mirror of
https://github.com/jmarshall23/DoomRTX.git
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247 lines
8.3 KiB
Modula-2
247 lines
8.3 KiB
Modula-2
//CINEMATICS
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export fred {
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camera maps/fred/recycling/betruger_video1.mb -dest models/md5/cinematics/recycling/betruger_vid_camera
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camera maps/fred/recycling/betruger_video2.mb -dest models/md5/cinematics/recycling/betruger_vid_camera2
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}
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export james {
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camera maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_cam
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addoptions -prefix PIPE_ -keep steam1 steam2 steam3 steam4
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mesh maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes
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anim maps/james/recycling2.mb -dest models/md5/cinematics/recycling2/mancintro_pipes
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}
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entityDef recycling2_mancintro_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"cinematic" "1"
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"spawnclass" "idCameraAnim"
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"anim" "mancintro"
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"anim mancintro" "models/md5/cinematics/recycling2/mancintro_cam.md5camera"
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}
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model recycling2_mancintro_player {
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skin skins/player/noweapon.skin
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mesh models/md5/characters/player/mocap/player.md5mesh
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anim mancintro models/md5/cinematics/recycling2/mancintro_player.md5anim
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}
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entityDef recycling2_mancintro_player {
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"inherit" "cin_base"
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"model" "recycling2_mancintro_player"
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"anim" "mancintro"
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"cinematic" "1"
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}
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model recycling2_mancintro_manc {
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mesh models/md5/monsters/mancubus/james/mancubus.md5mesh
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anim mancintro models/md5/cinematics/recycling2/mancintro_manc.md5anim {
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frame 3 sound_global monster_demon_mancubus_sight
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frame 25 sound_body monster_demon_mancubus_step
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frame 75 sound_body monster_demon_mancubus_step
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frame 100 sound_body monster_demon_mancubus_step
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frame 100 sound_global monster_demon_mancubus_chatter
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frame 125 sound_body monster_demon_mancubus_step
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frame 150 sound_body monster_demon_mancubus_step
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frame 175 sound_body monster_demon_mancubus_step
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frame 185 sound_body monster_demon_mancubus_step
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frame 200 sound_body monster_demon_mancubus_step
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frame 201 sound_body monster_demon_guardian_death_impact
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frame 208 sound_global monster_demon_mancubus_pain
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frame 234 sound_global monster_demon_mancubus_pain
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frame 283 sound_global monster_demon_mancubus_sight
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frame 307 sound_body monster_demon_mancubus_step
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frame 317 sound_body monster_demon_mancubus_step
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frame 327 sound_body monster_demon_mancubus_step
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frame 338 sound_body monster_demon_mancubus_step
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frame 344 sound_body monster_demon_mancubus_step
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frame 351 sound_body monster_demon_mancubus_step
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frame 356 sound_body monster_demon_mancubus_step
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frame 362 sound_body monster_demon_mancubus_step
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}
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}
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entityDef recycling2_mancintro_manc {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "recycling2_mancintro_manc"
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"anim" "mancintro"
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"cinematic" "1"
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}
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model recycling2_mancintro_pipes {
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mesh models/md5/cinematics/recycling2/mancintro_pipes.md5mesh
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anim mancintro models/md5/cinematics/recycling2/mancintro_pipes.md5anim {
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frame 208 sound_body recycling_revintro_clang3
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frame 234 sound_body recycling_revintro_clang2
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frame 283 sound_body recycling_revintro_clang1
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frame 284 sound_body2 recycling_revintro_clang3
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frame 208 trigger manc_steam1
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frame 208 trigger manc_steam2
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frame 208 trigger manc_steam3
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frame 208 trigger manc_steam4
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}
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}
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entityDef recycling2_mancintro_pipes {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idAnimated"
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"model" "recycling2_mancintro_pipes"
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"anim" "mancintro"
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"cinematic" "1"
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}
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//Triple Imps
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export fred {
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options -prefix IMP1_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
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anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp1
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options -prefix IMP4_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
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anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp2
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options -prefix IMP3_ -keep Lknee Rknee Lelbow Relbow camera Body -keep Rmissile Lmissile -parent Rmissile Rhand -parent Lmissile Lhand -parent Rwing Chest -parent Lwing Chest -parent Hips Body -parent Waist Body -parent camera Head
