mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
446 lines
18 KiB
Modula-2
446 lines
18 KiB
Modula-2
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//CINEMATICS
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export fred {
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camera maps/fred/alphalabs1/magintro.mb -range 1 342 -dest models/md5/cinematics/alphalabs1/magintro_cam1
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camera maps/fred/alphalabs1/magintro.mb -range 343 432 -dest models/md5/cinematics/alphalabs1/magintro_cam2
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options -prefix PENT_
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mesh models/mapobjects/pentagram/cycles/idle1.mb -dest models/md5/cinematics/alphalabs1/pentmesh
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anim models/mapobjects/pentagram/cycles/idle1.mb -dest models/md5/cinematics/alphalabs1/pentanim_rot
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options -prefix HELLDOLL_
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mesh maps/fred/alphalabs1/magintro.mb -dest models/md5/cinematics/alphalabs1/helldoll
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anim maps/fred/alphalabs1/magintro.mb -dest models/md5/cinematics/alphalabs1/helldoll
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anim maps/fred/alphalabs1/magintro_idle.mb -range 1 80 -dest models/md5/cinematics/alphalabs1/helldoll_idle
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options -prefix PLAYER_ -keep SPINNER camWaist camHead modelviewconnector camera PISTOL_ATTACHER SHOTGUN_ATTACHER MGATTACHER pgATTACHER NADE_ATTACHER CHAINSAW_ATTACHER RL_ATTACHER FL_ATTACHER BFG_ATTACHER CHAINGUN_ATTACHER Lfteye_Focus Rteye_Focus Neck -parent Waist SPINNER -parent SPINNER Waist2 -parent Neck Shldrs -parent camera camHead -parent Lfteye_Focus Head -parent Rteye_Focus Head -parent Waist2 Hips -parent PISTOL_ATTACHER Rhand -parent SHOTGUN_ATTACHER Rhand -parent MGATTACHER Rhand -parent pgATTACHER Rhand -parent NADE_ATTACHER Rhand -parent CHAINSAW_ATTACHER Rhand -parent RL_ATTACHER Lhand -parent FL_ATTACHER Rhand -parent BFG_ATTACHER Lhand -parent camWaist modelviewconnector -parent CHAINGUN_ATTACHER Rhand
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//addoptions -skipmesh pistolBarrel
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//addoptions -skipmesh pistolExtender
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//addoptions -skipmesh pistolTrigger
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//addoptions -skipmesh pistolBody
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//addoptions -skipmesh pistolClip1
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addoptions -skipmesh plasma_innerscopebot_mesh1
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addoptions -skipmesh plasma_outerscopebot_mesh1
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addoptions -skipmesh plasma_innerscopetop_mesh1
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addoptions -skipmesh plasma_outerscopebot_mesh1
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addoptions -skipmesh plasma_outerscopetop_mesh1
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addoptions -skipmesh plasma_innerflap1_mesh1
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addoptions -skipmesh plasma_outerflap1_mesh1
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addoptions -skipmesh plasma_bolt_mesh1
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addoptions -skipmesh plasma_screen_mesh1
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addoptions -skipmesh plasma_body_mesh1
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addoptions -skipmesh plasma_handle_mesh1
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addoptions -skipmesh plasma_outerflap2_mesh4
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addoptions -skipmesh plasma_innerflap2_mesh4
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addoptions -skipmesh plasma_uppermon_mesh4
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addoptions -skipmesh shotgun_body_mesh
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addoptions -skipmesh shotgun_handle_mesh
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addoptions -skipmesh shotgun_trigger_mesh
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addoptions -skipmesh shotgun_loflap_mesh
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addoptions -skipmesh shotgun_extender_mesh
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addoptions -skipmesh shotgun_upflap1_mesh
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addoptions -skipmesh shotgun_upflap2_mesh
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//addoptions -skipmesh mgdisplaymesh
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//addoptions -skipmesh mgextendermesh
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//addoptions -skipmesh mgbodymesh
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//addoptions -skipmesh mgclipmesh
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//addoptions -skipmesh mgtriggermesh
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addoptions -skipmesh nade_cap_mesh
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addoptions -skipmesh nade_body_mesh
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addoptions -skipmesh chainsawcordmesh
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addoptions -skipmesh chainsawstartermesh
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addoptions -skipmesh chainsawblademesh
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addoptions -skipmesh chainsawhandlemesh
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addoptions -skipmesh chainsawbodymesh
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addoptions -skipmesh rshell1
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addoptions -skipmesh rshell2
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addoptions -skipmesh rshell3
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addoptions -skipmesh rshell4
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addoptions -skipmesh reloader1
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addoptions -skipmesh handle
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addoptions -skipmesh aimer
