Files
DoomRTX/base/def/map_recycling2.def
2026-05-23 14:19:48 -07:00

247 lines
8.3 KiB
Modula-2

//CINEMATICS
export fred {
camera maps/fred/recycling/betruger_video1.mb -dest models/md5/cinematics/recycling/betruger_vid_camera
camera maps/fred/recycling/betruger_video2.mb -dest models/md5/cinematics/recycling/betruger_vid_camera2
}
export james {
camera maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_cam
addoptions -prefix PIPE_ -keep steam1 steam2 steam3 steam4
mesh maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes
anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes
}
entityDef recycling2_mancintro_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"cinematic" "1"
"spawnclass" "idCameraAnim"
"anim" "mancintro"
"anim mancintro" "models/md5/cinematics/recycling2/mancintro_cam.md5camera"
}
model recycling2_mancintro_player {
skin skins/player/noweapon.skin
mesh models/md5/characters/player/mocap/player.md5mesh
anim mancintro models/md5/cinematics/recycling2/mancintro_player.md5anim
}
entityDef recycling2_mancintro_player {
"inherit" "cin_base"
"model" "recycling2_mancintro_player"
"anim" "mancintro"
"cinematic" "1"
}
model recycling2_mancintro_manc {
mesh models/md5/monsters/mancubus/james/mancubus.md5mesh
anim mancintro models/md5/cinematics/recycling2/mancintro_manc.md5anim {
frame 3 sound_global monster_demon_mancubus_sight
frame 25 sound_body monster_demon_mancubus_step
frame 75 sound_body monster_demon_mancubus_step
frame 100 sound_body monster_demon_mancubus_step
frame 100 sound_global monster_demon_mancubus_chatter
frame 125 sound_body monster_demon_mancubus_step
frame 150 sound_body monster_demon_mancubus_step
frame 175 sound_body monster_demon_mancubus_step
frame 185 sound_body monster_demon_mancubus_step
frame 200 sound_body monster_demon_mancubus_step
frame 201 sound_body monster_demon_guardian_death_impact
frame 208 sound_global monster_demon_mancubus_pain
frame 234 sound_global monster_demon_mancubus_pain
frame 283 sound_global monster_demon_mancubus_sight
frame 307 sound_body monster_demon_mancubus_step
frame 317 sound_body monster_demon_mancubus_step
frame 327 sound_body monster_demon_mancubus_step
frame 338 sound_body monster_demon_mancubus_step
frame 344 sound_body monster_demon_mancubus_step
frame 351 sound_body monster_demon_mancubus_step
frame 356 sound_body monster_demon_mancubus_step
frame 362 sound_body monster_demon_mancubus_step
}
}
entityDef recycling2_mancintro_manc {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idAnimated"
"model" "recycling2_mancintro_manc"
"anim" "mancintro"
"cinematic" "1"
}
model recycling2_mancintro_pipes {
mesh models/md5/cinematics/recycling2/mancintro_pipes.md5mesh
anim mancintro models/md5/cinematics/recycling2/mancintro_pipes.md5anim {
frame 208 sound_body recycling_revintro_clang3
frame 234 sound_body recycling_revintro_clang2
frame 283 sound_body recycling_revintro_clang1
frame 284 sound_body2 recycling_revintro_clang3
frame 208 trigger manc_steam1
frame 208 trigger manc_steam2
frame 208 trigger manc_steam3
frame 208 trigger manc_steam4
}
}
entityDef recycling2_mancintro_pipes {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idAnimated"
"model" "recycling2_mancintro_pipes"
"anim" "mancintro"
"cinematic" "1"
}
//Triple Imps
export fred {
options -prefix IMP1_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp1
options -prefix IMP4_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp2
options -prefix IMP3_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp3
}
model recycling2_imp1_cin {
mesh models/md5/monsters/imp/imp.md5mesh
anim crawl models/md5/cinematics/recycling/imp1.md5anim
}
entityDef recycling2_imp1_cin {
"inherit" "cin_base"
"model" "recycling2_imp1_cin"
"anim" "crawl"
}
model recycling2_imp2_cin {
mesh models/md5/monsters/imp/imp.md5mesh
anim crawl models/md5/cinematics/recycling/imp2.md5anim {
frame 3 sound_body monster_demon_imp_footstep
frame 12 sound_body monster_demon_imp_footstep
frame 16 sound_body2 monster_demon_imp_footstep
frame 20 sound_body monster_demon_imp_footstep
frame 20 sound_body2 monster_demon_imp_footstep
frame 25 sound_body monster_demon_imp_footstep
frame 30 sound_voice monster_demon_imp_chatter
frame 48 sound_body monster_demon_imp_footstep
frame 50 sound_body2 monster_demon_imp_footstep
frame 48 sound_body monster_demon_imp_footstep
frame 53 sound_body2 monster_demon_imp_footstep
frame 55 sound_body monster_demon_imp_footstep
frame 59 sound_body2 monster_demon_imp_footstep
frame 48 sound_body monster_demon_imp_footstep
frame 72 sound_body2 monster_demon_imp_footstep
frame 75 sound_body monster_demon_imp_footstep
frame 83 sound_body2 monster_demon_imp_footstep
frame 94 sound_body monster_demon_imp_footstep
frame 100 sound_body2 monster_demon_imp_footstep
frame 105 sound_body monster_demon_imp_footstep
}
}
entityDef recycling2_imp2_cin {
"inherit" "cin_base"
"model" "recycling2_imp2_cin"
"anim" "crawl"
}
model recycling2_imp3_cin {
mesh models/md5/monsters/imp/imp.md5mesh
anim crawl models/md5/cinematics/recycling/imp3.md5anim
}
entityDef recycling2_imp3_cin {
"inherit" "cin_base"
"model" "recycling2_imp3_cin"
"anim" "crawl"
}
model recycling2_video_bethead {
inherit head_betruger
anim video_a models/md5/heads/betruger/recycling2/betvideo1.md5anim
anim video_b models/md5/heads/betruger/recycling2/betvideo2.md5anim
}
model recycling2_video_betruger {
mesh models/md5/chars/labcoat.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol)
anim idle models/md5/chars/betruger/recycling/betruger_vid1.md5anim
anim stand models/md5/chars/betruger/recycling/betruger_vid1.md5anim
anim video_a models/md5/chars/betruger/recycling/betruger_vid1.md5anim {
// frame 1 aviGame betvid1
frame 1 event disableEyeFocus
frame 1 sound_voice recycling_video_betruger1
// frame 1120 aviGame
}
anim video_b models/md5/chars/betruger/recycling/betruger_vid2.md5anim {
// frame 1 aviGame betvid2
frame 1 event disableEyeFocus
frame 1 sound_voice recycling_video_betruger2
// frame 915 aviGame
}
}
entityDef recycling2_video_betruger {
"inherit" "character_default"
"size" "1 1 1"
"model" "recycling2_video_betruger"
"anim" "video"
"sound_bone" "Chest"
"def_head" "recycling2_video_bethead"
"head_joint" "Shoulders"
// "bone_focus" "headcontrol"
// "bone_orientation" "Body"
// "bone_leftEye" "Leyeaim"
// "bone_rightEye" "Reyeaim"
"copy_joint neckcontrol" "neckcontrol"
"copy_joint headcontrol" "headcontrol"
"copy_joint_world eyecontrol" "eyecontrol"
}
entityDef recycling2_video_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"anim betruger_cam_a" "models/md5/cinematics/recycling/betruger_vid_camera.md5camera"
"anim betruger_cam_b" "models/md5/cinematics/recycling/betruger_vid_camera2.md5camera"
}