mirror of
https://github.com/jmarshall23/DoomRTX.git
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113 lines
4.1 KiB
Modula-2
113 lines
4.1 KiB
Modula-2
/***********************************************************************
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monster_demon_d3xp_bruiser.def
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***********************************************************************/
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export James {
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options -prefix B_ -keep Lknee Rknee -keep ROT -align movement -parent spine_1 ROT -parent ROT body -sourcedir models/monsters/d3xp_bruiser/cycles -destdir models/md5/monsters/d3xp_bruiser
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mesh d3xp_bruiser_mesh.mb -dest d3xp_bruiser
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anim idle.mb
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anim af_pose.mb
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anim walk.mb
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anim range_attack1.mb
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anim pain_left.mb
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anim pain_right.mb
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}
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model monster_demon_d3xp_bruiser {
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mesh models/md5/monsters/d3xp_bruiser/d3xp_bruiser.md5mesh
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channel torso ( *spine_1 )
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channel legs ( *Hips origin body ROT )
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anim af_pose models/md5/monsters/d3xp_bruiser/af_pose.md5anim
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anim ik_pose models/md5/monsters/d3xp_bruiser/af_pose.md5anim
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anim idle models/md5/monsters/d3xp_bruiser/idle.md5anim
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anim stand models/md5/monsters/d3xp_bruiser/idle.md5anim
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anim walk models/md5/monsters/d3xp_bruiser/walk.md5anim
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anim pain_left_arm models/md5/monsters/d3xp_bruiser/pain_left.md5anim
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anim pain_right_arm models/md5/monsters/d3xp_bruiser/pain_right.md5anim
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anim range_attack1 models/md5/monsters/d3xp_bruiser/range_attack1.md5anim
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//anim teleport models/md5/monsters/d3xp_bruiser/teleport.md5anim
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//anim turret_attack models/md5/monsters/d3xp_bruiser/range_attack2.md5anim
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//anim melee_attack1 models/md5/monsters/d3xp_bruiser/attack1.md5anim
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//anim melee_attack2 models/md5/monsters/d3xp_bruiser/attack2.md5anim
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//anim melee_attack3 models/md5/monsters/d3xp_bruiser/attack3.md5anim
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//anim melee_attack4 models/md5/monsters/d3xp_bruiser/attack4.md5anim
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//anim evade_left models/md5/monsters/d3xp_bruiser/evade_left.md5anim
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//anim evade_right models/md5/monsters/d3xp_bruiser/evade_right.md5anim
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//anim pain models/md5/monsters/d3xp_bruiser/pain_chest1.md5anim
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//anim pain_chest models/md5/monsters/d3xp_bruiser/pain_chest1.md5anim
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//anim pain_head models/md5/monsters/d3xp_bruiser/pain_head1.md5anim
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//anim sight models/md5/monsters/d3xp_bruiser/sight2.md5anim
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//anim af_pose models/md5/monsters/d3xp_bruiser/af_pose.md5anim
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//anim ik_pose models/md5/monsters/d3xp_bruiser/af_pose.md5anim
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}
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entityDef monster_demon_d3xp_bruiser {
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"inherit" "monster_default"
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"model" "monster_demon_d3xp_bruiser"
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//"scriptobject" "monster_demon_d3xp_bruiser"
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//"ragdoll" "monster_demon_d3xp_bruiser"
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"size" "48 48 68"
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"use_aas" "aas48"
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"team" "1"
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"rank" "2"
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"health" "425"
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"attack_cone" "70"
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"attack_accuracy" "0"
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"melee_range" "48"
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"bone_focus" "Head"
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"burnaway" "0.50"
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"smoke_burnParticleSystem" "burn_imp.prt-chest"
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"delay" "2"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist" "0.4 0.4 0"
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"look_joint Head" "0.6 0.6 0"
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"damage_zone head" "*neck_2"
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"damage_zone chest" "*spine_1 -*r_clav -*l_clav -*neck_2"
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"damage_zone left_arm" "*r_clav"
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"damage_zone right_arm" "*l_clav"
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"damage_scale head" "2"
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"mass" "850"
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"ik_numLegs" "2"
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"ik_footSize" "8"
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"ik_footDownTrace" "64"
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"ik_waist" "body"
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"ik_hip1" "l_upleg"
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"ik_hip2" "r_upleg"
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"ik_knee1" "l_loleg"
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"ik_knee2" "r_loleg"
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"ik_ankle1" "l_leg"
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"ik_ankle2" "r_leg"
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"ik_dir1" "Lknee"
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"ik_dir2" "Rknee"
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"ik_foot1" "ik_foot1"
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"ik_foot2" "ik_foot2"
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"snd_sight" "monster_demon_archvile_sight"
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"snd_sight2" "monster_demon_archvile_sight2"
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"snd_chatter" "monster_demon_archvile_chatter"
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"snd_chatter_combat" "monster_demon_archvile_chatter"
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"snd_pain" "monster_demon_archvile_pain"
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"snd_attack" "monster_demon_archvile_attack"
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"snd_death" "monster_demon_archvile_die"
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"snd_createmissile" "monster_demon_imp_fireball_create"
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"snd_footstep" "monster_demon_archvile_footstep"
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"snd_resurrection" "monster_demon_archvile_resurrection"
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"snd_melee" "monster_demon_archvile_melee"
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"snd_burn" "monster_demon_archvile_burn"
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"smokeParticleSystem" "flame_r"
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"smokeParticleSystem2" "flame_l"
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}
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