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addoptions -skipmesh body
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addoptions -skipmesh flashlightmesh1
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addoptions -skipmesh flashlightflaremesh
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addoptions -skipmesh flashlightbeammesh
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addoptions -skipmesh flashlightflare2mesh
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addoptions -skipmesh bfgmesh
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addoptions -skipmesh w_pistolfire
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addoptions -skipmesh w_pistolflash
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addoptions -skipmesh w_pistolmesh
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//addoptions -skipmesh w_shotgun2barrelmesh
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//addoptions -skipmesh w_shotgun2mesh
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addoptions -skipmesh w_machinegun_mesh
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addoptions -skipmesh w_mgfx1
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addoptions -skipmesh w_mgfx2
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addoptions -skipmesh w_mgfx3
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addoptions -skipmesh w_mgfx4
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addoptions -skipmesh w_plasmagun_mesh
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addoptions -skipmesh w_plasmagunfx1
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addoptions -skipmesh w_plasmagunfx2
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addoptions -skipmesh w_chainsaw_mesh
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addoptions -skipmesh w_chainsaw_chain_mesh
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addoptions -skipmesh w_rocketlauncher_mesh
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addoptions -skipmesh chaingunfx1_model
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addoptions -skipmesh chaingunfx2_model
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addoptions -skipmesh chaingunnubmodel
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addoptions -skipmesh chaingunbodymodel
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addoptions -skipmesh chaingunbarrelmodel
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addoptions -skipmesh polySurface1
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addoptions -skipmesh polySurface2
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mesh models/characters/player/mocap/idle_stand.mb -dest models/md5/characters/player/mocap/wepplayer
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anim maps/fred/alphalabs1/magintro.mb -range 343 432 -dest models/md5/cinematics/alphalabs1/magintro_player
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anim maps/fred/delta4/hkintro.mb -range 1 251 -dest models/md5/cinematics/delta4/hkintro_player
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anim maps/fred/delta4/hkintro.mb -range 252 384 -dest models/md5/cinematics/delta4/hkintro_player_b -prefix PLAYER2_
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anim maps/fred/cyberdemon/cyberintro_shot1.mb -xyzprecision .01 -range 30 104 -dest models/md5/cinematics/hellhole/cyberintro_player1
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 105 220 -dest models/md5/cinematics/hellhole/cyberintro_player2
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anim maps/fred/cyberdemon/cyberintro_shot3.mb -xyzprecision .01 -range 221 252 -dest models/md5/cinematics/hellhole/cyberintro_player3
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 253 337 -dest models/md5/cinematics/hellhole/cyberintro_player4
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 338 492 -dest models/md5/cinematics/hellhole/cyberintro_player5
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anim maps/fred/cyberdemon/cyberintro_shot4.mb -xyzprecision .01 -range 493 542 -dest models/md5/cinematics/hellhole/cyberintro_player6
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 543 654 -dest models/md5/cinematics/hellhole/cyberintro_player7
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 655 732 -dest models/md5/cinematics/hellhole/cyberintro_player8
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anim maps/fred/cyberdemon/cyberintro.mb -xyzprecision .01 -range 733 765 -dest models/md5/cinematics/hellhole/cyberintro_player9
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anim maps/fred/alphalabs3/playershot1.mb -dest models/md5/cinematics/alphalabs3/vagintro_player1
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anim maps/fred/alphalabs3/vagaryintro2.mb -dest models/md5/cinematics/alphalabs3/vagintro_player2
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//anim maps/fred/cyberdemon/cyberdeath.mb -dest models/md5/cinematics/hellhole/cyberdeath_player
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anim maps/fred/cyberdemon/cyberdeath.mb -range 44 89 -dest models/md5/cinematics/hellhole/cyberdeath_player_a
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anim maps/fred/cyberdemon/cyberdeath.mb -range 90 199 -dest models/md5/cinematics/hellhole/cyberdeath_player_b
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anim maps/fred/cyberdemon/cyberdeath.mb -range 200 220 -dest models/md5/cinematics/hellhole/cyberdeath_player_c
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anim maps/fred/cyberdemon/cyberdeath.mb -range 221 275 -dest models/md5/cinematics/hellhole/cyberdeath_player_d
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anim maps/fred/cyberdemon/cyberdeath.mb -range 276 340 -dest models/md5/cinematics/hellhole/cyberdeath_player_e
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anim maps/fred/cyberdemon/cyberdeath.mb -range 341 372 -dest models/md5/cinematics/hellhole/cyberdeath_player_f
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anim maps/fred/cyberdemon/cyberdeath.mb -range 373 428 -dest models/md5/cinematics/hellhole/cyberdeath_player_g
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anim maps/fred/cyberdemon/cyberdeath.mb -range 429 548 -dest models/md5/cinematics/hellhole/cyberdeath_player_h
