mirror of
https://github.com/jmarshall23/DoomRTX.git
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244 lines
7.9 KiB
Modula-2
244 lines
7.9 KiB
Modula-2
/***********************************************************************
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weapon_chaingun.def
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***********************************************************************/
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export fred {
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// viewmodel chaingun
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options -prefix CHAINGUN_ -keep eject muzzle barrel flash guilight -parent eject chaingun -parent flash chaingun -parent guilight chaingun -parent barrel chaingun -rename barrel spinner -rename muzzle barrel -rename origin blah
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mesh models/weapons/chaingun/cycles/idle.mb -dest models/md5/weapons/chaingun_view/viewchaingun
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anim models/weapons/chaingun/cycles/raise.mb -dest models/md5/weapons/chaingun_view/raise
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anim models/weapons/chaingun/cycles/idle.mb -dest models/md5/weapons/chaingun_view/idle
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anim models/weapons/chaingun/cycles/fireloop.mb -dest models/md5/weapons/chaingun_view/fireloop
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anim models/weapons/chaingun/cycles/reload.mb -dest models/md5/weapons/chaingun_view/reload
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anim models/weapons/chaingun/cycles/noammo.mb -dest models/md5/weapons/chaingun_view/noammo
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anim models/weapons/chaingun/cycles/lower.mb -dest models/md5/weapons/chaingun_view/lower
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anim models/weapons/chaingun/cycles/windup.mb -dest models/md5/weapons/chaingun_view/windup
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anim models/weapons/chaingun/cycles/winddown.mb -dest models/md5/weapons/chaingun_view/winddown
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// world model chaingun
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options -ignorescale -prefix PLAYER_CHAINGUN_ -keep ATTACHER barrel eject flash -parent barrel body -parent eject body -parent flash body -rename ATTACHER origin -clearorigin
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mesh models/characters/player/mocap/chaingun_idle.mb -dest models/md5/weapons/chaingun_world/worldchaingun
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anim models/characters/player/mocap/chaingun_idle.mb -range 1 80 -dest models/md5/weapons/chaingun_world/chaingun_idle
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anim models/characters/male_npc/cycles/tweakedplayermoves/chaingun_fire.mb -range 16 30 -dest models/md5/weapons/chaingun_world/chaingun_fire
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}
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entityDef weapon_chaingun {
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"editor_color" ".3 .3 1"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_usage" "Chaingun"
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"editor_rotatable" "1"
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"spawnclass" "idItem"
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"size" "32 32 32"
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"model" "models/weapons/chaingun/w_chaingun.lwo"
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"model_view" "viewmodel_chaingun"
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"model_world" "worldmodel_chaingun"
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"joint_attach" "CHAINGUN_ATTACHER"
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"def_dropItem" "moveable_item_chaingun"
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"inv_name" "Chaingun"
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"inv_weapon" "weapon_chaingun"
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"inv_ammo_belt" "30"
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"inv_item" "5"
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"icon" "guis/assets/hud/wpn_11"
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"gui" "guis/weapons/chaingun.gui"
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"mtr_guiLightShader" "lights/viewWeaponGuiLight"
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"weapon_class" "rvmWeaponChainGun"
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"def_projectile" "projectile_chaingunbullet"
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"ammoType" "ammo_belt"
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"ammoRequired" "1"
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"clipSize" "60"
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"lowAmmo" "10"
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"mtr_flashShader" "muzzleflash"
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"flashColor" "1 0.8 0.4"
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"flashRadius" "220"
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"silent_fire" "0"
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"muzzle_kick_time" ".1"
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"muzzle_kick_maxtime" ".6"
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"muzzle_kick_angles" "-4 -5 -10"
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"muzzle_kick_offset" "1 1 2"
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"recoilTime" "100"
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"recoilAngles" "-1 0 0"
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"hide_time" "0.3" // time to hide weapon when talking to npcs or looking at guis
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"hide_distance" "-25" // distance to offset weapon when talking to npcs or looking at guis
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"weaponAngleOffsetAverages" "10"
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"weaponAngleOffsetScale" ".5"
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"weaponAngleOffsetMax" "25"
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"weaponOffsetTime" "400"
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"weaponOffsetScale" "0.005"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"smoke_muzzle" "cgmuzzlesmoke.prt"
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"snd_acquire" "player_chaingun_acquire"
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"snd_respawn" "sound_weapon_respawn"
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"snd_fire" "player_chaingun_fire"
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"snd_winddown" "player_chaingun_winddown"
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"snd_windup" "player_chaingun_windup"
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"snd_lowammo" "player_machinegun_lowammo"
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"snd_spin" "player_chaingun_motorloop"
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"skin_invisible" "skins/chaingun_invis"
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"def_ejectBrass" "debris_brass"
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"ejectBrassDelay" "10"
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"spread" "5"
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}
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entityDef moveable_item_chaingun {
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"inherit" "weapon_chaingun"
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"spawnclass" "idMoveableItem"
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"density" "0.05"
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"friction" "0.2"
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"bouncyness" "0"
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}
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model worldmodel_chaingun {
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mesh models/md5/weapons/chaingun_world/worldchaingun.md5mesh
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anim idle models/md5/weapons/chaingun_world/chaingun_idle.md5anim
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anim fire models/md5/weapons/chaingun_world/chaingun_fire.md5anim
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anim chaingun_fire models/md5/weapons/chaingun_world/chaingun_fire.md5anim
