Files
DoomRTX/base/def/monster_zombie_generic.def
2026-05-23 14:19:48 -07:00

680 lines
20 KiB
Modula-2

/***********************************************************************
monster_zombie_generic.def
***********************************************************************/
model model_monster_zombie {
mesh models/md5/chars/skeleton.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim af_pose models/md5/chars/af_pose.md5anim
anim ik_pose models/md5/chars/af_pose.md5anim
anim idle1 models/md5/monsters/zombies/zidle1.md5anim
anim idle2 models/md5/monsters/zombies/zombie_idle1.md5anim
anim idle3 models/md5/monsters/zombies/zombie_idle2.md5anim
anim stand models/md5/monsters/zombies/zidle1.md5anim
anim sight1 models/md5/monsters/zombies/zsight1.md5anim {
frame 1 sound snd_sight1
}
anim sight2 models/md5/monsters/zombies/zsight2.md5anim {
frame 1 sound snd_sight1
frame 15 sound_body snd_footstep
frame 32 sound_body snd_footstep
}
anim walk models/md5/monsters/zombies/zwalk1.md5anim {
frame 11 sound_body snd_footstep
frame 24 sound_body snd_footstep
frame 40 sound_body snd_footstep
frame 56 sound_body snd_footstep
}
anim pain models/md5/monsters/zombies/chestpain1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head1 models/md5/monsters/zombies/headpain1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_head2 models/md5/monsters/zombies/headpain2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_chest1 models/md5/monsters/zombies/chestpain1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_chest2 models/md5/monsters/zombies/chestpain2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm1 models/md5/monsters/zombies/leftarmpain1.md5anim {
frame 5 sound_voice snd_pain
}
anim pain_left_arm2 models/md5/monsters/zombies/leftarmpain2.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_left_arm3 models/md5/monsters/zombies/leftarmpain3.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm1 models/md5/monsters/zombies/rightarmpain1.md5anim {
frame 1 sound_voice snd_pain
}
anim pain_right_arm2 models/md5/monsters/zombies/rightarmpain2.md5anim {
frame 1 sound_voice snd_pain
}
anim melee_attack1 models/md5/monsters/zombies/swing1.md5anim {
frame 11 melee melee_zombie_maint_Right
}
anim melee_attack2 models/md5/monsters/zombies/swing2.md5anim {
frame 11 melee melee_zombie_maint_Left
}
anim melee_attack3 models/md5/monsters/zombies/swing3.md5anim {
frame 11 melee melee_zombie_maint_Right
}
anim melee_attack4 models/md5/monsters/zombies/swing4.md5anim {
frame 1 call overrideLegs
frame 17 melee melee_zombie_maint_Right
frame 19 sound_body snd_footstep
frame 35 sound_body snd_footstep
frame 49 sound_body snd_footstep
frame 58 sound_body snd_footstep
}
anim melee_attack5 models/md5/monsters/zombies/swing5.md5anim {
frame 1 call overrideLegs
frame 5 melee melee_zombie_maint_Left
frame 21 sound_body snd_footstep
frame 28 melee melee_zombie_maint_Right
frame 50 sound_body snd_footstep
}
anim crawl_n_getup models/md5/monsters/zombies/zcrawl_n_getup.md5anim {
ai_no_turn
frame 5 sound_voice snd_pain
frame 9 sound_body monster_zombie_fat_footstep
frame 16 sound_body monster_zombie_fat_footstep
frame 22 sound_body monster_zombie_fat_footstep
frame 37 sound_voice snd_pain
frame 53 sound_body snd_footstep
}
anim crawl_n_getup_idle models/md5/monsters/zombies/zcrawl_n_getup_idle.md5anim {
ai_no_turn
}
anim getup1 models/md5/monsters/zombies/zombie_getup2.md5anim {
ai_no_turn
frame 1 sound_voice monster_zombie_maint_sight
