mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
680 lines
20 KiB
Modula-2
680 lines
20 KiB
Modula-2
/***********************************************************************
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monster_zombie_generic.def
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***********************************************************************/
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model model_monster_zombie {
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mesh models/md5/chars/skeleton.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim af_pose models/md5/chars/af_pose.md5anim
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anim ik_pose models/md5/chars/af_pose.md5anim
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anim idle1 models/md5/monsters/zombies/zidle1.md5anim
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anim idle2 models/md5/monsters/zombies/zombie_idle1.md5anim
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anim idle3 models/md5/monsters/zombies/zombie_idle2.md5anim
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anim stand models/md5/monsters/zombies/zidle1.md5anim
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anim sight1 models/md5/monsters/zombies/zsight1.md5anim {
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frame 1 sound snd_sight1
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}
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anim sight2 models/md5/monsters/zombies/zsight2.md5anim {
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frame 1 sound snd_sight1
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frame 15 sound_body snd_footstep
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frame 32 sound_body snd_footstep
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}
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anim walk models/md5/monsters/zombies/zwalk1.md5anim {
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frame 11 sound_body snd_footstep
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frame 24 sound_body snd_footstep
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frame 40 sound_body snd_footstep
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frame 56 sound_body snd_footstep
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}
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anim pain models/md5/monsters/zombies/chestpain1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_head1 models/md5/monsters/zombies/headpain1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_head2 models/md5/monsters/zombies/headpain2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_chest1 models/md5/monsters/zombies/chestpain1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_chest2 models/md5/monsters/zombies/chestpain2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_left_arm1 models/md5/monsters/zombies/leftarmpain1.md5anim {
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frame 5 sound_voice snd_pain
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}
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anim pain_left_arm2 models/md5/monsters/zombies/leftarmpain2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_left_arm3 models/md5/monsters/zombies/leftarmpain3.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_right_arm1 models/md5/monsters/zombies/rightarmpain1.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim pain_right_arm2 models/md5/monsters/zombies/rightarmpain2.md5anim {
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frame 1 sound_voice snd_pain
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}
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anim melee_attack1 models/md5/monsters/zombies/swing1.md5anim {
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frame 11 melee melee_zombie_maint_Right
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}
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anim melee_attack2 models/md5/monsters/zombies/swing2.md5anim {
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frame 11 melee melee_zombie_maint_Left
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}
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anim melee_attack3 models/md5/monsters/zombies/swing3.md5anim {
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frame 11 melee melee_zombie_maint_Right
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}
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anim melee_attack4 models/md5/monsters/zombies/swing4.md5anim {
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frame 1 call overrideLegs
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frame 17 melee melee_zombie_maint_Right
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frame 19 sound_body snd_footstep
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frame 35 sound_body snd_footstep
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frame 49 sound_body snd_footstep
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frame 58 sound_body snd_footstep
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}
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anim melee_attack5 models/md5/monsters/zombies/swing5.md5anim {
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frame 1 call overrideLegs
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frame 5 melee melee_zombie_maint_Left
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frame 21 sound_body snd_footstep
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frame 28 melee melee_zombie_maint_Right
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frame 50 sound_body snd_footstep
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}
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anim crawl_n_getup models/md5/monsters/zombies/zcrawl_n_getup.md5anim {
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ai_no_turn
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frame 5 sound_voice snd_pain
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frame 9 sound_body monster_zombie_fat_footstep
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frame 16 sound_body monster_zombie_fat_footstep
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frame 22 sound_body monster_zombie_fat_footstep
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frame 37 sound_voice snd_pain
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frame 53 sound_body snd_footstep
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}
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anim crawl_n_getup_idle models/md5/monsters/zombies/zcrawl_n_getup_idle.md5anim {
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ai_no_turn
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}