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anim maps/fred/cyberdemon/cyberdeath.mb -range 549 800 -dest models/md5/cinematics/hellhole/cyberdeath_player_i
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mesh maps/fred/delta4/hkintro.mb -range 1 1 -dest models/md5/characters/player/mocap/mgplayer
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anim maps/fred/delta4/hkintro2.mb -range 617 644 -dest models/md5/cinematics/delta4/hkintro_player2
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anim maps/fred/monorail/crash.mb -range 1 285 -dest models/md5/cinematics/monorail/crash_player
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anim models/monsters/guardian/cycles/guardian_intro.mb -dest models/md5/cinematics/hell1/guardianintro_teleport_player
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anim maps/fred/enpro/monitor.mb -range 1 200 -dest models/md5/cinematics/enpro/monitor_player
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anim maps/fred/enpro/monitor2.mb -range 1 32 -dest models/md5/cinematics/enpro/monitor_player2
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anim maps/fred/enpro/lostsoulintro.mb -range 1 219 -dest models/md5/cinematics/enpro/player_lostintro1
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anim maps/fred/enpro/lostsoulintro.mb -range 284 320 -dest models/md5/cinematics/enpro/player_lostintro2
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addoptions -align ALL
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anim models/characters/player/mocap/mgwalk2stop.mb -range 10 120 -dest models/md5/cinematics/monorail/walk2stopfull
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anim maps/fred/alphalabs1/playerwalk2stop.mb -range 63 138 -dest models/md5/characters/player/mocap/cinematics/magintrowalk2stop
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anim maps/fred/delta2a/ian_shot1.mb -range 1 671 -rotate -90 -dest models/md5/cinematics/delta2a/scientistplayer_a
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anim maps/fred/delta2a/ian_shot1.mb -range 672 756 -rotate -90 -dest models/md5/cinematics/delta2a/scientistplayer_b
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anim maps/fred/delta2a/malteleporterroom.mb -rotate 180 -dest models/md5/cinematics/delta2a/teleporterplayer
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}
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model alphalabs1_labcoat_bald_head {
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mesh models/md5/characters/npcs/heads/h3.md5mesh
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anim idle models/md5/characters/npcs/heads/h3idle.md5anim
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anim stand models/md5/characters/npcs/heads/h3idle.md5anim
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anim pda_idle_look models/md5/characters/npcs/heads/h3idle.md5anim
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anim talk_trigger models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger.md5anim {
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frame 1 sound_voice alphalabs1_labcoat_trigger
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}
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anim talk_two models/md5/heads/bald/alphalabs1/maint_hyrdocon_trigger2.md5anim {
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frame 1 sound_voice alphalabs1_labcoat_trigger2
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}
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anim talk_primary models/md5/heads/bald/alphalabs1/maint_hyrdocon_primary.md5anim {
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frame 1 sound_voice alphalabs1_labcoat_primary
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}
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anim talk_secondary1 models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary.md5anim {
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frame 1 sound_voice alphalabs1_labcoat_secondary
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}
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anim talk_secondary2 models/md5/heads/bald/alphalabs1/maint_hyrdocon_secondary2.md5anim {
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frame 1 sound_voice alphalabs1_labcoat_secondary2
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}
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}
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model alphalabs1_labcoat_bald {
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inherit npc_base
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mesh models/md5/chars/labcoat.md5mesh
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channel torso ( *Waist )
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channel legs ( origin Body Body2 *Hips -*Waist SPINNER chair eyecontrol)
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anim cower models/md5/chars/alphalabs1/cower4_hydrocon.md5anim
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anim idle models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim stand models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim talk_trigger models/md5/chars/alphalabs1/startle.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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frame 30 event enableEyeFocus
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frame 30 call headlook_on
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frame 340 event disableEyeFocus
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frame 340 call headlook_off
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}
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anim talk_two models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim pda_idle_look models/md5/chars/alphalabs1/pda_idle_look_hydrocon.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim talk_primary models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim talk_secondary1 models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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anim talk_secondary2 models/md5/chars/alphalabs1/pda_idle_look_hydrocon_talk.md5anim {
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frame 1 event disableEyeFocus
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frame 1 call headlook_off