}
anim getup1pose models/md5/monsters/zombies/zombie_getup2_pose.md5anim {
ai_no_turn
}
anim getup2 models/md5/monsters/zombies/zombie_getup3.md5anim {
ai_no_turn
frame 1 sound_voice monster_zombie_maint_sight
}
anim getup2pose models/md5/monsters/zombies/zombie_getup3_pose.md5anim {
ai_no_turn
}
anim benchpose models/md5/monsters/zombies/keycardgetupidle.md5anim {
ai_no_turn
}
anim benchgetup models/md5/monsters/zombies/keycardgetup.md5anim {
ai_no_turn
}
}
entityDef monster_zombie_base {
"inherit" "zombie_default"
"model" "model_monster_zombie"
"scriptobject" "ai"
"nativeobject" "rvmMonsterZombie"
"size" "40 40 72"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "80"
"melee_range" "32"
"turn_rate" "360"
"mass" "150"
"burnaway" "1.5"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Waist" "0.1333 0.1333 0"
"look_joint Chest" "0.1333 0.1333 0"
"look_joint Shoulders" "0.1333 0.1333 0"
"look_joint headcontrol" "0.6 0.6 0"
"look_joint Ruparm" "-0.4 0 0"
"look_joint Luparm" "-0.4 0 0"
"ragdoll" "monster_zombie_base"
//"model_gib" "models/md5/monsters/zombies/skeletonzombie.md5mesh"
"model_gib" "models/md5/chars/skeleton.md5mesh"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body2"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_dir1" "Lknee"
"ik_dir2" "Rknee"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"damage_zone head" "*loneckcontrol"
"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Hips"
"damage_scale head" "2"
"snd_sight1" "monster_zombie_fat_sight1"
"snd_idle" "monster_zombie_chainsaw_idle"
"snd_footstep" "monster_zombie_security_footstep"
"snd_chatter" "monster_zombie_fat_chatter"
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
"snd_pain" "monster_zombie_fat_pain"
"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
"snd_death" "monster_zombie_fat_death_back"
"snd_thud" "monster_zombie_fat_thud"
}
model monster_zombie_jumpy {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
skin skins/monsters/zombies/jumpsuit.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
}
model monster_zombie_jumpsuit {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
skin skins/monsters/zombies/jumpsuit2.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim zjump_eats_zsci_loop models/md5/monsters/zombies/deskeatloop.md5anim {
ai_no_turn
frame 1 disableWalkIK
}
anim zjump_eats_zsci_getup models/md5/monsters/zombies/deskeatgetup.md5anim {
ai_no_turn
}
anim zjump_eats_zfat_loop models/md5/monsters/zombies/flooreatloop.md5anim {
frame 1 disableWalkIK
ai_no_turn
}
anim zjump_eats_zfat_getup models/md5/monsters/zombies/flooreatgetup.md5anim {
ai_no_turn
frame 1 disableWalkIK
frame 80 enableWalkIK
}
anim benchgetup models/md5/monsters/zombies/getup_from_bench.md5anim {
ai_no_turn
frame 1 sound_voice snd_sight1
}
anim benchidle models/md5/monsters/zombies/getup_from_bench_idle.md5anim {
ai_no_turn
}
}
model monster_zombie_wrench {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/jumpsuitzombie.md5mesh
skin skins/monsters/zombies/jumpsuit.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim melee_attack1 models/md5/monsters/zombies/swing1.md5anim {
frame 11 melee melee_zombie_fat_right_wrench
}
anim melee_attack2 models/md5/monsters/zombies/swing2.md5anim {
frame 11 melee melee_zombie_maint_Left
}
anim melee_attack3 models/md5/monsters/zombies/swing3.md5anim {
frame 11 melee melee_zombie_fat_right_wrench
}
anim melee_attack4 models/md5/monsters/zombies/swing4.md5anim {
