Files
DoomRTX/base/def/characters_james.def
2026-05-23 14:19:48 -07:00

289 lines
22 KiB
Modula-2

/***********************************************************************
james human stuff
***********************************************************************/
/***********************************************************************
-----------------HUMANS ------------------
BODIES ----> (maintenence, labcoat, t-shirt marine, suit, skeleton, security)
HEADS------> (young, old, asian, bald, black, swann, betruger, skull, sarge, security(goggles), security(helmet), player, zombie1)
***********************************************************************/
export james {
options -prefix SUIT_ -keep Lknee Rknee Body Body2 Lhand1 Rhand headcontrol neckcontrol loneckcontrol lanternlight SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent tabletpc Lhand1 -parent flashlight Rhand1 -parent pda Rhand1 -parent lantern Rhand1 -parent lanternlight lantern -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent pistol Rhand1 -parent shotgun Rhand1 -parent machinegun Rhand1 -parent wrench Rhand1 -parent cola Rhand1 -parent foamcup Rhand1 -parent dufflebag Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER
addoptions -keepmesh labcoatnametagmesh
addoptions -keepmesh jumpsuitnametagmesh
addoptions -keepmesh labcoatmesh
addoptions -keepmesh soldiermesh
addoptions -keepmesh jumpsuitmesh
addoptions -keepmesh suitmesh
addoptions -keepmesh skeletonmesh
addoptions -keepmesh securitybodymesh
addoptions -keepmesh sec_rshldrmesh
addoptions -keepmesh sec_lshldrmesh
addoptions -keepmesh marinebodymesh
addoptions -keepmesh tabletpcmesh
addoptions -keepmesh tabletpcguimesh
addoptions -keepmesh pdaguimodel
addoptions -keepmesh pdamodel
addoptions -keepmesh cola1_layer1
addoptions -keepmesh foamcup_layer1
addoptions -keepmesh secsheild_outerglass
addoptions -keepmesh secsheild_innerglass
addoptions -keepmesh secsheild_innermesh
addoptions -keepmesh secsheild_outermesh
addoptions -keepmesh w_shotgunmesh
addoptions -keepmesh w_shotgunloadermesh
addoptions -keepmesh w_machinegunmesh
addoptions -keepmesh w_pistolmesh
addoptions -keepmesh flashlightflaremodel
addoptions -keepmesh flashlightbeammodel
addoptions -keepmesh flashlightlensmodel
addoptions -keepmesh monkeywrench
addoptions -keepmesh flashlightmodel
addoptions -keepmesh metalloungechairframemesh
addoptions -keepmesh metalloungechairmesh
addoptions -keepmesh metalkitchenchairmesh
addoptions -keepmesh bigcushychairmesh
addoptions -keepmesh softdeskchairmesh2
addoptions -keepmesh softdeskchairmesh1
addoptions -keepmesh metaldeskchairmesh
addoptions -keepmesh dufflebagmesh
//EXPORT CINEMATICS
//EXPORT NPCS
addoptions -align ALL
//anim models/characters/male_npc/cycles/idles/startle.mb -rotate 90 -dest models/md5/characters/npcs/startle
anim models/characters/male_npc/cycles/idles/stand.mb -dest models/md5/characters/npcs/stand
anim models/characters/male_npc/cycles/idles/stand_lean.mb -dest models/md5/characters/npcs/stand_lean
anim models/characters/male_npc/cycles/idles/stand.mb -rotate -90 -dest models/md5/characters/npcs/gui_stand
anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work
anim models/characters/male_npc/cycles/working/kneeling.mb -dest models/md5/characters/npcs/kneeling
anim models/characters/male_npc/cycles/working/kneeling_talking.mb -dest models/md5/characters/npcs/kneeling_talking
anim models/characters/male_npc/cycles/working/kneeling_talking2.mb -dest models/md5/characters/npcs/kneeling_talking2
anim models/characters/male_npc/cycles/walks/walk_normal.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_normal
//anim models/characters/male_npc/cycles/walks/walk_thankyou.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_thankyou
anim models/characters/male_npc/cycles/working/doorgui.mb -dest models/md5/characters/npcs/doorgui
//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist1.mb -dest models/md5/characters/npcs/fragchamber_scientist1
//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist2.mb -dest models/md5/characters/npcs/fragchamber_scientist2
