Files
2026-05-23 14:19:48 -07:00

276 lines
7.1 KiB
Modula-2

//SWAYING HOSES FOR TANK...
export fred {
camera maps/patd/delta2b_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq_camera
camera maps/patd/delta2b_roq2_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq2_camera
camera maps/patd/delta2b_roq3_cam.mb -dest models/md5/cinematics/delta2b/delta2b_roq3_camera
}
entityDef delta2b_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim delta2b_cam" "models/md5/cinematics/delta2b/delta2b_roq_camera.md5camera "
}
entityDef delta2b_roq2_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim delta2b_roq2_cam" "models/md5/cinematics/delta2b/delta2b_roq2_camera.md5camera "
}
entityDef delta2b_roq3_cam {
"editor_color" "1 .5 0"
"editor_mins" "-16 -16 0"
"editor_maxs" "16 16 64"
"spawnclass" "idCameraAnim"
"cinematic" "1"
"anim delta2b_roq3_cam" "models/md5/cinematics/delta2b/delta2b_roq3_camera.md5camera "
}
export fred {
options -prefix WIRE_
mesh maps/fred/delta2b/waterwires.mb -range 1 1 -dest models/md5/cinematics/delta2b/waterwires
anim maps/fred/delta2b/waterwires.mb -xyzprecision .01 -dest models/md5/cinematics/delta2b/waterwires
}
model delta2b_waterwires {
mesh models/md5/cinematics/delta2b/waterwires.md5mesh
anim sway models/md5/cinematics/delta2b/waterwires.md5anim
}
entityDef delta2b_waterwires {
"inherit" "cin_base"
"model" "delta2b_waterwires"
"anim" "sway"
}
//IMP TANK
export fred {
options -prefix IMPWIRE_
mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires
anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/impwires
anim maps/fred/delta2b/monster_tanks_twitch.mb -range 23 97 -dest models/md5/cinematics/delta2b/imptwitch
}
model delta2b_tankimpwires {
mesh models/md5/cinematics/delta2b/impwires.md5mesh
anim sway models/md5/cinematics/delta2b/impwires.md5anim
anim twitch models/md5/cinematics/delta2b/imptwitch.md5anim
}
entityDef delta2b_tankimpwires {
"inherit" "cin_base"
"model" "delta2b_tankimpwires"
"anim" "sway"
"auto_advance" "1"
"loop_last_anim" "1"
"num_anims" "2"
"anim1" "twitch"
"anim2" "sway"
}
model delta2b_tankimp {
mesh models/md5/monsters/imp/imp.md5mesh
anim sway models/md5/monsters/imp/imptankidle.md5anim
anim twitch models/md5/monsters/imp/imptanktwitch.md5anim
}
entityDef delta2b_tankimp {
"inherit" "cin_base"
"anim" "sway"
"model" "delta2b_tankimp"
"auto_advance" "1"
"loop_last_anim" "1"
"num_anims" "2"
"anim1" "twitch"
"anim2" "sway"
}
//Revenant Tank
export fred {
options -prefix REV_ -parent Loneck Shldrs -keep Rmissile Lmissile -parent Rmissile Rgun -parent Lmissile Lgun
anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revenant
addoptions -align ALL
mesh models/monsters/revenant/Fred/animation/idle1.ma -dest models/md5/cinematics/delta2b/revenant
}
//REVENANT TANK
export fred {
options -prefix REVWIRE_
mesh maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires
anim maps/fred/delta2b/monster_tanks.mb -dest models/md5/cinematics/delta2b/revwires
}
model delta2b_tankrevwires {
mesh models/md5/cinematics/delta2b/revwires.md5mesh
anim sway models/md5/cinematics/delta2b/revwires.md5anim
}