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}
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model viewmodel_chaingun {
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mesh models/md5/weapons/chaingun_view/viewchaingun.md5mesh
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offset ( 0.5 -2.5 -8.5 )
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anim raise models/md5/weapons/chaingun_view/raise.md5anim {
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frame 1 sound_body player_chaingun_acquire
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}
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anim idle1 models/md5/weapons/chaingun_view/idle.md5anim
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anim windup models/md5/weapons/chaingun_view/windup.md5anim {
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frame 1 sound_body3 player_chaingun_windup
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//frame 10 sound_body3 player_chaingun_motorloop
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}
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/*
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anim fire models/md5/weapons/chaingun_view/fireloop.md5anim {
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frame 1 sound_weapon player_chaingun_fire
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}
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*/
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anim winddown models/md5/weapons/chaingun_view/winddown.md5anim {
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frame 1 sound_body3 player_chaingun_winddown
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}
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anim putaway models/md5/weapons/chaingun_view/lower.md5anim
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anim reload models/md5/weapons/chaingun_view/reload.md5anim {
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frame 17 sound_body player_chaingun_reload
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}
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anim noammo models/md5/weapons/chaingun_view/noammo.md5anim
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}
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entityDef projectile_chaingunbullet {
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"spawnclass" "idProjectile"
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"mins" "-1 -1 -1"
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"maxs" "1 1 1"
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"cone" "3"
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"scale" "0.1"
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"noshadows" "1"
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"tracers" "1"
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"model_tracer" "models/particles/tracer/tracer.lwo"
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"def_damage" "damage_bullet_chaingun"
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"launchFromBarrel" "1"
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"health" "0"
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"velocity" "2000 0 0" // .38 Special 600 fps. Source: Petzal, David E. "How fast is a speeding bullet." Field and Stream. 97 (1992): 23
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"angular_velocity" "0 0 0"
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"thrust" "0"
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"thrust_start" "0"
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"thrust_end" "0"
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"linear_friction" "0"
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0.6"
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"mass" "8"
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"push" "2000"
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"gravity" "0"
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"fuse" "4"
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"detonate_on_fuse" "0"
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"detonate_on_death" "0"
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"detonate_on_world" "1"
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"detonate_on_actor" "1"
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"impact_damage_effect" "1"
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"impact_gib" "1"
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"mtr_detonate" "textures/decals/bulleth02"
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"mtr_detonate_glass" "textures/decals/testbulletglass1"
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"decal_size" "10"
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"model_smokespark" "cgsmokeandspark.prt"
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"model_ricochet" "bulletricochet.prt"
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"smoke_wound_flesh" "burstysquirt.prt"
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"smoke_detonate" "smokeandspark.smoke"
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"smoke_residue" "" //particles/chaingun_residue.particle"
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"smoke_bounce" "" //particles/chaingun_bounce.particle"
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"smoke_fuse" ""
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"mtr_light_shader" ""
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"light_color" "0 0 0"
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"light_radius" "0"
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"light_offset" "0 0 0"
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"mtr_explode_light_shader" ""
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"explode_light_color" "0 0 0"
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"explode_light_radius" "0"
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"explode_light_fadetime" "0"
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"snd_flesh" "bullet_impact_flesh"
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"snd_metal" "bullet_impact_metal"
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"snd_stone" "bullet_impact_stone"
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"snd_wood" "bullet_impact_wood"
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"snd_cardboard" "bullet_impact_cardboard"
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"snd_glass" "bullet_impact_glass"
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"snd_liquid" "bullet_impact_liquid"
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"snd_plastic" "small_plastic"
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"snd_ricochet" "bullet_ricochet"
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// "snd_impact" "" // we need a much smaller impact sound for the chaingun bullet "bullet_impact_metal"
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"snd_tracer" "bullet_flight"
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}
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entityDef damage_bullet_chaingun {
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"damage" "20"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "1"
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"gib" "1"
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"smoke_wound_flesh" "bloodwound.ptr"
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"mtr_wound_flesh" "textures/decals/hurt02"
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"mtr_wound_metal" "textures/decals/hurtmetal"
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"mtr_wound_ricochet" "textures/decals/hurtmetal"
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"mtr_splat_flesh" "textures/decals/dsplat2"
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"mtr_splat_flesh2" "textures/decals/dsplat5"
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"mtr_splat_flesh3" "textures/decals/dsplat7"
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"mtr_splat_flesh4" "textures/decals/dsplat11"
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"kick_time" "100"
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//"kick_time" "10"
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"kick_amplitude" "0.1"
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//"dv_time" "100"
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}
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