//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist3.mb -dest models/md5/characters/npcs/fragchamber_scientist3
//anim models/characters/male_npc/cycles/fragchamber_scientist/fragchamber_scientist4.mb -dest models/md5/characters/npcs/fragchamber_scientist4
//anim models/characters/male_npc/cycles/fragchamber_scientist/freaked_out.mb -dest models/md5/characters/npcs/freaked_out
//anim models/characters/male_npc/cycles/fragchamber_scientist/thank_you.mb -dest models/md5/characters/npcs/thank_you
anim models/characters/male_npc/cycles/fragchamber_scientist/hey_you.mb -dest models/md5/characters/npcs/hey_you
anim models/characters/male_npc/cycles/fragchamber_scientist/wave_hand.mb -dest models/md5/characters/npcs/wave_hand
//anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon
//anim models/characters/male_npc/cycles/working/PDA_idle_look_hydrocon_talk.mb -rotate 90 -dest models/md5/characters/npcs/PDA_idle_look_hydrocon_talk
anim models/characters/male_npc/cycles/working/operate_computer.mb -dest models/md5/characters/npcs/operate_computer
anim models/characters/male_npc/cycles/working/operate_computer_eric.mb -dest models/md5/characters/npcs/operate_computer_loop
anim models/characters/male_npc/cycles/working/operate_computer_james.mb -dest models/md5/characters/npcs/operate_computer_loop2
anim models/characters/male_npc/cycles/working/operate_computer_look.mb -dest models/md5/characters/npcs/operate_computer_look
anim models/characters/male_npc/cycles/working/repair_work.mb -dest models/md5/characters/npcs/repair_work
anim models/characters/male_npc/cycles/working/walking_to_sit_002.mb -dest models/md5/characters/npcs/walking_to_sit_002
anim models/characters/male_npc/cycles/walks/people_pain_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pain_walk1
anim models/characters/male_npc/cycles/walks/people_pickup_walk_loop.mb -rotate 90 -dest models/md5/characters/npcs/pickup_walk1
anim models/characters/male_npc/cycles/walks/Z_dead_walks.mb -rotate 90 -dest models/md5/characters/npcs/zdead_walk1
anim models/characters/male_npc/cycles/freaked_out/freaked_walk.mb -dest models/md5/characters/npcs/freaked_walk
anim models/characters/male_npc/cycles/freaked_out/freaked_deadwalk.mb -dest models/md5/characters/npcs/freaked_deadwalk
anim models/characters/male_npc/cycles/freaked_out/freaked_run.mb -dest models/md5/characters/npcs/freaked_run
anim models/characters/male_npc/cycles/freaked_out/freaked_idle.mb -dest models/md5/characters/npcs/freaked_idle
anim models/characters/male_npc/cycles/freaked_out/freaked_reaction.mb -dest models/md5/characters/npcs/freaked_reaction
anim models/characters/male_npc/cycles/freaked_out/freaked_GUI.mb -dest models/md5/characters/npcs/freaked_GUI
anim models/characters/male_npc/cycles/freaked_out/freaked_headache.mb -dest models/md5/characters/npcs/freaked_headache
anim models/characters/male_npc/cycles/freaked_out/freaked_possessed.mb -dest models/md5/characters/npcs/freaked_possessed
anim models/characters/male_npc/cycles/freaked_out/freaked_throwup.mb -dest models/md5/characters/npcs/freaked_throwup
anim models/characters/male_npc/cycles/freaked_out/freaked_pound1.mb -dest models/md5/characters/npcs/freaked_pound1
anim models/characters/male_npc/cycles/freaked_out/freaked_pound2.mb -dest models/md5/characters/npcs/freaked_pound2
anim models/characters/male_npc/cycles/freaked_out/freaked_wrench.mb -dest models/md5/characters/npcs/freaked_wrench
anim models/characters/male_npc/cycles/freaked_out/freaked_drinkfoamcup.mb -dest models/md5/characters/npcs/freaked_drinkfoamcup
anim models/characters/male_npc/cycles/freaked_out/freaked_cower.mb -dest models/md5/characters/npcs/freaked_cower
anim models/characters/male_npc/cycles/vo/hydrocon_dude_primary.mb -dest models/md5/characters/npcs/hydrocon_dude_primary
anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary2.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary2
anim models/characters/male_npc/cycles/vo/hydrocon_dude_secondary.mb -dest models/md5/characters/npcs/hydrocon_dude_secondary
anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger2.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger2
