mirror of
https://github.com/jmarshall23/DoomRTX.git
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276 lines
7.1 KiB
Modula-2
276 lines
7.1 KiB
Modula-2
//SWAYING HOSES FOR TANK...
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export fred {
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camera maps/patd/delta2b_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq_camera
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camera maps/patd/delta2b_roq2_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq2_camera
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camera maps/patd/delta2b_roq3_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq3_camera
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}
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entityDef delta2b_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim delta2b_cam" "models/md5/cinematics/delta2b/delta2b_roq_camera.md5camera "
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}
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entityDef delta2b_roq2_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim delta2b_roq2_cam" "models/md5/cinematics/delta2b/delta2b_roq2_camera.md5camera "
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}
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entityDef delta2b_roq3_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"cinematic" "1"
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"anim delta2b_roq3_cam" "models/md5/cinematics/delta2b/delta2b_roq3_camera.md5camera "
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}
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export fred {
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options -prefix WIRE_
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mesh maps/fred/delta2b/waterwires.mb -range 1 1 -dest models/md5/cinematics/delta2b/waterwires
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anim maps/fred/delta2b/waterwires.mb -xyzprecision .01 -dest models/md5/cinematics/delta2b/waterwires
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}
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model delta2b_waterwires {
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mesh models/md5/cinematics/delta2b/waterwires.md5mesh
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anim sway models/md5/cinematics/delta2b/waterwires.md5anim
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}
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entityDef delta2b_waterwires {
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"inherit" "cin_base"
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"model" "delta2b_waterwires"
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"anim" "sway"
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}
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//IMP TANK
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export fred {
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options -prefix IMPWIRE_
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mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires
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anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires
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anim maps/fred/delta2b/monster_tanks_twitch.mb -range 23 97 -dest models/md5/cinematics/delta2b/imptwitch
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}
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model delta2b_tankimpwires {
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mesh models/md5/cinematics/delta2b/impwires.md5mesh
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anim sway models/md5/cinematics/delta2b/impwires.md5anim
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anim twitch models/md5/cinematics/delta2b/imptwitch.md5anim
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}
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entityDef delta2b_tankimpwires {
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"inherit" "cin_base"
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"model" "delta2b_tankimpwires"
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"anim" "sway"
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"auto_advance" "1"
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"loop_last_anim" "1"
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"num_anims" "2"
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"anim1" "twitch"
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"anim2" "sway"
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}
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model delta2b_tankimp {
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mesh models/md5/monsters/imp/imp.md5mesh
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anim sway models/md5/monsters/imp/imptankidle.md5anim
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anim twitch models/md5/monsters/imp/imptanktwitch.md5anim
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}
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entityDef delta2b_tankimp {
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"inherit" "cin_base"
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"anim" "sway"
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"model" "delta2b_tankimp"
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"auto_advance" "1"
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"loop_last_anim" "1"
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"num_anims" "2"
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"anim1" "twitch"
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"anim2" "sway"
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}
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//Revenant Tank
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export fred {
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options -prefix REV_ -parent Loneck Shldrs -keep Rmissile Lmissile -parent Rmissile Rgun -parent Lmissile Lgun
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anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revenant
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addoptions -align ALL
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mesh models/monsters/revenant/Fred/animation/idle1.ma -dest models/md5/cinematics/delta2b/revenant
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}
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//REVENANT TANK
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export fred {
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options -prefix REVWIRE_
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mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires
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anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires
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}
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model delta2b_tankrevwires {
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mesh models/md5/cinematics/delta2b/revwires.md5mesh
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anim sway models/md5/cinematics/delta2b/revwires.md5anim
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}
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entityDef delta2b_tankrevwires {
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"inherit" "cin_base"
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"anim" "sway"
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"model" "delta2b_tankrevwires"
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}
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model delta2b_tankrev {
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skin skins/models/monsters/revnoeyes.skin
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mesh models/md5/cinematics/delta2b/revenant.md5mesh