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anim getup1 models/md5/monsters/zombies/zombie_getup2.md5anim {
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ai_no_turn
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frame 1 sound_voice monster_zombie_maint_sight
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}
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anim getup1pose models/md5/monsters/zombies/zombie_getup2_pose.md5anim {
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ai_no_turn
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}
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anim getup2 models/md5/monsters/zombies/zombie_getup3.md5anim {
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ai_no_turn
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frame 1 sound_voice monster_zombie_maint_sight
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}
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anim getup2pose models/md5/monsters/zombies/zombie_getup3_pose.md5anim {
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ai_no_turn
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}
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anim benchpose models/md5/monsters/zombies/keycardgetupidle.md5anim {
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ai_no_turn
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}
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anim benchgetup models/md5/monsters/zombies/keycardgetup.md5anim {
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ai_no_turn
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}
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}
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entityDef monster_zombie_base {
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"inherit" "zombie_default"
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"model" "model_monster_zombie"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterZombie"
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"size" "40 40 72"
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"use_aas" "aas48"
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"team" "1"
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"rank" "0"
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"health" "80"
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"melee_range" "32"
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"turn_rate" "360"
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"mass" "150"
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"burnaway" "1.5"
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"bone_focus" "headcontrol"
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"bone_leftEye" "Leyeaim"
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"bone_rightEye" "Reyeaim"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist" "0.1333 0.1333 0"
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"look_joint Chest" "0.1333 0.1333 0"
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"look_joint Shoulders" "0.1333 0.1333 0"
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"look_joint headcontrol" "0.6 0.6 0"
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"look_joint Ruparm" "-0.4 0 0"
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"look_joint Luparm" "-0.4 0 0"
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"ragdoll" "monster_zombie_base"
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//"model_gib" "models/md5/monsters/zombies/skeletonzombie.md5mesh"
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"model_gib" "models/md5/chars/skeleton.md5mesh"
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"ik_numLegs" "2"
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"ik_footSize" "4"
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"ik_waist" "Body2"
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"ik_hip1" "Lupleg"
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"ik_hip2" "Rupleg"
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"ik_knee1" "Lloleg"
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"ik_knee2" "Rloleg"
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"ik_ankle1" "Lankle_r"
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"ik_ankle2" "Rankle_r"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "Lball_r"
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"ik_foot2" "Rball_r"
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"damage_zone head" "*loneckcontrol"
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"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol"
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"damage_zone left_arm" "*Lshldr"
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"damage_zone right_arm" "*Rshldr"
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"damage_zone legs" "*Hips"
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"damage_scale head" "2"
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"snd_sight1" "monster_zombie_fat_sight1"
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"snd_idle" "monster_zombie_chainsaw_idle"
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"snd_footstep" "monster_zombie_security_footstep"
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"snd_chatter" "monster_zombie_fat_chatter"
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"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
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"snd_pain" "monster_zombie_fat_pain"
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"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
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"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
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"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
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"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
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"snd_death" "monster_zombie_fat_death_back"
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"snd_thud" "monster_zombie_fat_thud"
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}
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model monster_zombie_jumpy {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
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skin skins/monsters/zombies/jumpsuit.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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}
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model monster_zombie_jumpsuit {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
