/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle seeker_beam { { count 25 material textures/particles/fbeam time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "10.000" to "300.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.700 fadeIndex 0.000 color 0.502 0.502 0.502 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_lavasparks { depthHack 16 { count 10 material textures/particles/dustcloud time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "15.000" to "45.000" size "30.000" aspect "1.000" fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.490 0.140 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 5 material textures/particles/dustcloud time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 8.000 direction cone 0.000 orientation view speed "100.000" size "3.000" to "1.000" aspect "1.000" rotation "90.000" to "0.000" fadeIn 0.000 fadeOut 0.050 fadeIndex 0.000 color 1.000 0.310 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_blood_splash { { count 4 material textures/particles/hell_blood_drip time 0.200 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 0.000 direction cone 0.000 orientation z speed 0.000 size 2.000 to 60.000 aspect 1.000 rotation 90.000 to 0.000 fadeIn 0.200 fadeOut 0.200 color 0.420 0.050 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 10 material textures/particles/hell_blood_drip time 0.400 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone 45.000 orientation aimed 1.000 0.200 speed 200.000 to 150.000 size 1.000 aspect 1.000 fadeIn 0.100 fadeOut 0.100 color 0.360 0.000 0.000 1.000 fadeColor 0.200 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 400.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_blood_drip { { count 10 material textures/particles/hell_blood_drip time 0.700 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction cone 0.000 orientation aimed 0.000 0.700 speed 680.000 to 500.000 size 5.000 aspect 1.000 rotation 360.000 to 0.000 fadeIn 0.200 fadeOut 0.200 color 0.361 0.012 0.000 1.000 fadeColor 0.120 0.020 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 5 material textures/particles/dustcloud_opaque time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone 0.000 orientation view speed 60.000 size 20.000 aspect 1.000 fadeIn 0.100 fadeOut 0.200 color 0.220 0.000 0.000 0.600 fadeColor 0.090 0.010 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } { count 6 material textures/particles/hell_blood_drip time 0.700 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone 20.000 orientation aimed 1.000 0.200 speed 200.000 size 1.000 aspect 1.000 fadeIn 0.100 fadeOut 0.100 color 0.500 0.000 0.000 1.000 fadeColor 0.290 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_cylinder { { count 3 material textures/particles/dustcloud_opaque time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 20.000 20.000 direction cone 0.000 orientation view speed 500.000 size 150.000 aspect 1.000 rotation 360.000 to 0.000 fadeIn 0.050 fadeOut 0.050 color 1.000 0.150 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_cylinder_blue { { count 3 material textures/particles/dustcloud_opaque time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 20.000 20.000 direction cone 0.000 orientation view speed 500.000 size 150.000 aspect 1.000 rotation 360.000 to 0.000 fadeIn 0.050 fadeOut 0.050 color 0.000 0.561 0.769 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube_blue_small { { count 10 material textures/particles/dustcloud time 0.350 cycles 0.000 bunching 1.000 distribution rect 10.000 10.000 0.000 direction cone 0.000 orientation aimed 0.000 0.200 speed 500.000 size 20.000 aspect 1.000 rotation 360.000 to 0.000 fadeIn 0.500 fadeOut 0.050 color 0.280 0.460 0.860 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 10 material textures/particles/dustcloud time 0.200 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone 0.000 orientation z speed 0.000 size 10.000 to 40.000 aspect 1.000 fadeIn 0.100 fadeOut 0.100 color 0.000 0.360 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/dustcloud time 1.500 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone 0.000 orientation view speed 120.000 to 102.000 size 2.000 aspect 1.000 fadeIn 0.100 fadeOut 0.100 color 0.530 0.750 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube_blue { { count 20 material textures/particles/dustcloud time 0.900 cycles 0.000 bunching 1.000 distribution rect 9.000 9.000 0.000 direction cone "0.000" orientation aimed 0.000 0.350 speed "500.000" size "13.500" to "16.500" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 0.280 0.460 0.860 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 5 material textures/particles/dustcloud time 0.200 cycles 0.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "0.000" orientation z speed "0.000" size "19.000" to "24.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.000 0.360 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/dustcloud time 6.000 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation view speed "60.000" size "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.529 0.749 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube_small { { count 15 material textures/particles/dustcloud time 0.400 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone 0.000 orientation aimed 0.000 0.250 speed "500.000" size "20.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.100 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 4 material textures/particles/dustcloud time 0.800 cycles 0.000 bunching 1.000 distribution rect 0.000 3.000 3.000 direction cone 0.000 orientation aimed 0.000 0.500 speed "200.000" to "500.000" size "4.