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anim sway models/md5/cinematics/delta2b/revenant.md5anim
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}
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entityDef delta2b_tankrev {
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"inherit" "cin_base"
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"anim" "sway"
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"model" "delta2b_tankrev"
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}
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model delta2b_keycardzombie {
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inherit model_monster_zombie
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mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
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skin skins/monsters/zombies/labcoat.skin
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
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anim keycardidle models/md5/monsters/zombies/keycardgetupidle.md5anim
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anim keycardgetup models/md5/monsters/zombies/keycardgetup.md5anim {
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ai_no_turn
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}
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}
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entityDef delta2b_keycardzombie {
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"inherit" "monster_zombie_base"
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"skin" "skins/monsters/zombies/labcoat.skin"
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"model" "delta2b_keycardzombie"
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"def_head" "head_stump"
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"head_joint" "Shoulders"
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}
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model delta2b_hazmat {
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mesh models/md5/chars/hazmat.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER chair)
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anim stand models/md5/chars/hazmat_d2b/hazmat_idle.md5anim
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anim af_pose models/md5/chars/af_pose.md5anim
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anim ik_pose models/md5/chars/af_pose.md5anim
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anim cower models/md5/chars/cower4.md5anim
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anim talk_trigger models/md5/chars/hazmat_d2b/trigger.md5anim {
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frame 1 sound_voice snd_talk_trigger
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}
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anim talk_primary models/md5/chars/hazmat_d2b/primary.md5anim {
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frame 1 sound_voice snd_talk_primary
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}
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anim talk_secondary1 models/md5/chars/hazmat_d2b/secondary1.md5anim {
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frame 1 sound_voice snd_talk_secondary1
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}
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anim talk_secondary2 models/md5/chars/hazmat_d2b/secondary2.md5anim {
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frame 1 sound_voice snd_talk_secondary2
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}
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}
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entityDef delta2b_hazmat {
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"inherit" "npc_base"
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"model" "delta2b_hazmat"
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"ragdoll" "char_hazmat"
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"head_joint" "Shoulders"
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"copy_joint_world eyecontrol" ""
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"talk_no_turn" "1"
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"talktime" "0"
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"turn_rate" "0"
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"ik_numLegs" "0"
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"ik_footSize" "0"
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"look_joint Waist" ".1 .1 0"
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"look_joint Chest" ".1 .2 0"
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"look_joint Shoulders" ".2 .2 0"
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"look_joint headcontrol" ".4 .4 0"
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"look_joint Ruparm" "0 0 0"
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"look_joint Luparm" "0 0 0"
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"head_focus_rate" "0.1"
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"talk0_blendin" "8"
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"talk0_blendout" "8"
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"talk1_blendin" "8"
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"talk1_blendout" "8"
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"talk2_blendin" "8"
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"talk2_blendout" "8"
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"eye_turn_min" "-20 -30 0"
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"eye_turn_max" "20 30 0"
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"snd_talk_trigger" "delta2b_hazmat_trigger"
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"snd_talk_primary" "delta2b_hazmat_primary"
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"snd_talk_secondary1" "delta2b_hazmat_secondary1"
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"snd_talk_secondary2" "delta2b_hazmat_secondary2"
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}
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entityDef delta2b_imp {
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"inherit" "monster_demon_imp"
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"model" "delta2b_imp"
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"anim" "cabinet_leap"
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}
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model delta2b_imp {
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inherit monster_demon_imp
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anim cabinet_leap models/md5/monsters/imp/cabinet_leap.md5anim {
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ai_no_turn
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frame 1 disableGravity
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frame 1 disableWalkIK
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frame 1 sound_voice snd_sight8
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frame 4 sound_body snd_footstep
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frame 15 sound_body snd_footstep
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frame 16 attack_begin melee_impLeapAttack
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frame 28 attack_end
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frame 18 trigger impush
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frame 27 enableGravity
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frame 27 enableWalkIK
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frame 30 sound_body snd_footstep
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frame 32 sound_body snd_footstep
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frame 38 sound_body snd_footstep
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}
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} |