mirror of
https://github.com/jmarshall23/DoomRTX.git
synced 2026-08-12 08:11:10 +02:00
289 lines
22 KiB
Modula-2
289 lines
22 KiB
Modula-2
/***********************************************************************
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james human stuff
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***********************************************************************/
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/***********************************************************************
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-----------------HUMANS ------------------
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BODIES ----> (maintenence, labcoat, t-shirt marine, suit, skeleton, security)
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HEADS------> (young, old, asian, bald, black, swann, betruger, skull, sarge, security(goggles), security(helmet), player, zombie1)
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***********************************************************************/
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export james {
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options -prefix SUIT_ -keep Lknee Rknee Body Body2 Lhand1 Rhand headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
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addoptions -keepmesh labcoatnametagmesh
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addoptions -keepmesh jumpsuitnametagmesh
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addoptions -keepmesh labcoatmesh
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addoptions -keepmesh soldiermesh
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addoptions -keepmesh jumpsuitmesh
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addoptions -keepmesh suitmesh
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addoptions -keepmesh skeletonmesh
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addoptions -keepmesh securitybodymesh
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addoptions -keepmesh sec_rshldrmesh
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addoptions -keepmesh sec_lshldrmesh
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addoptions -keepmesh marinebodymesh
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addoptions -keepmesh tabletpcmesh
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addoptions -keepmesh tabletpcguimesh
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addoptions -keepmesh pdaguimodel
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addoptions -keepmesh pdamodel
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addoptions -keepmesh cola1_layer1
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addoptions -keepmesh foamcup_layer1
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addoptions -keepmesh secsheild_outerglass
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addoptions -keepmesh secsheild_innerglass
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addoptions -keepmesh secsheild_innermesh
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addoptions -keepmesh secsheild_outermesh
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addoptions -keepmesh w_shotgunmesh
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addoptions -keepmesh w_shotgunloadermesh
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addoptions -keepmesh w_machinegunmesh
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addoptions -keepmesh w_pistolmesh
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addoptions -keepmesh flashlightflaremodel
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addoptions -keepmesh flashlightbeammodel
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addoptions -keepmesh flashlightlensmodel
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addoptions -keepmesh monkeywrench
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addoptions -keepmesh flashlightmodel
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addoptions -keepmesh metalloungechairframemesh
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addoptions -keepmesh metalloungechairmesh
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addoptions -keepmesh metalkitchenchairmesh
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addoptions -keepmesh bigcushychairmesh
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addoptions -keepmesh softdeskchairmesh2
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addoptions -keepmesh softdeskchairmesh1
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addoptions -keepmesh metaldeskchairmesh
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addoptions -keepmesh dufflebagmesh
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//EXPORT CINEMATICS
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//EXPORT NPCS
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addoptions -align ALL
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//anim models/characters/male_npc/cycles/idles/startle.mb -rotate 90 -dest models/md5/characters/npcs/startle
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anim models/characters/male_npc/cycles/idles/stand.mb -dest models/md5/characters/npcs/stand
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anim models/characters/male_npc/cycles/idles/stand_lean.mb -dest models/md5/characters/npcs/stand_lean
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anim models/characters/male_npc/cycles/idles/stand.mb -rotate -90 -dest models/md5/characters/npcs/gui_stand
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anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work
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anim models/characters/male_npc/cycles/working/kneeling.mb -dest models/md5/characters/npcs/kneeling
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anim models/characters/male_npc/cycles/working/kneeling_talking.mb -dest models/md5/characters/npcs/kneeling_talking
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anim models/characters/male_npc/cycles/working/kneeling_talking2.mb -dest models/md5/characters/npcs/kneeling_talking2
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anim models/characters/male_npc/cycles/walks/walk_normal.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_normal
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//anim models/characters/male_npc/cycles/walks/walk_thankyou.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_thankyou
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anim models/characters/male_npc/cycles/working/doorgui.mb -dest models/md5/characters/npcs/doorgui
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//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist1.mb -dest models/md5/characters/npcs/fragchamber_scientist1
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//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist2.mb -dest models/md5/characters/npcs/fragchamber_scientist2
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//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist3.mb -dest models/md5/characters/npcs/fragchamber_scientist3
