mirror of
https://github.com/jmarshall23/DoomRTX.git
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239 lines
8.2 KiB
Modula-2
239 lines
8.2 KiB
Modula-2
/***********************************************************************
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monster_flying_cacodemon.def
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***********************************************************************/
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export fred {
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options -prefix CACO_ -align ALL -keep caco_launch caco_mouthfire caco_mouthfire2 caco_mouthfire2a -parent caco_launch Head -sourcedir models/monsters/cacodemon/cycles -destdir models/md5/monsters/cacodemon
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mesh cacodemon_mesh.mb -dest cacodemon
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anim idle.mb
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anim initial.mb
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anim walk.mb
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anim run.mb
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anim sight.mb
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anim attack1.mb
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anim range_attack1.mb
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anim left_pain.mb
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anim right_pain.mb
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anim tail_pain.mb
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anim head_pain.mb
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anim death1.mb
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}
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model monster_flying_cacodemon {
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mesh models/md5/monsters/cacodemon/cacodemon.md5mesh
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offset ( 0 0 56 )
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channel torso ( *origin )
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anim af_pose models/md5/monsters/cacodemon/initial.md5anim
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anim idle models/md5/monsters/cacodemon/idle.md5anim
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anim initial models/md5/monsters/cacodemon/initial.md5anim
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anim sight1 models/md5/monsters/cacodemon/sight.md5anim {
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frame 3 sound_voice monster_demon_cacodemon_sight
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}
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anim fly models/md5/monsters/cacodemon/walk.md5anim {
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//frame 1 sound_body snd_walk
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}
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anim walk models/md5/monsters/cacodemon/walk.md5anim {
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//frame 1 sound_body snd_walk
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}
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anim run models/md5/monsters/cacodemon/run.md5anim {
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//frame 1 sound_body snd_walk
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}
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anim melee_attack1 models/md5/monsters/cacodemon/attack1.md5anim {
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frame 1 sound_weapon monster_demon_cacodemon_melee
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frame 14 melee melee_cacodemon
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}
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anim range_attack1 models/md5/monsters/cacodemon/range_attack1.md5anim {
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frame 13 create_missile caco_launch
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frame 13 sound_weapon monster_demon_cacodemon_attackmissile
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frame 15 launch_missile caco_launch
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}
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anim pain_head models/md5/monsters/cacodemon/head_pain.md5anim {
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frame 1 sound_voice monster_demon_cacodemon_pain
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}
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anim pain_left_arm models/md5/monsters/cacodemon/left_pain.md5anim {
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frame 1 sound_voice monster_demon_cacodemon_pain
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}
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anim pain_right_arm models/md5/monsters/cacodemon/right_pain.md5anim {
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frame 1 sound_voice monster_demon_cacodemon_pain
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}
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anim pain_legs models/md5/monsters/cacodemon/tail_pain.md5anim {
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frame 1 sound_voice monster_demon_cacodemon_pain
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}
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anim pain models/md5/monsters/cacodemon/tail_pain.md5anim {
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frame 1 sound_voice monster_demon_cacodemon_pain
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}
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}
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entityDef monster_flying_cacodemon {
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"inherit" "monster_default"
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"scriptobject" "ai"
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"nativeobject" "rvmMonsterFlyingCacodemon"
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"model" "monster_flying_cacodemon"
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"ragdoll" "monster_demon_cacodemon"
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"size" "48 48 80"
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"use_aas" "aas48"
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"team" "1"
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"rank" "2"
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"health" "200"
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"melee_range" "48"
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"def_projectile" "projectile_cacodemon_fireball"
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"attack_cone" "50"
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"attack_accuracy" "0"
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"turn_rate" "150"
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"fly_offset" "-56"
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"fly_speed" "175"
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"fly_seek_scale" "4"
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"fly_roll_max" "60"
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"fly_roll_scale" "100"
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"fly_pitch_scale" "45"
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"fly_pitch_max" "15"
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"mass" "200"
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"bone_flytilt" "Body2"
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//"smokeParticleSystem" "barrel-caco_launch" //this was going to be the particle spawned out the sides of his mouth when he shoots, but no.
