Files
2026-05-19 08:28:43 -07:00

76 lines
2.2 KiB
Modula-2

/***********************************************************************
item_pda.def
***********************************************************************/
export fred {
options -prefix PDA_ -keep guilight -parent guilight pdabody -sourcedir models/items/pda/cycles -destdir models/md5/items/pda_view
mesh idle.mb
anim idle.mb
anim idle2.mb
anim idle3.mb
anim raise.mb
anim raise2.mb
anim lower.mb
anim lower2.mb
}
entityDef weapon_pda {
//"inherit" "item_default"
"model" "models/items/pda/pda_world.lwo"
"model_view" "viewmodel_pda"
"model_world" "worldmodel_pda"
"joint_attach" "PDA_ATTACHER"
"size" "32 32 32"
"inv_name" "PDA"
"inv_weapon" "weapon_pda"
"inv_item" "1"
"snd_acquire" "guisounds_compup"
"mtr_guiLightShader" "lights/viewWeaponGuiLight"
"hide_time" "0" // time to hide weapon when talking to npcs or looking at guis
"hide_distance" "0" // distance to offset weapon when talking to npcs or looking at guis
"weapon_class" "rvmWeaponPDA"
"spawnclass" "idItem"
"ammoRequired" "0"
"clipSize" "0"
}
model viewmodel_pda {
mesh models/md5/items/pda_view/idle.md5mesh
offset ( 12.5 -5 -12 )
anim cdraise models/md5/items/pda_view/raise.md5anim
anim raise models/md5/items/pda_view/raise2.md5anim {
frame 1 sound_body pda_raise
}
anim idle1 models/md5/items/pda_view/idle.md5anim
anim idle2 models/md5/items/pda_view/idle2.md5anim
anim putaway models/md5/items/pda_view/lower2.md5anim
anim fire1 models/md5/items/pda_view/raise.md5anim
anim fire2 models/md5/items/pda_view/idle3.md5anim
}
// world model pda
export fred {
options -prefix PLAYER_PDA_ -keep ATTACHER -rename ATTACHER origin -clearorigin
addoptions -keepmesh PLAYER_polySurface1
addoptions -keepmesh PLAYER_polySurface2
mesh models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/items/pda_world/worldpda
anim models/characters/male_npc/cycles/tweakedplayermoves/pda_idle.mb -dest models/md5/items/pda_world/pda_idle
}
model worldmodel_pda {
mesh models/md5/items/pda_world/worldpda.md5mesh
anim idle models/md5/items/pda_world/pda_idle.md5anim
}