frame 1 call overrideLegs
frame 17 melee melee_zombie_fat_right_wrench
frame 19 sound_body snd_footstep
frame 35 sound_body snd_footstep
frame 49 sound_body snd_footstep
frame 58 sound_body snd_footstep
}
anim melee_attack5 models/md5/monsters/zombies/swing5.md5anim {
frame 1 call overrideLegs
frame 5 melee melee_zombie_maint_Left
frame 21 sound_body snd_footstep
frame 28 melee melee_zombie_fat_right_wrench
frame 50 sound_body snd_footstep
}
}
model model_monster_zombie_flashlight {
inherit monster_zombie_jumpy
anim walk models/md5/monsters/zombies/flashlightwalk.md5anim
anim idle1 models/md5/monsters/zombies/zflashidle.md5anim
anim idle2 models/md5/monsters/zombies/zflashidle.md5anim
anim idle3 models/md5/monsters/zombies/zflashidle.md5anim
anim stand models/md5/monsters/zombies/zflashidle.md5anim
anim sight1 models/md5/monsters/zombies/zflashsight.md5anim
anim sight2 models/md5/monsters/zombies/zflashsight.md5anim
}
model model_monster_zombie_camzombie {
inherit monster_zombie_jumpy
anim camzombie models/md5/cinematics/commoutside/zombie_with_camera.md5anim {
frame 1 event disableEyeFocus
}
}
model monster_zombie_suit {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/suitzombie.md5mesh
skin skins/monsters/zombies/suit.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
}
model monster_zombie_labcoat {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
skin skins/monsters/zombies/labcoat.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
}
model monster_zombie_labcoat_hanging {
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
skin skins/monsters/zombies/labcoat.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim hanging models/md5/monsters/zombies/influence_hanging.md5anim {
ai_no_turn
}
}
model monster_zombie_soldier {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/tshirtzombie.md5mesh
skin skins/monsters/zombies/soldier.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
}
entityDef monster_zombie_jumpsuit {
"inherit" "monster_zombie_base"
"model" "monster_zombie_jumpsuit"
"def_head" "head_zombie3"
"head_joint" "Shoulders"
}
entityDef monster_zombie_maint_bald {
"inherit" "monster_zombie_base"
"model" "monster_zombie_jumpy"
"def_head" "head_bloodybald"
"head_joint" "Shoulders"
}
entityDef monster_zombie_maint_no_jaw {
"inherit" "monster_zombie_base"
"model" "monster_zombie_jumpy"
"skin" "skins/monsters/zombies/jumpsuit.skin"
"def_head" "head_zombie2"
"head_joint" "Shoulders"
}
entityDef monster_zombie_maint_nojaw {
"inherit" "monster_zombie_base"
"model" "monster_zombie_jumpy"
"skin" "skins/monsters/zombies/jumpsuit.skin"
"def_head" "head_zombie2"
"head_joint" "Shoulders"
}
entityDef monster_zombie_maint_wrench {
"inherit" "monster_zombie_base"
"model" "monster_zombie_wrench"
"skin" "skins/monsters/zombies/jumpsuit.skin"
"def_attach" "prop_wrench"
"def_head" "head_zombie2"
"head_joint" "Shoulders"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"def_dropDeathItem" "moveable_wrench"
"dropDeathItemJoint" "Rhand"
}
entityDef monster_zombie_maint_skinny {
"inherit" "monster_zombie_base"
"model" "monster_zombie_jumpy"
"skin" "skins/monsters/zombies/jumpsuit.skin"
"def_head" "head_zombie1"
"head_joint" "Shoulders"
}
entityDef monster_zombie_suit_neckstump {
"inherit" "monster_zombie_base"
"model" "monster_zombie_suit"
"skin" "skins/monsters/zombies/suit.skin"
"def_head" "head_stump"
"head_joint" "Shoulders"
}