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"smokeParticleSystem2" "caco_mouthfire"
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"smokeParticleSystem3" "caco_mouthfire2"
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"smokeParticleSystem4" "caco_mouthfire2a"
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"useBoneAxis" "1"
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"burnaway" "0.25"
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"smoke_burnParticleSystem" "burn_imp.prt-Head"
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"damage_zone head" "*Head -*LeftSide -*RightSide"
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//"damage_zone chest" "*Waist -*Rshldr -*Lshldr -*Neck"
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"damage_zone left_arm" "*LeftSide"
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"damage_zone right_arm" "*RightSide"
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"damage_zone legs" "*Tail1"
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"snd_ambient" "monster_demon_cacodemon_walk"
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"snd_sight" "monster_demon_cacodemon_sight"
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"snd_sight2" "monster_demon_cacodemon_sight2"
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"snd_chatter" "monster_demon_cacodemon_chatter"
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"snd_chatter_combat" "monster_demon_cacodemon_chatter"
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"snd_melee" "monster_demon_cacodemon_melee"
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"snd_pain" "monster_demon_cacodemon_pain"
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"snd_attackmissile" "monster_demon_cacodemon_attackmissile"
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"snd_death" "monster_demon_cacodemon_die"
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"snd_burn" "monster_demon_cacodemon_burn"
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"fx_teleport" "fx/teleporter_fly.fx"
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"fx_teleport1" "fx/teleporter1_fly.fx"
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"fx_teleport2" "fx/teleporter2_fly.fx"
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"fx_teleport3" "fx/teleporter3_fly.fx"
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}
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entityDef damage_cacodemon_fireball {
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"damage" "12"
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"kickDir" "1 0 0"
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"mtr_blob" "genericDamage"
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"blob_time" "300"
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"blob_size" "400"
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"blob_offset_x" "400"
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"knockback" "10"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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"smoke_wound_flesh" "bloodwound.smoke"
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}
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entityDef damage_cacodemon_fireball_splash {
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"damage" "5"
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"radius" "48"
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}
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entityDef projectile_cacodemon_fireball {
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"spawnclass" "idProjectile"
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"mins" "-6 -6 -6"
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"maxs" "6 6 6"
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"model" "caco_lightningball.prt"
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"def_damage" "damage_cacodemon_fireball"
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"def_splash_damage" "damage_cacodemon_fireball_splash"
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"launchFromBarrel" "1"
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"health" "5" // amount of damage projectile can take if damaged (0 means it can't be destroyed)
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"velocity" "325 0 -350" // how fast the projectile leaves the gun (or distance if fuse is 0)
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"angular_velocity" "0 0 0" // how the projectile is rotating when it leaves the gun
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"thrust" "0" // the rate of acceleration (always in the direction of the projectiles model)
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"thrust_start" "0" // when to start accelerating
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"thrust_end" "0" // when to stop accelerating
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"linear_friction" "0" // "air" friction
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"angular_friction" "0"
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"contact_friction" "0"
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"bounce" "0" // how much speed a projectile retains when it bounces off of objects (coefficient of restitution). 0 means no bounce.
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"mass" "500"
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"gravity" "0" // how much gravity affects the trajectory. gravity direction is same as the entity that fired it.
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"fuse" "20" // how long before the projectile is removed or self-detonates. Use 0 for beam weapons (velocity == distance).
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"detonate_on_fuse" "0" // whether projectile should detonate when it's fuse runs out
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"detonate_on_death" "1" // whether projectile should detonate when it's "killed" (health runs out)
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"detonate_on_world" "1" // whether projectile should detonate when it hits an obstacle
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"detonate_on_actor" "1" // whether projectile should detonate when it hits a character in the game
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"impact_damage_effect" "0" // whether projectile causes blood splats from characters that bleed
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"impact_gib" "1" // whether projectile can gib a character or not (for example: bullets don't gib, but rockets do)
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"mtr_detonate" "textures/decals/ballburn01"
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"decal_size" "75"
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//"smoke_fly" "caco_lightningball.prt" // particle effect while in the air
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"smoke_detonate" "" // particle effect when detonates
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"smoke_residue" "" // particle effect while in the air
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"smoke_bounce" "" // particle effect when bounces
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"smoke_fuse" "" // particle effect when removed from fuse expiring
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"model_detonate" "caco_lightninghit.prt"
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"debris_count" "3"
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"def_debris" "debris_largeshrapnel"
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"def_shrapnel" "debris_shrapnel"
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"mtr_light_shader" "lights/impflyflash"
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"light_color" "0.9 0.7 0.05"
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"light_radius" "160"
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"light_offset" "0 0 0"
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"mtr_explode_light_shader" "lights/impflash"
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"explode_light_color" "3.6 3.0 0.5"
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"explode_light_radius" "320"
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"explode_light_fadetime" "1"
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"snd_explode" "caco_projectile_impact"
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"snd_fly" "caco_projectile" // particle effect while in the air
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}
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entityDef melee_cacodemon {
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"damage" "20"
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"kickDir" "1 0 0"
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//"snd_hit" "monster_flying_cacodemon_hit"
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//"snd_miss" "monster_flying_cacodemon_miss"
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"snd_hit" "monster_demon_pinky_melee_hit"
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"snd_miss" "monster_demon_pinky_melee_miss"
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"mtr_blob" "bite"
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"blob_time" "300"
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"blob_x" "0"
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"blob_y" "-90"
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"blob_width" "650"
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"blob_height" "650"
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"knockback" "100"
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"kick_time" "400"
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"kick_amplitude" "1"
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"dv_time" "100"
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}
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