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.480 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 6 material textures/particles/dustcloud time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation z speed "0.000" size "5.000" to "40.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.150 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube { { count 15 material textures/particles/dustcloud time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 20.000 20.000 direction cone 0.000 orientation aimed 0.000 0.350 speed "500.000" size "20.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.050 fadeIndex 0.000 color 0.635 0.039 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 10 material textures/particles/dustcloud time 2.000 cycles 0.000 bunching 1.000 distribution rect 0.000 3.000 3.000 direction cone 0.000 orientation aimed 0.000 0.500 speed "200.000" to "500.000" size "4.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.050 fadeIndex 0.000 color 1.000 0.480 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 4 material textures/particles/dustcloud time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation z speed "0.000" size "5.000" to "35.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.150 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm1_falldust { { count 30 material textures/particles/dustcloud time 12.000 bunching 1.000 distribution rect 200.000 150.000 200.000 direction cone 0.000 orientation view speed 150.000 size 150.000 aspect 1.000 rotation 60.000 to 80.000 fadeIn 0.050 fadeOut 0.050 color 0.086 0.055 0.039 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle comm1_blowdust { { count 5 material textures/particles/dustcloud time 2.000 bunching 0.900 distribution rect 300.000 50.000 10.000 direction cone 0.000 orientation view speed 600.000 to 150.000 size 400.000 to 300.000 aspect 1.000 rotation 20.000 to 0.000 fadeIn 0.200 fadeOut 0.200 color 0.502 0.235 0.133 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/dustcloud time 6.000 bunching 0.900 distribution rect 300.000 50.000 10.000 direction cone 0.000 orientation view speed 150.000 size 200.000 aspect 1.000 rotation 20.000 to 0.000 fadeIn 0.200 fadeOut 0.200 color 0.255 0.153 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle monorail_blowdust_1 { depthHack 0 { count 20 material textures/particles/dustcloud_opaque time 4.000 cycles 0.000 bunching 0.900 distribution rect 1300.000 10.000 10.000 direction cone 0.000 orientation view speed "800.000" size "600.000" aspect "1.000" fadeIn 0.100 fadeOut 0.100 color 0.360 0.260 0.220 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle monorail_clouds_1 { { count 50 material textures/particles/dustcloud time 8.000 cycles 0.000 bunching 0.900 distribution rect 2800.000 10.000 10.000 direction cone 0.000 orientation view speed "800.000" size "700.000" aspect "1.000" rotation "60.000" to "0.000" fadeIn 0.100 fadeOut 0.100 color 0.137 0.075 0.059 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_cyl_bluesmoke { { count 10 material textures/particles/dustcloud time 10.000 cycles 0.000 bunching 1.000 distribution cylinder 280.000 280.000 280.000 0.000 direction cone 0.000 orientation view speed 300.000 size 256.000 aspect 1.000 fadeIn 0.250 fadeOut 0.250 color 0.141 0.173 0.196 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube_small_cap { { count 4 material textures/particles/dustcloud time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation z speed 0.000 to 0.000 size 10.000 to 30.000 aspect 1.000 rotation 360.000 to 0.000 fadeIn 0.000 fadeOut 0.100 color 1.000 0.150 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_plasma_tube_blue_small_cap { { count 4 material textures/particles/dustcloud time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "19.000" to "33.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.000 0.360 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_smoke { depthHack 32 { count 6 material textures/particles/dustcloud_opaque time 1.500 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone 30.000 orientation view speed 150.000 to 0.000 size 20.000 to 300.000 aspect 1.000 rotation 180.000 to 0.000 fadeIn 0.100 fadeOut 0.100 color 0.140 0.130 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -200.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_fire { { count 3 material textures/particles/ember_mid time 0.200 cycles 0.000 bunching 1.000 distribution rect 17.000 17.000 0.000 direction cone 0.000 orientation view speed "400.000" size "40.000" to "80.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.400 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_falldust { { count 20 material textures/particles/dustcloud_opaque time 7.000 cycles 0.000 bunching 0.900 distribution rect 1300.000 10.000 10.000 direction cone 0.000 orientation view speed "300.000" size "600.000" to "400.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.200 0.130 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_clouds { { count 30 material textures/particles/dustcloud time 8.500 cycles 0.000 bunching 0.900 distribution rect 2000.000 10.000 10.000 direction cone 0.000 orientation view speed "600.000" size "700.