anim models/characters/male_npc/cycles/vo/hydrocon_dude_trigger.mb -dest models/md5/characters/npcs/hydrocon_dude_trigger
anim models/characters/male_npc/cycles/sitting/marscity_marine1_stand.mb -dest models/md5/characters/npcs/marscity_marine1_stand
anim models/characters/male_npc/cycles/sitting/marscity_marine1_talk.mb -dest models/md5/characters/npcs/marscity_marine1_talk
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle1.mb -dest models/md5/characters/npcs/marscity_marine1_idle1
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle2.mb -dest models/md5/characters/npcs/marscity_marine1_idle2
anim models/characters/male_npc/cycles/sitting/marscity_marine1_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3
anim models/characters/male_npc/cycles/sitting/marscity_marine2_stand.mb -dest models/md5/characters/npcs/marscity_marine2_stand
anim models/characters/male_npc/cycles/sitting/marscity_marine2_talk.mb -dest models/md5/characters/npcs/marscity_marine2_talk
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle1.mb -dest models/md5/characters/npcs/marscity_marine2_idle1
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle2.mb -dest models/md5/characters/npcs/marscity_marine2_idle2
anim models/characters/male_npc/cycles/sitting/marscity_marine2_idle3.mb -dest models/md5/characters/npcs/marscity_marine1_idle3
// CONVERTED BY FRED
// anim models/characters/male_npc/cycles/working/operate_computer_eric_thankyou.mb -dest models/md5/characters/npcs/operate_computer_eric_thankyou
// anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk1.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk1
// anim models/characters/male_npc/cycles/working/operate_computer_eric_worktalk2.mb -dest models/md5/characters/npcs/operate_computer_eric_worktalk2
// anim models/characters/male_npc/cycles/working/look_in_hole_scratch_head.mb -dest models/md5/characters/npcs/look_in_hole_scratch_head
// anim models/characters/male_npc/cycles/working/PDA_idle_look.mb -dest models/md5/characters/npcs/PDA_idle_look
// anim models/characters/male_npc/cycles/working/gui_operate_daniel.mb -dest models/md5/characters/npcs/gui_operate_daniel
// anim models/characters/male_npc/cycles/working/look_in_hole.mb -dest models/md5/characters/npcs/look_in_hole
// anim models/characters/male_npc/cycles/working/gui_operate.mb -dest models/md5/characters/npcs/gui_operate_eric
// anim models/characters/male_npc/cycles/working/gui_look.mb -dest models/md5/characters/npcs/gui_look
// anim models/characters/male_npc/cycles/working/box_look.mb -dest models/md5/characters/npcs/box_look
// anim models/characters/male_npc/cycles/idles/stand_point_forward.mb -dest models/md5/characters/npcs/stand_point_forward
// anim models/characters/male_npc/cycles/idles/stand_point_forward_charles.mb -dest models/md5/characters/npcs/stand_point_forward_charles
// anim models/characters/male_npc/cycles/talking/stand_talk.mb -dest models/md5/characters/npcs/stand_talk
// anim models/characters/male_npc/cycles/working/gui_operate_iansecondary.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate_iansecondary
// anim models/characters/male_npc/cycles/idles/cower4.mb -rotate -90 -dest models/md5/characters/npcs/cower4_ian
// anim models/characters/male_npc/cycles/working/gui_operate.mb -rotate -90 -dest models/md5/characters/npcs/gui_operate
// anim models/characters/male_npc/cycles/working/gui_look_right.mb -rotate -90 -dest models/md5/characters/npcs/gui_look_right
// anim models/characters/male_npc/cycles/idles/point_forward.mb -rotate -90 -dest models/md5/characters/npcs/point_forward
// anim models/characters/male_npc/cycles/idles/startle_left.mb -rotate -90 -dest models/md5/characters/npcs/startle_left
// anim models/characters/male_npc/cycles/working/operate_computer_james3.mb -dest models/md5/characters/npcs/operate_computer_loop3
// anim models/characters/male_npc/cycles/idles/stand_sitting.mb -dest models/md5/characters/npcs/stand_sitting
// anim models/characters/male_npc/cycles/idles/stand_sitting_PDAidle.mb -dest models/md5/characters/npcs/stand_sitting_idle
// anim models/characters/male_npc/cycles/idles/mcu_thanku.mb -dest models/md5/characters/npcs/mcu_thanku