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//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist4.mb -dest models/md5/characters/npcs/fragchamber_scientist4
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//anim models/characters/male_npc/cycles/fragchamber_scientist/freaked_out.mb -dest models/md5/characters/npcs/freaked_out
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//anim models/characters/male_npc/cycles/fragchamber_scientist/thank_you.mb -dest models/md5/characters/npcs/thank_you
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anim models/characters/male_npc/cycles/fragchamber_scientist/hey_you.mb -dest models/md5/characters/npcs/hey_you
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anim models/characters/male_npc/cycles/fragchamber_scientist/wave_hand.mb -dest models/md5/characters/npcs/wave_hand
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//anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon
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//anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon_talk.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon_talk
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anim models/characters/male_npc/cycles/working/operate_computer.mb -dest models/md5/characters/npcs/operate_computer
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anim models/characters/male_npc/cycles/working/operate_computer_eric.mb -dest models/md5/characters/npcs/operate_computer_loop
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anim models/characters/male_npc/cycles/working/operate_computer_james.mb -dest models/md5/characters/npcs/operate_computer_loop2
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anim models/characters/male_npc/cycles/working/operate_computer_look.mb -dest models/md5/characters/npcs/operate_computer_look
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anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work
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anim models/characters/male_npc/cycles/working/walking_to_sit_002.mb -dest models/md5/characters/npcs/walking_to_sit_002
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anim models/characters/male_npc/cycles/walks/people_pain_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pain_walk1
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anim models/characters/male_npc/cycles/walks/people_pickup_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pickup_walk1
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anim models/characters/male_npc/cycles/walks/Z_dead_walks.mb -rotate 90 -dest models/md5/characters/npcs/zdead_walk1
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anim models/characters/male_npc/cycles/freaked_out/freaked_walk.mb -dest models/md5/characters/npcs/freaked_walk
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anim models/characters/male_npc/cycles/freaked_out/freaked_deadwalk.mb -dest models/md5/characters/npcs/freaked_deadwalk
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anim models/characters/male_npc/cycles/freaked_out/freaked_run.mb -dest models/md5/characters/npcs/freaked_run
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anim models/characters/male_npc/cycles/freaked_out/freaked_idle.mb -dest models/md5/characters/npcs/freaked_idle
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anim models/characters/male_npc/cycles/freaked_out/freaked_reaction.mb -dest models/md5/characters/npcs/freaked_reaction
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anim models/characters/male_npc/cycles/freaked_out/freaked_GUI.mb -dest models/md5/characters/npcs/freaked_GUI
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anim models/characters/male_npc/cycles/freaked_out/freaked_headache.mb -dest models/md5/characters/npcs/freaked_headache
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anim models/characters/male_npc/cycles/freaked_out/freaked_possessed.mb -dest models/md5/characters/npcs/freaked_possessed
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anim models/characters/male_npc/cycles/freaked_out/freaked_throwup.mb -dest models/md5/characters/npcs/freaked_throwup
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anim models/characters/male_npc/cycles/freaked_out/freaked_pound1.mb -dest models/md5/characters/npcs/freaked_pound1
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anim models/characters/male_npc/cycles/freaked_out/freaked_pound2.mb -dest models/md5/characters/npcs/freaked_pound2
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anim models/characters/male_npc/cycles/freaked_out/freaked_wrench.mb -dest models/md5/characters/npcs/freaked_wrench
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anim models/characters/male_npc/cycles/freaked_out/freaked_drinkfoamcup.mb -dest models/md5/characters/npcs/freaked_drinkfoamcup
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anim models/characters/male_npc/cycles/freaked_out/freaked_cower.mb -dest models/md5/characters/npcs/freaked_cower
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anim models/characters/male_npc/cycles/vo/hydrocon_dude_primary.mb -dest models/md5/characters/npcs/hydrocon_dude_primary
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anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary2.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary2
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anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary
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anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger2.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger2
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anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_stand.mb -dest models/md5/characters/npcs/marscity_marine1_stand
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk.mb -dest models/md5/characters/npcs/marscity_marine1_talk
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle1.mb -dest models/md5/characters/npcs/marscity_marine1_idle1
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle2.mb -dest models/md5/characters/npcs/marscity_marine1_idle2
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anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_stand.mb -dest models/md5/characters/npcs/marscity_marine2_stand
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk.mb -dest models/md5/characters/npcs/marscity_marine2_talk
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle1.mb -dest models/md5/characters/npcs/marscity_marine2_idle1
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle2.mb -dest models/md5/characters/npcs/marscity_marine2_idle2
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anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3
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// CONVERTED BY FRED
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// anim models/characters/male_npc/cycles/working/operate_computer_eric_thankyou.mb -dest models/md5/characters/npcs/operate_computer_eric_thankyou
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// anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk1.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk1