entityDef delta2b_tankrevwires {
"inherit" "cin_base"
"anim" "sway"
"model" "delta2b_tankrevwires"
}
model delta2b_tankrev {
skin skins/models/monsters/revnoeyes.skin
mesh models/md5/cinematics/delta2b/revenant.md5mesh
anim sway models/md5/cinematics/delta2b/revenant.md5anim
}
entityDef delta2b_tankrev {
"inherit" "cin_base"
"anim" "sway"
"model" "delta2b_tankrev"
}
model delta2b_keycardzombie {
inherit model_monster_zombie
mesh models/md5/monsters/zombies/labcoatzombie.md5mesh
skin skins/monsters/zombies/labcoat.skin
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER eyecontrol chair)
anim keycardidle models/md5/monsters/zombies/keycardgetupidle.md5anim
anim keycardgetup models/md5/monsters/zombies/keycardgetup.md5anim {
ai_no_turn
}
}
entityDef delta2b_keycardzombie {
"inherit" "monster_zombie_base"
"skin" "skins/monsters/zombies/labcoat.skin"
"model" "delta2b_keycardzombie"
"def_head" "head_stump"
"head_joint" "Shoulders"
}
model delta2b_hazmat {
mesh models/md5/chars/hazmat.md5mesh
channel torso ( *Waist )
channel legs ( origin Body Body2 *Hips -*Waist SPINNER chair)
anim stand models/md5/chars/hazmat_d2b/hazmat_idle.md5anim
anim af_pose models/md5/chars/af_pose.md5anim
anim ik_pose models/md5/chars/af_pose.md5anim
anim cower models/md5/chars/cower4.md5anim
anim talk_trigger models/md5/chars/hazmat_d2b/trigger.md5anim {
frame 1 sound_voice snd_talk_trigger
}
anim talk_primary models/md5/chars/hazmat_d2b/primary.md5anim {
frame 1 sound_voice snd_talk_primary
}
anim talk_secondary1 models/md5/chars/hazmat_d2b/secondary1.md5anim {
frame 1 sound_voice snd_talk_secondary1
}
anim talk_secondary2 models/md5/chars/hazmat_d2b/secondary2.md5anim {
frame 1 sound_voice snd_talk_secondary2
}
}
entityDef delta2b_hazmat {
"inherit" "npc_base"
"model" "delta2b_hazmat"
"ragdoll" "char_hazmat"
"head_joint" "Shoulders"
"copy_joint_world eyecontrol" ""
"talk_no_turn" "1"
"talktime" "0"
"turn_rate" "0"
"ik_numLegs" "0"
"ik_footSize" "0"
"look_joint Waist" ".1 .1 0"
"look_joint Chest" ".1 .2 0"
"look_joint Shoulders" ".2 .2 0"
"look_joint headcontrol" ".4 .4 0"
"look_joint Ruparm" "0 0 0"
"look_joint Luparm" "0 0 0"
"head_focus_rate" "0.1"
"talk0_blendin" "8"
"talk0_blendout" "8"
"talk1_blendin" "8"
"talk1_blendout" "8"
"talk2_blendin" "8"
"talk2_blendout" "8"
"eye_turn_min" "-20 -30 0"
"eye_turn_max" "20 30 0"
"snd_talk_trigger" "delta2b_hazmat_trigger"
"snd_talk_primary" "delta2b_hazmat_primary"
"snd_talk_secondary1" "delta2b_hazmat_secondary1"
"snd_talk_secondary2" "delta2b_hazmat_secondary2"
}
entityDef delta2b_imp {
"inherit" "monster_demon_imp"
"model" "delta2b_imp"
"anim" "cabinet_leap"
}
model delta2b_imp {
inherit monster_demon_imp
anim cabinet_leap models/md5/monsters/imp/cabinet_leap.md5anim {
ai_no_turn
frame 1 disableGravity
frame 1 disableWalkIK
frame 1 sound_voice snd_sight8
frame 4 sound_body snd_footstep
frame 15 sound_body snd_footstep
frame 16 attack_begin melee_impLeapAttack
frame 28 attack_end
frame 18 trigger impush
frame 27 enableGravity
frame 27 enableWalkIK
frame 30 sound_body snd_footstep
frame 32 sound_body snd_footstep
frame 38 sound_body snd_footstep
}
}