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skin skins/monsters/zombies/jumpsuit2.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim zjump_eats_zsci_loop models/md5/monsters/zombies/deskeatloop.md5anim {
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ai_no_turn
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frame 1 disableWalkIK
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}
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anim zjump_eats_zsci_getup models/md5/monsters/zombies/deskeatgetup.md5anim {
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ai_no_turn
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}
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anim zjump_eats_zfat_loop models/md5/monsters/zombies/flooreatloop.md5anim {
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frame 1 disableWalkIK
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ai_no_turn
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}
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anim zjump_eats_zfat_getup models/md5/monsters/zombies/flooreatgetup.md5anim {
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ai_no_turn
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frame 1 disableWalkIK
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frame 80 enableWalkIK
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}
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anim benchgetup models/md5/monsters/zombies/getup_from_bench.md5anim {
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ai_no_turn
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frame 1 sound_voice snd_sight1
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}
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anim benchidle models/md5/monsters/zombies/getup_from_bench_idle.md5anim {
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ai_no_turn
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}
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}
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model monster_zombie_wrench {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
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skin skins/monsters/zombies/jumpsuit.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim melee_attack1 models/md5/monsters/zombies/swing1.md5anim {
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frame 11 melee melee_zombie_fat_right_wrench
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}
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anim melee_attack2 models/md5/monsters/zombies/swing2.md5anim {
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frame 11 melee melee_zombie_maint_Left
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}
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anim melee_attack3 models/md5/monsters/zombies/swing3.md5anim {
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frame 11 melee melee_zombie_fat_right_wrench
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}
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anim melee_attack4 models/md5/monsters/zombies/swing4.md5anim {
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frame 1 call overrideLegs
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frame 17 melee melee_zombie_fat_right_wrench
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frame 19 sound_body snd_footstep
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frame 35 sound_body snd_footstep
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frame 49 sound_body snd_footstep
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frame 58 sound_body snd_footstep
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}
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anim melee_attack5 models/md5/monsters/zombies/swing5.md5anim {
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frame 1 call overrideLegs
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frame 5 melee melee_zombie_maint_Left
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frame 21 sound_body snd_footstep
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frame 28 melee melee_zombie_fat_right_wrench
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frame 50 sound_body snd_footstep
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}
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}
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model model_monster_zombie_flashlight {
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inherit monster_zombie_jumpy
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anim walk models/md5/monsters/zombies/flashlightwalk.md5anim
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anim idle1 models/md5/monsters/zombies/zflashidle.md5anim
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anim idle2 models/md5/monsters/zombies/zflashidle.md5anim
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anim idle3 models/md5/monsters/zombies/zflashidle.md5anim
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anim stand models/md5/monsters/zombies/zflashidle.md5anim
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anim sight1 models/md5/monsters/zombies/zflashsight.md5anim
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anim sight2 models/md5/monsters/zombies/zflashsight.md5anim
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}
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model model_monster_zombie_camzombie {
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inherit monster_zombie_jumpy
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anim camzombie models/md5/cinematics/commoutside/zombie_with_camera.md5anim {
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frame 1 event disableEyeFocus
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}
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}
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model monster_zombie_suit {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/suitzombie.md5mesh
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skin skins/monsters/zombies/suit.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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}
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model monster_zombie_labcoat {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
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skin skins/monsters/zombies/labcoat.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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}
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model monster_zombie_labcoat_hanging {
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mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