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}
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}
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entityDef alphalabs1_labcoat_bald {
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"inherit" "npc_base"
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"model" "alphalabs1_labcoat_bald"
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"def_head" "alphalabs1_labcoat_bald_head"
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"snd_talk_trigger" "alphalabs1_labcoat_trigger"
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"snd_talk_two" "alphalabs1_labcoat_trigger2"
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"snd_talk_primary" "alphalabs1_labcoat_primary"
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"snd_talk_secondary" "alphalabs1_labcoat_secondary"
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"snd_talk_secondary2" "alphalabs1_labcoat_secondary2"
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"head_joint" "Shoulders"
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"talk_no_turn" "1"
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"turn_rate" "0"
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"talktime" "1"
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"talk0_blendin" "8"
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"talk0_blendout" "8"
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"talk1_blendin" "8"
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"talk1_blendout" "8"
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"talk2_blendin" "8"
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"talk2_blendout" "8"
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"team" "0"
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"rank" "0"
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"bone_focus" "headcontrol"
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"bone_orientation" "Body"
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"bone_leftEye" "Leyeaim"
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"bone_rightEye" "Reyeaim"
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"look_min" "-90 -125 0"
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"look_max" "25 125 0"
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"look_joint Waist" "0.1333 0.1333 0"
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"look_joint Chest" "0.1333 0.1333 0"
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"look_joint Shoulders" "0.1333 0.1333 0"
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"look_joint headcontrol" "0.6 0.6 0"
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"look_joint Ruparm" "-0.4 0 0"
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"look_joint Luparm" "-0.4 0 0"
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"copy_joint_world eyecontrol" ""
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"eye_turn_min" "-20 -30 0"
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"eye_turn_max" "20 30 0"
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"eye_verticle_offset" "5"
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"eye_horizontal_offset" "-8"
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"eye_focus_rate" "0.5"
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"head_focus_rate" "0.1"
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"def_attach" "pda_alphalabs1_labcoat_bald"
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"def_dropDeathItem" "pda_alphalabs1_labcoat_bald"
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"dropDeathItemJoint" "RHANDCONNECTOR"
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"dropDeathItemRotation" "-90 0 0"
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}
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// pentagram
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model alphalabs1_pentagramdood {
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mesh models/md5/cinematics/alphalabs1/pentmesh.md5mesh
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anim pentagram models/md5/cinematics/alphalabs1/pentanim_rot.md5anim
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}
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entityDef alphalabs1_pentagramdood {
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"inherit" "cin_base"
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"model" "alphalabs1_pentagramdood"
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"anim" "pentagram"
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}
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// maggot intro
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model alphalabs1_helldoll {
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mesh models/md5/cinematics/alphalabs1/helldoll.md5mesh
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anim idle models/md5/cinematics/alphalabs1/helldoll_idle.md5anim
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anim helldoll models/md5/cinematics/alphalabs1/helldoll.md5anim {
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frame 60 sound_voice snd_gasp
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frame 180 sound_voice snd_scream
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}
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}
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entityDef alphalabs1_helldoll {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"sound_bone" "Jaw"
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"inherit" "cin_base"
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"model" "alphalabs1_helldoll"
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"anim" "helldoll"
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"snd_gasp" "alphalabs1_magintro_gasp"
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"snd_scream" "alphalabs1_magintro_scream"
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}
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model alphalabs1_player {
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mesh models/md5/characters/player/mocap/wepplayer.md5mesh
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skin skins/player/shotgun.skin
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anim magintro models/md5/cinematics/alphalabs1/magintro_player.md5anim