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// anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk2.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk2
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// anim models/characters/male_npc/cycles/working/look_in_hole_scratch_head.mb -dest models/md5/characters/npcs/look_in_hole_scratch_head
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// anim models/characters/male_npc/cycles/working/PDA_idle_look.mb -dest models/md5/characters/npcs/PDA_idle_look
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// anim models/characters/male_npc/cycles/working/gui_operate_daniel.mb -dest models/md5/characters/npcs/gui_operate_daniel
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// anim models/characters/male_npc/cycles/working/look_in_hole.mb -dest models/md5/characters/npcs/look_in_hole
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// anim models/characters/male_npc/cycles/working/gui_operate.mb -dest models/md5/characters/npcs/gui_operate_eric
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// anim models/characters/male_npc/cycles/working/gui_look.mb -dest models/md5/characters/npcs/gui_look
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// anim models/characters/male_npc/cycles/working/box_look.mb -dest models/md5/characters/npcs/box_look
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// anim models/characters/male_npc/cycles/idles/stand_point_forward.mb -dest models/md5/characters/npcs/stand_point_forward
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// anim models/characters/male_npc/cycles/idles/stand_point_forward_charles.mb -dest models/md5/characters/npcs/stand_point_forward_charles
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// anim models/characters/male_npc/cycles/talking/stand_talk.mb -dest models/md5/characters/npcs/stand_talk
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// anim models/characters/male_npc/cycles/working/gui_operate_iansecondary.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate_iansecondary
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// anim models/characters/male_npc/cycles/idles/cower4.mb -rotate -90 -dest models/md5/characters/npcs/cower4_ian
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// anim models/characters/male_npc/cycles/working/gui_operate.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate
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// anim models/characters/male_npc/cycles/working/gui_look_right.mb -rotate -90 -dest models/md5/characters/npcs/gui_look_right
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// anim models/characters/male_npc/cycles/idles/point_forward.mb -rotate -90 -dest models/md5/characters/npcs/point_forward
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// anim models/characters/male_npc/cycles/idles/startle_left.mb -rotate -90 -dest models/md5/characters/npcs/startle_left
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// anim models/characters/male_npc/cycles/working/operate_computer_james3.mb -dest models/md5/characters/npcs/operate_computer_loop3
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// anim models/characters/male_npc/cycles/idles/stand_sitting.mb -dest models/md5/characters/npcs/stand_sitting
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// anim models/characters/male_npc/cycles/idles/stand_sitting_PDAidle.mb -dest models/md5/characters/npcs/stand_sitting_idle
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// anim models/characters/male_npc/cycles/idles/mcu_thanku.mb -dest models/md5/characters/npcs/mcu_thanku
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// anim models/characters/male_npc/cycles/talking/PDA_talk_security_guard.mb -dest models/md5/characters/npcs/PDA_talk_security_guard
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// anim models/characters/male_npc/cycles/talking/PDA_talk.mb -dest models/md5/characters/npcs/PDA_talk
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// anim models/characters/male_npc/cycles/working/PDA_idle.mb -dest models/md5/characters/npcs/PDA_idle
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// anim models/characters/male_npc/cycles/working/operate_computer_sitting.mb -dest models/md5/characters/npcs/operate_computer_sitting
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// anim models/characters/male_npc/cycles/walks/walk_machinegun.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_machinegun
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// anim models/characters/male_npc/cycles/idles/drink_idle.mb -dest models/md5/characters/npcs/drink_idle // anim models/characters/male_npc/cycles/working/gui_operate_main_worker.mb -dest models/md5/characters/npcs/gui_operate_main_worker
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// anim models/characters/male_npc/cycles/talking/talk_primary_todd.mb -dest models/md5/characters/npcs/talk_primary_todd
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// anim models/characters/male_npc/cycles/talking/talk_secondary2_todd.mb -dest models/md5/characters/npcs/talk_secondary2_todd
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// anim models/characters/male_npc/cycles/working/operate_computer_talk.mb -dest models/md5/characters/npcs/operate_computer_talk
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// anim models/characters/male_npc/cycles/idles/stand_hands_at_waist.mb -dest models/md5/characters/npcs/stand_hands_at_waist
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// anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/characters/npcs/woundedmarine_af_pose
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// anim models/characters/male_npc/cycles/wounded/wounded_marine_trigger.mb -dest models/md5/characters/npcs/wounded_marine_trigger
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// anim models/characters/male_npc/cycles/wounded/wounded_marine_primary.mb -dest models/md5/characters/npcs/wounded_marine_primary
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// anim models/characters/male_npc/cycles/wounded/wounded_marine_secondary.mb -dest models/md5/characters/npcs/wounded_marine_secondary
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// anim models/characters/male_npc/cycles/wounded/wounded_marine_idle.mb -dest models/md5/characters/npcs/wounded_marine_idle
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}
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/****
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export security machinegun guy
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****/
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export james {
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options -prefix SUIT_ -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent machinegun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename mgeject eject -rename mgbarrel barrel -rename mgflash flash -parent eject machinegun -parent flash machinegun -parent barrel machinegun
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addoptions -keepmesh securitybodymesh
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addoptions -keepmesh sec_rshldrmesh