// anim models/characters/male_npc/cycles/talking/PDA_talk_security_guard.mb -dest models/md5/characters/npcs/PDA_talk_security_guard
// anim models/characters/male_npc/cycles/talking/PDA_talk.mb -dest models/md5/characters/npcs/PDA_talk
// anim models/characters/male_npc/cycles/working/PDA_idle.mb -dest models/md5/characters/npcs/PDA_idle
// anim models/characters/male_npc/cycles/working/operate_computer_sitting.mb -dest models/md5/characters/npcs/operate_computer_sitting
// anim models/characters/male_npc/cycles/walks/walk_machinegun.mb -xyzprecision 0.01 -quatprecision 0.00006 -dest models/md5/characters/npcs/walk_machinegun
// anim models/characters/male_npc/cycles/idles/drink_idle.mb -dest models/md5/characters/npcs/drink_idle // anim models/characters/male_npc/cycles/working/gui_operate_main_worker.mb -dest models/md5/characters/npcs/gui_operate_main_worker
// anim models/characters/male_npc/cycles/talking/talk_primary_todd.mb -dest models/md5/characters/npcs/talk_primary_todd
// anim models/characters/male_npc/cycles/talking/talk_secondary2_todd.mb -dest models/md5/characters/npcs/talk_secondary2_todd
// anim models/characters/male_npc/cycles/working/operate_computer_talk.mb -dest models/md5/characters/npcs/operate_computer_talk
// anim models/characters/male_npc/cycles/idles/stand_hands_at_waist.mb -dest models/md5/characters/npcs/stand_hands_at_waist
// anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/characters/npcs/woundedmarine_af_pose
// anim models/characters/male_npc/cycles/wounded/wounded_marine_trigger.mb -dest models/md5/characters/npcs/wounded_marine_trigger
// anim models/characters/male_npc/cycles/wounded/wounded_marine_primary.mb -dest models/md5/characters/npcs/wounded_marine_primary
// anim models/characters/male_npc/cycles/wounded/wounded_marine_secondary.mb -dest models/md5/characters/npcs/wounded_marine_secondary
// anim models/characters/male_npc/cycles/wounded/wounded_marine_idle.mb -dest models/md5/characters/npcs/wounded_marine_idle
}
/****
export security machinegun guy
****/
export james {
options -prefix SUIT_ -keep Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent machinegun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename mgeject eject -rename mgbarrel barrel -rename mgflash flash -parent eject machinegun -parent flash machinegun -parent barrel machinegun
addoptions -keepmesh securitybodymesh
addoptions -keepmesh sec_rshldrmesh
addoptions -keepmesh sec_lshldrmesh
addoptions -keepmesh mgmflash1
addoptions -keepmesh mgmflash2
addoptions -keepmesh mgmflash3
addoptions -keepmesh mgmflash4
addoptions -keepmesh w_machinegunmesh
addoptions -keepmesh skeletonmesh
addoptions -align ALL
anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_machinegun/af_pose
anim models/monsters/zombie/cycles/runs/machinegun_evade_left.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_left
anim models/monsters/zombie/cycles/runs/machinegun_evade_right.mb -dest models/md5/monsters/zombies/zsec_machinegun/machinegun_evade_right
}
/***
export security shotgun guy
***/
export james {
options -prefix SUIT_ -keep Body Rhand Lhand Lhand1 Lknee Rknee eject barrel flash Body2 headcontrol neckcontrol loneckcontrol SPINNER -parent headcontrol neckcontrol -parent neckcontrol loneckcontrol -parent loneckcontrol Shoulders -parent rshldrpad Shoulders -parent lshldrpad Shoulders -parent shield Lloarm -parent shotgun Rhand1 -parent Body2 Body -parent Hips Body2 -parent SPINNER Body2 -parent Waist SPINNER -rename sgeject eject -rename sgbarrel barrel -rename sgflash flash -parent eject shotgun -parent flash shotgun -parent barrel shotgun
addoptions -keepmesh securitybodymesh
addoptions -keepmesh sec_rshldrmesh
addoptions -keepmesh sec_lshldrmesh
addoptions -keepmesh sgmflash1
addoptions -keepmesh sgmflash2
addoptions -keepmesh sgmflash3
addoptions -keepmesh w_shotgunmesh
addoptions -keepmesh w_shotgunloadermesh
addoptions -keepmesh skeletonmesh
addoptions -align ALL
anim models/characters/male_npc/cycles/idles/af_pose.mb -dest models/md5/monsters/zombies/zsec_shotgun/af_pose