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.160 0.090 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_grounddust { { count 40 material textures/particles/dustcloud_opaque time 7.000 cycles 0.000 bunching 1.000 distribution rect 300.000 10.000 10.000 direction cone 0.000 orientation view speed "300.000" size "150.000" aspect "1.000" rotation "40.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.160 0.080 0.350 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_blowdust { { count 8 material textures/particles/dustcloud_opaque time 18.000 cycles 0.000 bunching 1.000 distribution rect 200.000 1000.000 0.000 direction cone 0.000 orientation view speed "600.000" to "150.000" size "600.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.310 0.190 0.140 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_blowdust2 { depthHack 320 { count 14 material textures/particles/dustcloud_opaque time 7.000 cycles 0.000 bunching 1.000 distribution rect 250.000 0.000 0.000 direction cone 0.000 orientation view speed "300.000" size "128.000" to "94.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.200 fadeIndex 0.000 color 0.340 0.210 0.170 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recycling1_bridge1 { depthHack 32 { count 24 material textures/particles/barrelpoof time 4.000 cycles 1.000 bunching 0.600 distribution rect 32.000 32.000 2.000 direction outward 0.100 orientation view speed "100.000" to "0.000" size "64.000" to "128.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.800 fadeIndex 0.000 color 0.250 0.130 0.090 0.400 fadeColor 0.100 0.100 0.100 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle recycling1_bridge2 { { count 16 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 0.600 distribution rect 64.000 64.000 8.000 direction cone 0.000 orientation view speed "200.000" to "0.000" size "64.000" to "96.000" aspect "1.000" rotation "40.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 0.320 0.240 0.230 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 16 material textures/particles/barrelpoof time 4.000 cycles 1.000 bunching 0.450 distribution rect 32.000 32.000 8.000 direction cone 10.000 orientation view speed "150.000" size "32.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.780 fadeIndex 0.000 color 0.330 0.260 0.240 0.200 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo_midroom_falldust { { count 20 material textures/particles/dustcloud_opaque time 3.000 cycles 0.000 bunching 1.000 distribution rect 400.000 300.000 100.000 direction cone 0.000 orientation view speed "300.000" to "150.000" size "250.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.160 0.080 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_endroom_clouds { depthHack 256 { count 15 material textures/particles/dustcloud time 2.700 cycles 0.000 bunching 0.900 distribution rect 1500.000 10.000 10.000 direction cone "0.000" orientation view speed "800.000" size "700.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 2000.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.160 0.090 0.070 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle commo2_endroom_falldust { { count 20 material textures/particles/dustcloud_opaque time 5.000 cycles 0.000 bunching 0.900 distribution rect 1500.000 10.000 10.000 direction cone "0.000" orientation view speed "300.000" size "600.000" to "400.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 50000.00 fadeIn 0.100 fadeOut 0.200 fadeIndex 0.000 color 0.310 0.200 0.130 0.350 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle d3dm4_falldust { depthHack 128 { count 3 material textures/particles/dustcloud time 4.500 cycles 0.000 bunching 1.000 distribution rect 256.000 256.000 8.000 direction cone 0.000 orientation view speed "80.000" size "256.000" aspect "1.000" rotation "15.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.700 fadeIndex 0.000 color 0.090 0.070 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cpuboss_greensmoke { depthHack 64 { count 10 material textures/particles/dustcloud time 5.000 cycles 0.000 bunching 1.000 distribution rect 128.000 128.000 0.000 direction cone "15.000" orientation view speed "150.000" size "160.000" aspect "1.000" rotation "40.000" to "10.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 0.188 0.188 0.161 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_underground_clouds { { count 10 material textures/particles/dustcloud time 2.400 cycles 0.000 bunching 0.900 distribution rect 600.000 10.000 10.000 direction cone 0.000 orientation view speed "600.000" size "500.000" to "600.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.150 fadeIndex 0.000 color 0.240 0.130 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_underground_falldust { { count 7 material textures/particles/dustcloud_opaque time 3.000 cycles 0.000 bunching 0.900 distribution rect 256.000 10.000 10.000 direction cone 30.000 orientation view speed "300.000" size "600.000" to "400.