92.000
}
}
/*
Generated by the Particle Editor.
To use the particle editor, launch the game and type 'editParticles' on the console.
*/
particle tube_explosion {
depthHack 100
{
count 3
material textures/particles/boomboom
time 0.150
cycles 1.000
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward "0.500"
orientation view
speed "100.000"
size "42.000" to "100.000"
aspect "1.000" to "2.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 1.000
fadeIndex 0.000
color 1.000 0.770 0.640 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 6
material textures/particles/barrelpoof
time 2.800
cycles 1.000
bunching 0.100
distribution rect 64.000 64.000 32.000
direction outward "0.000"
orientation view
speed "25.000" to "5.000"
size "64.000" to "72.000"
aspect "1.000"
rotation "10.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.400
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.160 0.130 1.000
fadeColor 0.070 0.080 0.080 0.000
offset 0.000 0.000 32.000
gravity 0.000
}
{
count 16
material textures/particles/barrelpoof
time 1.500
cycles 1.000
bunching 0.000
distribution cylinder 64.000 64.000 0.000 0.000
direction outward "0.500"
orientation aimed 0.000 1.000
speed "100.000" to "0.000"
size "43.000" to "42.000"
aspect "1.000"
rotation "90.000" to "0.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.600
fadeOut 1.000
fadeIndex 0.000
color 0.150 0.140 0.130 1.000
fadeColor 0.150 0.150 0.130 0.000
offset 0.000 0.000 -16.000
gravity 0.000
}
{
count 1
material textures/particles/boomboom2
time 0.150
cycles 1.000
deadTime 1.000
bunching 0.300
distribution rect 24.000 24.000 0.000
direction outward "0.500"
orientation view
speed "100.000"
size "42.000" to "100.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.100
fadeOut 0.950
fadeIndex 0.000
color 1.000 0.770 0.590 1.000
fadeColor 0.100 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity 0.000
}
{
count 1
material textures/sfx/vpring3
time 0.400
cycles 1.000
bunching 1.000
distribution rect 0.000 0.000 0.000
direction cone "0.500"
orientation view
speed "0.000"
size "1.000" to "400.000"
aspect "1.000"
randomDistribution 1
boundsExpansion 0.000
fadeIn 0.000
fadeOut 0.150
fadeIndex 0.000
color 1.000 1.000 1.000 1.000
fadeColor 0.000 0.000 0.000 0.000
offset 0.000 0.000 0.000
gravity world 0.000
}
}