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skin skins/monsters/zombies/labcoat.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim hanging models/md5/monsters/zombies/influence_hanging.md5anim {
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ai_no_turn
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}
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}
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model monster_zombie_soldier {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/tshirtzombie.md5mesh
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skin skins/monsters/zombies/soldier.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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}
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entityDef monster_zombie_jumpsuit {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_jumpsuit"
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"def_head" "head_zombie3"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_maint_bald {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_jumpy"
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"def_head" "head_bloodybald"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_maint_no_jaw {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_jumpy"
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"skin" "skins/monsters/zombies/jumpsuit.skin"
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"def_head" "head_zombie2"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_maint_nojaw {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_jumpy"
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"skin" "skins/monsters/zombies/jumpsuit.skin"
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"def_head" "head_zombie2"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_maint_wrench {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_wrench"
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"skin" "skins/monsters/zombies/jumpsuit.skin"
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"def_attach" "prop_wrench"
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"def_head" "head_zombie2"
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"head_joint" "Shoulders"
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"smoke_wound_metal" "bulletricochet.prt"
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"smoke_wound_ricochet" "bulletricochet.prt"
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"def_dropDeathItem" "moveable_wrench"
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"dropDeathItemJoint" "Rhand"
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}
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entityDef monster_zombie_maint_skinny {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_jumpy"
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"skin" "skins/monsters/zombies/jumpsuit.skin"
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"def_head" "head_zombie1"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_suit_neckstump {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_suit"
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"skin" "skins/monsters/zombies/suit.skin"
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"def_head" "head_stump"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_suit_bloodymouth {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_suit"
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"skin" "skins/monsters/zombies/suit.skin"
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"def_head" "head_zombie3"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_suit_skinny {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_suit"
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"skin" "skins/monsters/zombies/suit.skin"
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"def_head" "head_zombie1"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_labcoat_neckstump {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_labcoat"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"def_head" "head_stump"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_labcoat_limb {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_labcoat"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"def_head" "head_zombie3"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_labcoat_skinny {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_labcoat"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"def_head" "head_zombie1"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_labcoat_pipe {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_labcoat"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"def_head" "head_zombie4"
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"head_joint" "Shoulders"
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}
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entityDef monster_zombie_labcoat_hanging {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_labcoat_hanging"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"def_head" "head_zombie4"
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"turn_rate" "0"
|
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"anim" "hanging"
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"head_joint" "Shoulders"
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|
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"look_min" "0 0 0"
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|
"look_max" "0 0 0"
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|
"look_joint Waist" "0 0 0"
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|
"look_joint Chest" "0 0 0"
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|
"look_joint Shoulders" "0 0 0"
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|
"look_joint headcontrol" "0 0 0"
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"look_joint Ruparm" "0 0 0"
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"look_joint Luparm" "0 0 0"
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}
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entityDef monster_zombie_tshirt_bald {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_soldier"
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"skin" "skins/monsters/zombies/soldier.skin"
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"def_head" "head_bloodybald"
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"head_joint" "Shoulders"
|
|
}
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|
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entityDef monster_zombie_tshirt_blown {
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"inherit" "monster_zombie_base"
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"model" "monster_zombie_soldier"