entityDef monster_zombie_suit_bloodymouth {
"inherit" "monster_zombie_base"
"model" "monster_zombie_suit"
"skin" "skins/monsters/zombies/suit.skin"
"def_head" "head_zombie3"
"head_joint" "Shoulders"
}
entityDef monster_zombie_suit_skinny {
"inherit" "monster_zombie_base"
"model" "monster_zombie_suit"
"skin" "skins/monsters/zombies/suit.skin"
"def_head" "head_zombie1"
"head_joint" "Shoulders"
}
entityDef monster_zombie_labcoat_neckstump {
"inherit" "monster_zombie_base"
"model" "monster_zombie_labcoat"
"skin" "skins/monsters/zombies/labcoat.skin"
"def_head" "head_stump"
"head_joint" "Shoulders"
}
entityDef monster_zombie_labcoat_limb {
"inherit" "monster_zombie_base"
"model" "monster_zombie_labcoat"
"skin" "skins/monsters/zombies/labcoat.skin"
"def_head" "head_zombie3"
"head_joint" "Shoulders"
}
entityDef monster_zombie_labcoat_skinny {
"inherit" "monster_zombie_base"
"model" "monster_zombie_labcoat"
"skin" "skins/monsters/zombies/labcoat.skin"
"def_head" "head_zombie1"
"head_joint" "Shoulders"
}
entityDef monster_zombie_labcoat_pipe {
"inherit" "monster_zombie_base"
"model" "monster_zombie_labcoat"
"skin" "skins/monsters/zombies/labcoat.skin"
"def_head" "head_zombie4"
"head_joint" "Shoulders"
}
entityDef monster_zombie_labcoat_hanging {
"inherit" "monster_zombie_base"
"model" "monster_zombie_labcoat_hanging"
"skin" "skins/monsters/zombies/labcoat.skin"
"def_head" "head_zombie4"
"turn_rate" "0"
"anim" "hanging"
"head_joint" "Shoulders"
"look_min" "0 0 0"
"look_max" "0 0 0"
"look_joint Waist" "0 0 0"
"look_joint Chest" "0 0 0"
"look_joint Shoulders" "0 0 0"
"look_joint headcontrol" "0 0 0"
"look_joint Ruparm" "0 0 0"
"look_joint Luparm" "0 0 0"
}
entityDef monster_zombie_tshirt_bald {
"inherit" "monster_zombie_base"
"model" "monster_zombie_soldier"
"skin" "skins/monsters/zombies/soldier.skin"
"def_head" "head_bloodybald"
"head_joint" "Shoulders"
}
entityDef monster_zombie_tshirt_blown {
"inherit" "monster_zombie_base"
"model" "monster_zombie_soldier"
"skin" "skins/monsters/zombies/soldier.skin"
"def_head" "head_zombie4"
"head_joint" "Shoulders"
}
entityDef monster_zombie_maint_flashlight {
"inherit" "zombie_default"
"scriptobject" "ai"
"nativeobject" "rvmMonsterZombie"
"size" "40 40 72"
"use_aas" "aas48"
"team" "1"
"rank" "0"
"health" "80"
"melee_range" "32"
"turn_rate" "360"
"mass" "150"
"smoke_wound_metal" "bulletricochet.prt"
"smoke_wound_ricochet" "bulletricochet.prt"
"bone_focus" "headcontrol"
"bone_leftEye" "Leyeaim"
"bone_rightEye" "Reyeaim"
"look_min" "-90 -125 0"
"look_max" "25 125 0"
"look_joint Waist" "0.1333 0.1333 0"
"look_joint Chest" "0.1333 0.1333 0"
"look_joint Shoulders" "0.1333 0.1333 0"
"look_joint headcontrol" "0.6 0.6 0"
"look_joint Ruparm" "-0.4 0 0"
"look_joint Luparm" "-0.4 0 0"
"ragdoll" "monster_zombie_misc.af"
"ik_numLegs" "2"
"ik_footSize" "4"
"ik_waist" "Body2"
"ik_foot1" "Lball_r"
"ik_foot2" "Rball_r"
"ik_ankle1" "Lankle_r"
"ik_ankle2" "Rankle_r"
"ik_knee1" "Lloleg"
"ik_knee2" "Rloleg"
"ik_hip1" "Lupleg"
"ik_hip2" "Rupleg"
"def_attach" "prop_lftflashlight"
"def_dropDeathItem" "moveable_item_flashlight"
"dropDeathItemJoint" "LHANDCONNECTOR"
"dropDeathItemRotation" "0 0 0"
"dropDeathItemOffset" "0 0 0"
"model" "model_monster_zombie_flashlight"
"damage_zone head" "*loneckcontrol"
"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*loneckcontrol"
"damage_zone left_arm" "*Lshldr"
"damage_zone right_arm" "*Rshldr"
"damage_zone legs" "*Hips"
"damage_scale head" "2"
"def_head" "head_zombie2"