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.310 0.200 0.130 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_orage { { count 10 material textures/particles/dustcloud time 8.000 cycles 0.000 bunching 0.950 distribution rect 200.000 200.000 10.000 direction cone 0.000 orientation view speed "50.000" to "100.000" size "300.000" to "200.000" aspect "1.000" rotation "1.000" to "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 0.300 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_orange2 { { count 10 material textures/particles/dustcloud time 8.000 cycles 0.000 bunching 0.950 distribution rect 200.000 1000.000 10.000 direction cone 0.000 orientation view speed "50.000" to "100.000" size "300.000" to "200.000" aspect "1.000" rotation "1.000" to "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 0.300 0.160 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_embers { { count 20 material textures/particles/ember_mid time 8.000 cycles 0.000 bunching 0.950 distribution rect 320.000 320.000 10.000 direction cone "0.000" orientation aimed 6.000 0.300 customPath helix 200.000 200.000 200.000 5.000 100.000 speed "0.000" size "3.000" aspect "1.000" rotation "1.000" to "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.270 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle sab_lightning1 { { count 20 material textures/particles/s_lightning time 0.050 cycles 0.000 bunching 1.000 distribution rect 16.000 16.000 64.000 direction cone 90.000 orientation aimed 2.000 0.400 speed "300.000" size "10.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.890 0.830 0.800 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 1000.000 } { count 10 material textures/particles/s_lightning2 time 0.500 cycles 0.000 bunching 1.000 distribution rect 96.000 96.000 1.000 direction cone 0.000 orientation z speed "0.000" size "16.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.882 0.714 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -128.000 gravity 0.000 } { count 1 material textures/particles/s_lightning2 time 1.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 90.000 orientation z speed "0.000" size "128.000" to "256.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -135.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_coffindust { depthHack 16 { count 4 material textures/particles/barrelpoof time 2.000 cycles 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone 90.000 orientation view speed "50.000" to "0.000" size "32.000" to "64.000" aspect "1.000" rotation "40.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.400 fadeIndex 0.000 color 0.300 0.190 0.140 0.400 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 30.000 } { count 5 material textures/particles/dust2bits time 1.000 cycles 1.000 bunching 0.950 distribution sphere 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "40.000" aspect "1.000" rotation "50.000" to "85.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 177.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_lightningball { { count 5 material textures/particles/s_lightning_whi time 0.800 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 0.000 direction outward "0.000" orientation aimed 4.000 0.500 customPath helix 4.000 4.000 4.000 25.000 0.000 speed "-75.000" to "0.000" size "3.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.760 0.340 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 500.000 } { count 1 material textures/particles/spark_colorme time 0.350 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 0.100 direction outward "0.000" orientation aimed 3.000 0.100 speed "200.000" to "0.000" size "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.600 color 1.000 0.530 0.120 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 4.000 gravity 500.000 } { count 3 material textures/particles/caco_shot2 time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-70.000" to "0.000" size "5.000" to "24.000" aspect "1.000" to "0.700" rotation "360.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.750 fadeIndex 1.000 color 1.000 0.740 0.470 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 8.000 gravity 0.000 } { count 3 material textures/particles/dot time 0.300 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "0.000" orientation aimed 0.000 0.200 speed "-150.000" size "3.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.860 0.590 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity 1500.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_mouthfire { { count 10 material textures/particles/boomboom3 time 0.050 cycles 0.000 bunching 1.000 distribution rect 6.000 0.000 0.000 direction cone "0.000" orientation view speed "20.000" to "0.000" size "8.000" to "10.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.700 0.380 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 5.000 0.000 gravity 1.000 } { count 2 material textures/particles/barrelexpsmall time 0.100 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "90.000" orientation view speed "0.000" size "8.000" to "12.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.900 0.880 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 5.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_mouthfire2 { depthHack 128 { count 4 material textures/particles/barrelpoof time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 4.000 direction cone "0.000" orientation view speed "50.000" to "3.000" size "4.000" to "20.000" aspect "1.000" rotation "60.000" to "-100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.000 color 0.160 0.130 0.120 0.600 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } { count 15 material textures/particles/boomboom3 time 0.300 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "60.000" size "5.000" to "10.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.500 0.320 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } { count 3 material textures/particles/spark_colorme time 0.500 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone "25.000" orientation aimed 0.000 0.100 speed "120.000" to "60.