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addoptions -keepmesh sec_lshldrmesh
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addoptions -keepmesh mgmflash1
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addoptions -keepmesh mgmflash2
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addoptions -keepmesh mgmflash3
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addoptions -keepmesh mgmflash4
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addoptions -keepmesh w_machinegunmesh
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addoptions -keepmesh skeletonmesh
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addoptions -align ALL
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anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_machinegun/af_pose
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anim models/monsters/zombie/cycles/runs/machinegun_evade_left.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_left
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anim models/monsters/zombie/cycles/runs/machinegun_evade_right.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_right
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}
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/***
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export security shotgun guy
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***/
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export james {
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options -prefix SUIT_ -keep Body Rhand Lhand Lhand1 Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent shotgun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename sgeject eject -rename sgbarrel barrel -rename sgflash flash -parent eject shotgun -parent flash shotgun -parent barrel shotgun
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addoptions -keepmesh securitybodymesh
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addoptions -keepmesh sec_rshldrmesh
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addoptions -keepmesh sec_lshldrmesh
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addoptions -keepmesh sgmflash1
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addoptions -keepmesh sgmflash2
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addoptions -keepmesh sgmflash3
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addoptions -keepmesh w_shotgunmesh
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addoptions -keepmesh w_shotgunloadermesh
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addoptions -keepmesh skeletonmesh
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addoptions -align ALL
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anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_shotgun/af_pose
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 45 45 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_A
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 46 64 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_B
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_C
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 79 100 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_D
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 12 12 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_A
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 13 36 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_B
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_C
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 48 80 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_D
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anim models/monsters/zombie/cycles/runs/shotgun_activate_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_activate_step_right
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/fire1
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/fire2
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anim models/monsters/zombie/cycles/runs/shotgun_evade_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_left
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anim models/monsters/zombie/cycles/runs/shotgun_evade_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_right
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anim models/monsters/zombie/cycles/attacks/shotgun_raise.mb -dest models/md5/monsters/zombies/zsec_shotgun/raise
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anim models/monsters/zombie/cycles/attacks/shotgun_lower.mb -dest models/md5/monsters/zombies/zsec_shotgun/lower
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_fire.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_fire
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 52 52 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_A
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 53 61 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_B
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 61 82 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_C
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 82 90 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_D
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_A
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_B
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_C
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_D
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_A
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_B
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_C
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anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_D
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anim models/monsters/zombie/cycles/walks/shotgun_step_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_left
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anim models/monsters/zombie/cycles/walks/shotgun_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_right
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anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack
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anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_loop.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_loop
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anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_end.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_end
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anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_aim
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anim models/monsters/zombie/cycles/attacks/shotgun_stand_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_aim
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anim models/monsters/zombie/cycles/pains/shotgun_crouch_left_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain
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anim models/monsters/zombie/cycles/pains/shotgun_crouch_right_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_right_pain
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}
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