"head_joint" "Shoulders"
"snd_sight1" "monster_zombie_fat_sight1"
"snd_idle" "monster_zombie_chainsaw_idle"
"snd_footstep" "monster_zombie_commando_footstep"
"snd_chatter" "monster_zombie_fat_chatter"
"snd_chatter_combat" "monster_zombie_fat_chatter_combat"
"snd_pain" "monster_zombie_fat_pain"
"snd_melee_attack" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_1" "monster_zombie_fat_attackmelee_1"
"snd_melee_attack_2" "monster_zombie_fat_attackmelee_2"
"snd_melee_attack_3" "monster_zombie_fat_attackmelee_3"
"snd_thud" "monster_zombie_fat_thud"
"model_gib" "models/md5/chars/skeleton.md5mesh"
}
/***********************************************************************
monster_zombie_maint seperate models mesh export
***********************************************************************/
export fred {
options -prefix ZOMBIE2_
addoptions -parent loneck shoulders
addoptions -parent Jaw head
addoptions -parent waist Hips
addoptions -parent Luparm Lshldr
addoptions -parent Lloarm Luparm
addoptions -parent Ruparm Rshldr
addoptions -parent Rloarm Ruparm
addoptions -keep loneck head R_cheek L_cheek Up_lip Lbrow1 Lbrow2 Rbrow1 Rbrow2 llolid luplid rlolid
addoptions -keep ruplid waist chest shoulders Rshldr Lshldr L_shirt R_shirt Back_shirt Luparm loarm_reg
addoptions loarm_stump lrip2 lrip3 lrip1 lrip4 Lloarm Lhand Lcarp Lindex1 Lindex2 Lthumb0
addoptions Lthumb1 Lthumb2 Lthumb3 Lfings1 Lfings2 Lfings3 Lcarp1 Lindex1a Lindex2a Lcarp2
addoptions Lindex1b Lindex2c Ruparm rloarm_reg rloarm_stump rrip1 rrip2 rrip3 rrip4 Rloarm
addoptions Rhand Rcarp Rindex1 Rindex2 Rthumb0 Rthumb1 Rthumb2 Rthumb3 Rfings1 Rfings2 Rfings3
addoptions Rcarp1 Rindex1a Rindex2a Rcarp2 Rindex1b Rindex2b Hips Lupleg Lloleg Lankle_r Lball_r
addoptions Ltoe_r Rupleg Rloleg Rankle_r Rball_r Rtoe_r Jaw Lo_lip Body Body2
addoptions -keep Lknee Rknee
mesh models/monsters/zombie/zombie01/cycles/ref_fullskin_allmeshes.ma -dest models/md5/monsters/zombies/zmaint/zmaint_allmeshes
addoptions -prefix ZOMBIE1_
anim maps/fred/chainsaw/chainsaw.mb -dest models/md5/cinematics/delta2a/victim
}
/***********************************************************************
damage defs
***********************************************************************/
entityDef melee_zombie_maint_Left {
// melee specific parameters
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
"kickDir" "0 -1 0"
// damage parameters
"damage" "15"
"mtr_blob" "leftSmack"
"blob_time" "600"
"blob_x" "-140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "25"
"kick_time" "350"
"kick_amplitude" "1.1"
"dv_time" "100"
}
entityDef melee_zombie_maint_Right {
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
"kickDir" "0 1 0"
"damage" "15"
"mtr_blob" "rightSmack"
"blob_time" "600"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "50"
"kick_time" "350"
"kick_amplitude" "1.1"
"dv_time" "100"
}
entityDef melee_zombie_maint_Push {
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
"kickDir" "1 0 1"
"damage" "15"
"mtr_blob" "rightSmack"
"blob_time" "600"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "60"
"kick_time" "350"
"kick_amplitude" "1.1"
"dv_time" "100"
}
entityDef melee_zombie_maint_Pull {
"snd_hit" "fist_impact"
"snd_miss" "fist_whoosh"
"kickDir" "1 0 -1"
"damage" "20"
"mtr_blob" "rightSmack"
"blob_time" "600"
"blob_x" "140"
"blob_y" "-100"
"blob_width" "600"
"blob_height" "600"
"knockback" "40"
"kick_time" "700"
"kick_amplitude" "1.1"
"dv_time" "100"
}