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 1.000 color 1.000 0.430 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_mouthfire2a { depthHack 128 { count 4 material textures/particles/barrelpoof time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 4.000 direction cone "0.000" orientation view speed "50.000" to "3.000" size "4.000" to "20.000" aspect "1.000" rotation "60.000" to "-100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.400 fadeIndex 0.000 color 0.160 0.130 0.120 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } { count 15 material textures/particles/boomboom3 time 0.300 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "0.000" orientation view speed "60.000" size "5.000" to "10.000" aspect "1.000" rotation "20.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.500 0.320 0.090 0.600 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } { count 3 material textures/particles/spark_colorme time 0.500 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone "25.000" orientation aimed 0.000 0.100 speed "120.000" to "60.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 1.000 color 1.000 0.430 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_lightninghit { depthHack 128 { count 10 material textures/particles/spark_colorme time 0.600 cycles 1.000 bunching 0.100 distribution rect 6.000 6.000 6.000 direction outward "0.000" orientation aimed 0.000 0.050 speed "500.000" to "0.000" size "4.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.460 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 50.000 } { count 1 material textures/particles/caco_shot2 time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "16.000" to "80.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.750 fadeIndex 0.400 color 1.000 0.480 0.140 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 4 material textures/particles/barrelpoof time 2.000 cycles 1.000 bunching 0.350 distribution rect 4.000 4.000 4.000 direction cone "30.000" orientation view speed "50.000" to "0.000" size "20.000" to "40.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.450 fadeIndex 0.000 color 0.250 0.200 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 2 material textures/particles/rocketbacklit time 1.600 cycles 1.000 bunching 0.400 distribution rect 8.000 8.000 8.000 direction cone "45.000" orientation view speed "40.000" to "0.000" size "20.000" aspect "1.000" rotation "30.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.710 0.300 0.090 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -10.000 } { count 2 material textures/particles/dot time 1.000 cycles 1.000 bunching 0.250 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "20.000" to "10.000" aspect "1.000" rotation "90.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.820 0.573 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 12 material textures/particles/s_lightning_whi time 0.300 cycles 1.000 bunching 0.400 distribution rect 16.000 16.000 16.000 direction outward "0.500" orientation aimed 2.000 1.500 speed "500.000" to "0.000" size "25.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.810 0.470 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 300.000 } { count 1 material textures/sfx/vpring3 time 0.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "64.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.450 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caco_lightningflash { { count 5 material textures/particles/s_lightning_whi time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 0.000 direction outward "0.000" orientation aimed 4.000 0.500 customPath helix 4.000 4.000 4.000 25.000 0.000 speed "75.000" to "0.000" size "3.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.757 0.341 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -200.000 } { count 20 material textures/particles/spark_colorme time 0.700 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 0.100 direction outward "0.000" orientation aimed 0.000 0.100 speed "-70.000" to "0.000" size "0.350" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.600 color 1.000 0.530 0.120 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -50.000 } { count 3 material textures/particles/caco_shot2 time 0.700 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "50.000" to "0.000" size "5.000" to "24.000" aspect "1.000" to "0.700" rotation "360.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.750 fadeIndex 1.000 color 0.830 0.620 0.390 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -8.000 gravity 0.000 } { count 16 material textures/particles/dot_hard time 0.300 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "0.000" orientation view speed "150.000" size "3.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.784 0.678 0.455 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_endflame { { count 20 material textures/particles/hellhole_fire emissive 2.000 time 1.000 cycles 0.000 bunching 1.000 distribution rect 222.000 222.000 222.000 direction cone "1.000" orientation view speed "2000.000" to "150.000" size "250.000" to "500.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 1.000 0.898 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -100.000 } { count 20 material textures/particles/spark_colorme time 1.500 cycles 0.000 bunching 1.000 distribution rect 128.000 128.000 128.000 direction cone "40.000" orientation aimed 1.000 0.100 speed "2000.000" to "500.000" size "4.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.600 color 1.000 0.430 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 600.000 } { count 10 material textures/particles/barrelexpsmall time 1.500 cycles 0.000 bunching 1.000 distribution rect 120.000 120.000 0.000 direction cone "0.000" orientation view speed "0.000" to "1200.000" size "222.