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"skin" "skins/monsters/zombies/soldier.skin"
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"def_head" "head_zombie4"
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"head_joint" "Shoulders"
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|
}
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entityDef monster_zombie_maint_flashlight {
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"inherit" "zombie_default"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterZombie"
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"size" "40 40 72"
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|
"use_aas" "aas48"
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|
"team" "1"
|
|
"rank" "0"
|
|
"health" "80"
|
|
"melee_range" "32"
|
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"turn_rate" "360"
|
|
"mass" "150"
|
|
"smoke_wound_metal" "bulletricochet.prt"
|
|
"smoke_wound_ricochet" "bulletricochet.prt"
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|
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"bone_focus" "headcontrol"
|
|
"bone_leftEye" "Leyeaim"
|
|
"bone_rightEye" "Reyeaim"
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|
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"look_min" "-90 -125 0"
|
|
"look_max" "25 125 0"
|
|
"look_joint Waist" "0.1333 0.1333 0"
|
|
"look_joint Chest" "0.1333 0.1333 0"
|
|
"look_joint Shoulders" "0.1333 0.1333 0"
|
|
"look_joint headcontrol" "0.6 0.6 0"
|
|
"look_joint Ruparm" "-0.4 0 0"
|
|
"look_joint Luparm" "-0.4 0 0"
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|
|
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"ragdoll" "monster_zombie_misc.af"
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|
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"ik_numLegs" "2"
|
|
"ik_footSize" "4"
|
|
"ik_waist" "Body2"
|
|
"ik_foot1" "Lball_r"
|
|
"ik_foot2" "Rball_r"
|
|
"ik_ankle1" "Lankle_r"
|
|
"ik_ankle2" "Rankle_r"
|
|
"ik_knee1" "Lloleg"
|
|
"ik_knee2" "Rloleg"
|
|
"ik_hip1" "Lupleg"
|
|
"ik_hip2" "Rupleg"
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|
|
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"def_attach" "prop_lftflashlight"
|
|
"def_dropDeathItem" "moveable_item_flashlight"
|
|
"dropDeathItemJoint" "LHANDCONNECTOR"
|
|
"dropDeathItemRotation" "0 0 0"
|
|
"dropDeathItemOffset" "0 0 0"
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|
|
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"model" "model_monster_zombie_flashlight"
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|
|
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"damage_zone head" "*loneckcontrol"
|
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"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol"
|
|
"damage_zone left_arm" "*Lshldr"
|
|
"damage_zone right_arm" "*Rshldr"
|
|
"damage_zone legs" "*Hips"
|
|
|
|
"damage_scale head" "2"
|
|
|
|
"def_head" "head_zombie2"
|
|
"head_joint" "Shoulders"
|
|
|
|
"snd_sight1" "monster_zombie_fat_sight1"
|
|
|
|
"snd_idle" "monster_zombie_chainsaw_idle"
|
|
"snd_footstep" "monster_zombie_commando_footstep"
|
|
"snd_chatter" "monster_zombie_fat_chatter"
|
|
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
|
|
"snd_pain" "monster_zombie_fat_pain"
|
|
"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
|
|
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
|
|
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
|
|
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
|
|
"snd_thud" "monster_zombie_fat_thud"
|
|
"model_gib" "models/md5/chars/skeleton.md5mesh"
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
monster_zombie_maint seperate models mesh export
|
|
|
|
***********************************************************************/
|
|
|
|
export fred {
|
|
options -prefix ZOMBIE2_
|
|
addoptions -parent loneck shoulders
|
|
addoptions -parent Jaw head
|
|
addoptions -parent waist Hips
|
|
addoptions -parent Luparm Lshldr
|
|
addoptions -parent Lloarm Luparm
|
|
addoptions -parent Ruparm Rshldr
|
|
addoptions -parent Rloarm Ruparm
|
|
addoptions -keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid
|
|
addoptions -keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg
|
|
addoptions loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0
|
|
addoptions Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2
|
|
addoptions Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm
|
|
addoptions Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3
|
|
addoptions Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r
|
|
addoptions Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip Body Body2
|
|
addoptions -keep Lknee Rknee
|
|
|
|
mesh models/monsters/zombie/zombie01/cycles/ref_fullskin_allmeshes.ma -dest models/md5/monsters/zombies/zmaint/zmaint_allmeshes
|
|
addoptions -prefix ZOMBIE1_
|
|
anim maps/fred/chainsaw/chainsaw.mb -dest models/md5/cinematics/delta2a/victim
|
|
}
|
|
|
|
/***********************************************************************
|
|
|
|
damage defs
|
|
|
|
***********************************************************************/
|
|
|
|
entityDef melee_zombie_maint_Left {
|
|
// melee specific parameters
|
|
"snd_hit" "fist_impact"
|
|
"snd_miss" "fist_whoosh"
|
|
"kickDir" "0 -1 0"
|
|
|
|
// damage parameters
|
|
"damage" "15"
|
|
|
|
"mtr_blob" "leftSmack"
|
|
"blob_time" "600"
|
|
"blob_x" "-140"
|
|
"blob_y" "-100"
|
|
"blob_width" "600"
|
|
"blob_height" "600"
|
|
|
|
"knockback" "25"
|
|
|
|
"kick_time" "350"
|
|
"kick_amplitude" "1.1"
|
|
|
|
"dv_time" "100"
|
|
}
|
|
|
|
entityDef melee_zombie_maint_Right {
|
|
"snd_hit" "fist_impact"
|
|
"snd_miss" "fist_whoosh"
|
|
"kickDir" "0 1 0"
|
|
|
|
"damage" "15"
|
|
|
|
"mtr_blob" "rightSmack"
|
|
"blob_time" "600"
|
|
"blob_x" "140"
|
|
"blob_y" "-100"
|
|
"blob_width" "600"
|
|
"blob_height" "600"
|
|
|
|
"knockback" "50"
|
|
|
|
"kick_time" "350"
|
|
"kick_amplitude" "1.1"
|
|
|
|
"dv_time" "100"
|
|
}
|
|
|
|
entityDef melee_zombie_maint_Push {
|
|
"snd_hit" "fist_impact"
|
|
"snd_miss" "fist_whoosh"
|
|
"kickDir" "1 0 1"
|
|
|
|
"damage" "15"
|
|
|
|
"mtr_blob" "rightSmack"
|
|
"blob_time" "600"
|
|
"blob_x" "140"
|
|
"blob_y" "-100"
|
|
"blob_width" "600"
|
|
"blob_height" "600"
|
|
|
|
"knockback" "60"
|
|
|
|
"kick_time" "350"
|
|
"kick_amplitude" "1.1"
|
|
|
|
"dv_time" "100"
|
|
}
|
|
|
|
entityDef melee_zombie_maint_Pull {
|
|
"snd_hit" "fist_impact"
|
|
"snd_miss" "fist_whoosh"
|
|
"kickDir" "1 0 -1"
|
|
|
|
"damage" "20"
|
|
|
|
"mtr_blob" "rightSmack"
|
|
"blob_time" "600"
|
|
"blob_x" "140"
|
|
"blob_y" "-100"
|
|
"blob_width" "600"
|
|
"blob_height" "600"
|
|
|
|
"knockback" "40"
|
|
|
|
"kick_time" "700"
|
|
"kick_amplitude" "1.1"
|
|
|
|
"dv_time" "100"
|
|
}
|