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anim maps/fred/recycling/recycling.mb -dest models/md5/cinematics/recycling/imp3
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}
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model recycling2_imp1_cin {
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mesh models/md5/monsters/imp/imp.md5mesh
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anim crawl models/md5/cinematics/recycling/imp1.md5anim
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}
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entityDef recycling2_imp1_cin {
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"inherit" "cin_base"
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"model" "recycling2_imp1_cin"
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"anim" "crawl"
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}
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model recycling2_imp2_cin {
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mesh models/md5/monsters/imp/imp.md5mesh
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anim crawl models/md5/cinematics/recycling/imp2.md5anim {
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frame 3 sound_body monster_demon_imp_footstep
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frame 12 sound_body monster_demon_imp_footstep
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frame 16 sound_body2 monster_demon_imp_footstep
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frame 20 sound_body monster_demon_imp_footstep
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frame 20 sound_body2 monster_demon_imp_footstep
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frame 25 sound_body monster_demon_imp_footstep
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frame 30 sound_voice monster_demon_imp_chatter
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frame 48 sound_body monster_demon_imp_footstep
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frame 50 sound_body2 monster_demon_imp_footstep
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frame 48 sound_body monster_demon_imp_footstep
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frame 53 sound_body2 monster_demon_imp_footstep
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frame 55 sound_body monster_demon_imp_footstep
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frame 59 sound_body2 monster_demon_imp_footstep
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frame 48 sound_body monster_demon_imp_footstep
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frame 72 sound_body2 monster_demon_imp_footstep
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frame 75 sound_body monster_demon_imp_footstep
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frame 83 sound_body2 monster_demon_imp_footstep
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frame 94 sound_body monster_demon_imp_footstep
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frame 100 sound_body2 monster_demon_imp_footstep
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frame 105 sound_body monster_demon_imp_footstep
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}
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}
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entityDef recycling2_imp2_cin {
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"inherit" "cin_base"
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"model" "recycling2_imp2_cin"
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"anim" "crawl"
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}
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model recycling2_imp3_cin {
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mesh models/md5/monsters/imp/imp.md5mesh
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anim crawl models/md5/cinematics/recycling/imp3.md5anim
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}
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entityDef recycling2_imp3_cin {
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"inherit" "cin_base"
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"model" "recycling2_imp3_cin"
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"anim" "crawl"
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}
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model recycling2_video_bethead {
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inherit head_betruger
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anim video_a models/md5/heads/betruger/recycling2/betvideo1.md5anim
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anim video_b models/md5/heads/betruger/recycling2/betvideo2.md5anim
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}
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model recycling2_video_betruger {
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mesh models/md5/chars/labcoat.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol)
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anim idle models/md5/chars/betruger/recycling/betruger_vid1.md5anim
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anim stand models/md5/chars/betruger/recycling/betruger_vid1.md5anim
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anim video_a models/md5/chars/betruger/recycling/betruger_vid1.md5anim {
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// frame 1 aviGame betvid1
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frame 1 event disableEyeFocus
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frame 1 sound_voice recycling_video_betruger1
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// frame 1120 aviGame
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}
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anim video_b models/md5/chars/betruger/recycling/betruger_vid2.md5anim {
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// frame 1 aviGame betvid2
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frame 1 event disableEyeFocus
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frame 1 sound_voice recycling_video_betruger2
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// frame 915 aviGame
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}
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}
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entityDef recycling2_video_betruger {
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"inherit" "character_default"
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"size" "1 1 1"
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"model" "recycling2_video_betruger"
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"anim" "video"
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"sound_bone" "Chest"
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"def_head" "recycling2_video_bethead"
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"head_joint" "Shoulders"
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// "bone_focus" "headcontrol"
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// "bone_orientation" "Body"
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// "bone_leftEye" "Leyeaim"
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// "bone_rightEye" "Reyeaim"
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"copy_joint neckcontrol" "neckcontrol"
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"copy_joint headcontrol" "headcontrol"
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"copy_joint_world eyecontrol" "eyecontrol"
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}
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entityDef recycling2_video_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim betruger_cam_a" "models/md5/cinematics/recycling/betruger_vid_camera.md5camera"
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"anim betruger_cam_b" "models/md5/cinematics/recycling/betruger_vid_camera2.md5camera"
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}
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