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 45 45 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_A
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 46 64 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_B
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_C
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 79 100 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotleftshotgun_D
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 12 12 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_A
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 13 36 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_B
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_C
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 48 80 -dest models/md5/monsters/zombies/zsec_shotgun/wallrotrightshotgun_D
anim models/monsters/zombie/cycles/runs/shotgun_activate_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_activate_step_right
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_left.mb -range 37 47 -dest models/md5/monsters/zombies/zsec_shotgun/fire1
anim models/monsters/zombie/cycles/attacks/shotgun_wall_rotate_right.mb -range 65 78 -dest models/md5/monsters/zombies/zsec_shotgun/fire2
anim models/monsters/zombie/cycles/runs/shotgun_evade_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_left
anim models/monsters/zombie/cycles/runs/shotgun_evade_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/evade_right
anim models/monsters/zombie/cycles/attacks/shotgun_raise.mb -dest models/md5/monsters/zombies/zsec_shotgun/raise
anim models/monsters/zombie/cycles/attacks/shotgun_lower.mb -dest models/md5/monsters/zombies/zsec_shotgun/lower
anim models/monsters/zombie/cycles/attacks/shotgun_stand_fire.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_fire
anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 52 52 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_A
anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 53 61 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_B
anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 61 82 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_C
anim models/monsters/zombie/cycles/attacks/shotgun_stand_crate.mb -range 82 90 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/crate_up_D
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_A
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_B
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_C
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_left.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanleftshotgun_D
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 1 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_A
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 1 17 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_B
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 18 35 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_C
anim models/monsters/zombie/cycles/attacks/shotgun_wall_lean_right.mb -range 36 50 -rotate 90 -dest models/md5/monsters/zombies/zsec_shotgun/wallleanrightshotgun_D
anim models/monsters/zombie/cycles/walks/shotgun_step_left.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_left
anim models/monsters/zombie/cycles/walks/shotgun_step_right.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_step_right
anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack
anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_loop.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_loop
anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_end.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_end
anim models/monsters/zombie/cycles/attacks/shotgun_crouch_range_attack_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/crouch_range_attack_aim
anim models/monsters/zombie/cycles/attacks/shotgun_stand_aim.mb -dest models/md5/monsters/zombies/zsec_shotgun/stand_aim
anim models/monsters/zombie/cycles/pains/shotgun_crouch_left_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_left_pain
anim models/monsters/zombie/cycles/pains/shotgun_crouch_right_pain.mb -dest models/md5/monsters/zombies/zsec_shotgun/shotgun_crouch_right_pain
}