/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle pfire { depthHack 1 { count 20 material textures/particles/pfirebig2 emissive 2.000 time 1.100 bunching 1.000 distribution rect 15.000 15.000 0.000 direction outward 100.000 orientation view speed 0.500 size 80.000 to 40.000 aspect 1.000 to 0.800 rotation 17.000 to 46.000 fadeIn 0.100 fadeOut 0.200 color 0.820 0.820 0.820 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -94.000 } { count 10 material textures/particles/dust time 3.000 bunching 1.000 distribution cylinder 18.000 18.000 18.000 0.000 direction outward 90.000 orientation view speed 0.500 to 0.000 size 40.000 to 100.000 aspect 1.500 to 1.000 rotation 50.000 to 1.000 fadeIn 0.800 fadeOut 0.300 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 1.000 0.000 offset 0.000 0.000 60.000 gravity world -40.000 } { count 15 material textures/particles/pfirebig2 emissive 2.000 time 1.200 bunching 1.000 distribution sphere 10.000 10.000 0.000 direction cone 100.000 orientation z speed 8.000 size 90.000 to 15.360 aspect 1.000 rotation 2.000 to 100.000 fadeIn 0.200 fadeOut 0.150 color 1.000 0.980 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 10 material textures/particles/ember_small time 2.000 bunching 1.000 distribution rect 30.000 30.000 30.000 direction cone 100.000 orientation view speed 0.700 to 0.200 size 3.000 to 1.000 aspect 1.000 fadeIn 0.200 fadeOut 0.400 color 0.463 0.467 0.349 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 50.000 gravity world -38.000 } }