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anim walk2stop models/md5/characters/player/mocap/cinematics/magintrowalk2stop.md5anim
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}
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entityDef alphalabs1_player {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"editor_copy2" "anim"
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"spawnclass" "idAnimated"
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"model" "alphalabs1_player"
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"anim" "magintro"
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}
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entityDef alphalabs1_cam {
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"editor_color" "1 .5 0"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 64"
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"spawnclass" "idCameraAnim"
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"anim magintro_a" "models/md5/cinematics/alphalabs1/magintro_cam1.md5camera"
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"anim magintro_b" "models/md5/cinematics/alphalabs1/magintro_cam2.md5camera"
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}
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model alphalabs1_imp {
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mesh models/md5/monsters/imp/imp.md5mesh
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anim scare models/md5/cinematics/alphalabs1/impscare.md5anim {
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frame 6 sound_body monster_demon_imp_footstep
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frame 9 sound_weapon monster_demon_imp_footstep
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frame 10 sound_voice monster_demon_imp_sight_scare
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frame 16 sound_body monster_demon_imp_footstep
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frame 52 sound_weapon monster_demon_imp_footstep
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frame 64 sound_body monster_demon_imp_footstep
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}
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}
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entityDef alphalabs1_imp {
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"editor_color" "1 .5 .3"
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"editor_mins" "-16 -16 0"
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"editor_maxs" "16 16 32"
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"sound_bone" "Jaw"
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"inherit" "cin_base"
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"model" "alphalabs1_imp"
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"anim" "scare"
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}
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model alphalabs1_maggot1 {
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mesh models/md5/monsters/maggot3/maggot3.md5mesh
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anim helldoll models/md5/cinematics/alphalabs1/maggot1.md5anim {
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frame 349 sound_body monster_demon_maggot_footstep
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frame 354 sound_body monster_demon_maggot_footstep
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frame 360 sound_body monster_demon_maggot_footstep
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frame 360 sound_global monster_demon_maggot_sight
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frame 366 sound_body monster_demon_maggot_footstep
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frame 382 sound_body monster_demon_maggot_footstep
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frame 397 sound_body monster_demon_maggot_footstep
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frame 398 sound_body monster_demon_maggot_footstep
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frame 409 sound_body monster_demon_maggot_footstep
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frame 410 sound_body monster_demon_maggot_footstep
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frame 415 sound_body monster_demon_maggot_footstep
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frame 418 sound_body monster_demon_maggot_footstep
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}
|
|
}
|
|
|
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entityDef alphalabs1_maggot1 {
|
|
"editor_color" "1 .5 .3"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 32"
|
|
|
|
"inherit" "cin_base"
|
|
"model" "alphalabs1_maggot1"
|
|
"anim" "helldoll"
|
|
"sound_bone" "Shoulders"
|
|
|
|
"snd_sight" "monster_demon_maggot_sight"
|
|
"snd_sight2" "monster_demon_maggot_sight"
|
|
"snd_footstep" "monster_demon_maggot_footstep"
|
|
}
|
|
|
|
model alphalabs1_maggot2 {
|
|
mesh models/md5/monsters/maggot3/maggot3.md5mesh
|
|
anim helldoll models/md5/cinematics/alphalabs1/maggot2.md5anim {
|
|
frame 212 sound_body monster_demon_maggot_footstep
|
|
frame 218 sound_body monster_demon_maggot_footstep
|
|
frame 222 sound_global monster_demon_maggot_sight
|
|
frame 230 sound_body monster_demon_maggot_footstep
|
|
frame 236 sound_body monster_demon_maggot_footstep
|
|
frame 253 sound_body monster_demon_maggot_footstep
|
|
frame 284 sound_body monster_demon_maggot_footstep
|
|
}
|
|
}
|
|
|
|
entityDef alphalabs1_maggot2 {
|
|
"editor_color" "1 .5 .3"
|
|
"editor_mins" "-16 -16 0"
|
|
"editor_maxs" "16 16 32"
|
|
|
|
"inherit" "cin_base"
|
|
"model" "alphalabs1_maggot2"
|
|
"anim" "helldoll"
|
|
"sound_bone" "Shoulders"
|
|
|
|
"snd_sight" "monster_demon_maggot_sight"
|
|
"snd_sight2" "monster_demon_maggot_sight"
|
|
"snd_footstep" "monster_demon_maggot_footstep"
|
|
}
|
|
|
|
model alphalabs1_maggot3 {
|
|
inherit monster_demon_maggot
|
|
anim hydromag models/md5/cinematics/alphalabs1/hydromag.md5anim {
|
|
ai_no_turn
|
|
frame 1 disableGravity
|
|
frame 1 disableWalkIK
|
|
frame 49 enableGravity
|
|
frame 49 enableWalkIK
|
|
}
|
|
}
|
|
|
|
entityDef alphalabs1_maggot3 {
|
|
"inherit" "monster_demon_maggot"
|
|
"model" "alphalabs1_maggot3"
|
|
"anim" "hydromag"
|
|
"sound_bone" "Shoulders"
|
|
}
|