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 30 material textures/particles/sparks_multi time 1.500 cycles 0.000 bunching 1.000 distribution rect 128.000 128.000 0.000 direction cone "50.000" orientation view speed "1100.000" to "0.000" size "128.000" aspect "1.000" rotation "120.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.420 0.060 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 400.000 gravity world 111.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_smallersparks { { count 1 material textures/particles/spark_colorme time 0.250 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.100 speed "100.000" size "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.930 0.580 0.020 1.000 fadeColor 0.110 0.020 0.000 1.000 offset 0.000 0.000 0.000 gravity world 200.000 } { count 1 material textures/particles/dustcloud time 1.000 cycles 0.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "30.000" to "10.000" size "32.000" to "48.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.500 fadeIndex 0.000 color 0.300 0.170 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle delta3_bridgesparks { depthHack 128 { count 10 material textures/particles/spark_colorme time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.100 speed "50.000" to "0.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.270 0.030 1.000 fadeColor 0.080 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 500.000 } { count 5 material textures/particles/rocketbacklit time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "50.000" size "16.000" to "32.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.550 0.230 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -25.000 } { count 6 material textures/particles/barrelpoof time 2.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "150.000" to "0.000" size "32.000" to "96.000" aspect "1.000" rotation "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.150 fadeIndex 0.000 color 0.220 0.190 0.180 0.400 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -40.000 } { count 3 material textures/particles/spark_colorme time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 1.000 0.050 speed "300.000" to "0.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.530 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 500.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell1_smlavasparks { { count 20 material textures/particles/spark_colorme time 5.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 1.000 0.050 customPath helix 200.000 200.000 32.000 2.000 75.000 speed "50.000" size "4.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 128.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.200 0.020 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -32.000 gravity world -40.000 } { count 8 material textures/particles/barrelexpsmall time 0.700 cycles 0.000 bunching 1.000 distribution rect 256.000 256.000 64.000 direction cone "15.000" orientation view speed "70.000" to "0.000" size "64.000" to "160.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.330 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -16.000 gravity 1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell1_crushcross { { count 1 material textures/particles/barrelexpbase1 time 1.500 cycles 1.000 bunching 0.000 distribution rect 8.000 8.000 0.000 direction outward "0.000" orientation z speed "0.000" size "128.000" to "320.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 1.000 0.500 0.060 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 50 material textures/particles/dustcloud time 0.700 cycles 1.000 bunching 0.000 distribution rect 64.000 64.000 0.100 direction outward "0.200" orientation view speed "400.000" to "0.000" size "10.000" to "40.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.820 0.410 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } { count 15 material textures/particles/spark_colorme time 0.500 cycles 1.000 bunching 0.000 distribution rect 32.000 32.000 1.000 direction outward "0.000" orientation aimed 1.000 0.035 speed "1000.000" to "0.000" size "2.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 20 material textures/particles/barrelexpsmall time 0.300 cycles 1.000 bunching 0.250 distribution rect 128.000 128.000 1.000 direction outward "1.000" orientation aimed 0.000 0.700 speed "400.000" to "600.000" size "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 1.000 0.780 0.570 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 64.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripsnot_colorme { { count 3 material textures/particles/drop2 time 2.600 cycles 0.000 bunching 0.700 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-4.000" to "-137.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -36.000 entityColor 1 } { count 3 material textures/particles/drop2 time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "26.000" to "137.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -34.000 entityColor 1 } { count 3 material textures/particles/drop2 time 6.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "-60.000" to "-257.000" size "1.000" aspect "1.000" rotation "95.000" to "60.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -34.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle dripdropdouble_colorme { { count 1 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 1.700 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation aimed 0.000 0.000 speed "15.000" to "-50.000" size "1.500" to "3.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 entityColor 1 } { count 2 material textures/particles/drop2 time 2.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "1.000" to "2.000" aspect "1.000" angle 180.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -80.000 entityColor 1 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 10.000 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 entityColor 1 } { count 6 material textures/particles/drop2 time 2.100 cycles 0.000 timeOffset 4.750 bunching 0.050 distribution rect 0.000 0.000 0.000 direction cone "60.000" orientation view speed "-43.000" to "9.000" size "1.000" to "0.000" aspect "1.000" to "0.250" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.430 0.210 0.100 0.000 offset 0.000 0.000 218.000 gravity -41.000 entityColor 1 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_bouldersmoke { depthHack 100 { count 16 material textures/particles/barrelpoof time 1.500 cycles 1.000 bunching 0.000 distribution rect 96.000 96.000 0.000 direction outward "0.500" orientation view speed "160.000" to "0.000" size "64.000" to "96.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.950 fadeIndex 0.000 color 1.000 0.945 0.827 1.000 fadeColor 0.150 0.150 0.130 0.000 offset 0.000 0.000 -16.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellhole_boulderdirt { { count 6 material textures/particles/barrelpoof time 2.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "150.000" to "0.000" size "64.000" to "96.000" aspect "1.000" rotation "30.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.150 fadeIndex 0.000 color 0.220 0.190 0.180 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfg_wallmark { { depthHack 10 count 5 material textures/particles/rocketbacklit time 3.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "45.000" orientation view speed "10.000" to "0.000" size "8.000" to "24.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.640 1.000 0.300 1.000 fadeColor 0.090 0.070 0.000 1.000 offset 0.000 0.000 0.000 gravity -5.000 } { count 5 material textures/particles/sparks_multi time 1.500 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "50.000" orientation view speed "20.000" to "0.000" size "3.000" to "8.000" aspect "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.690 0.220 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 20.000 } { count 15 material textures/particles/spark_colorme time 1.500 cycles 1.000 bunching 0.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation aimed 2.000 0.200 customPath helix 8.000 8.000 8.000 6.000 20.000 speed "150.000" size "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.130 1.000 0.510 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle BFG_CAN2 { { count 5 material textures/particles/rocketbacklit time 3.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "45.000" orientation view speed "10.000" to "0.000" size "8.000" to "24.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.640 1.000 0.300 1.000 fadeColor 0.090 0.070 0.000 1.000 offset 0.000 0.000 0.000 gravity -5.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle bfg_barrel { { count 1 material textures/particles/caco_shot2 time 0.500 cycles 0.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "5.000" to "60.000" aspect "1.000" to "0.700" rotation "360.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.750 fadeIndex 1.000 color 0.071 1.000 0.392 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/particles/caco_shot2 time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" size "8.000" to "32.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.250 fadeIndex 0.000 color 0.302 1.000 0.753 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 20 material textures/particles/spark_colorme time 0.500 cycles 0.000 bunching 0.000 distribution rect 0.000 0.000 0.000 direction cone "360.000" orientation aimed 0.000 0.100 speed "300.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 0.560 1.000 0.420 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 5 material textures/particles/dustcloud time 1.000 cycles 1.000 bunching 1.000 distribution rect 8.000 8.000 8.000 direction cone "90.000" orientation view speed "0.000" size "16.000" to "24.000" aspect "1.000" rotation "60.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 0.650 fadeIndex 0.000 color 0.080 0.170 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle enpro_robotarmtube { { count 10 material textures/particles/dustcloud time 0.350 cycles 0.000 bunching 1.000 distribution rect 10.000 10.000 0.000 direction cone "0.000" orientation aimed 0.000 0.200 speed "500.000" size "20.000" to "19.000" aspect "1.000" rotation "360.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 0.050 fadeIndex 0.000 color 0.280 0.460 0.860 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 10 material textures/particles/dustcloud time 0.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "10.000" to "27.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.000 0.360 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/dustcloud time 1.500 cycles 0.000 bunching 1.000 distribution sphere 30.000 30.000 30.000 direction cone "0.000" orientation view speed "120.000" to "102.000" size "2.000" to "1.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.100 fadeIndex 0.000 color 0.530 0.750 0.750 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } }