/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hellknight_explosion { depthHack 70 { count 1 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "0.000" size "0.000" to "120.000" aspect "1.000" to "1.800" rotation "7.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.000 1.000 0.760 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material textures/particles/boomboom2 time 0.200 cycles 1.000 bunching 0.150 distribution rect 30.000 30.000 30.000 direction cone 0.000 orientation view speed "0.000" size "69.500" to "120.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 0.260 0.670 0.540 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 3 material textures/particles/boomboom3 time 0.150 cycles 1.000 bunching 0.650 distribution sphere 1.000 1.000 1.000 direction outward 0.000 orientation view speed "150.000" to "159.000" size "0.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 0.120 0.620 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 12 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 60.000 60.000 0.000 0.000 direction outward 0.500 orientation view speed "86.000" to "0.000" size "80.000" to "88.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.260 0.220 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } { count 5 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "141.000" to "0.000" size "93.500" to "103.500" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.260 0.220 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle revrockettrail { { count 30 material textures/particles/barrelpoof time 1.200 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone 0.000 orientation view speed "13.000" to "21.000" size "0.000" to "24.000" aspect "1.000" rotation "10.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 1.000 fadeIndex 0.000 color 0.467 0.443 0.369 1.000 fadeColor 0.100 0.100 0.100 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } { count 12 material textures/particles/rocketbacklit time 1.200 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 0.000 orientation view speed "13.000" to "21.000" size "5.000" to "10.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.500 fadeIndex 0.000 color 0.282 0.027 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -8.000 } } particle caco_launch { depthHack 10 { count 1 material textures/sfx/vpring1 time 0.950 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward 20.000 orientation view speed "0.000" size "0.000" to "83.000" aspect "1.000" angle 0.001 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 0.850 0.910 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 16 material textures/particles/fbeam time 0.050 cycles 0.000 bunching 1.000 distribution rect 1.000 0.000 0.000 direction outward 20.000 orientation aimed 4.000 0.000 customPath flies 10.000 5.000 10.000 speed "0.000" size "0.200" to "1.000" aspect "1.000" angle 0.001 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 170.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle guardian_fireball_b { { count 3 material textures/particles/billow_glow time 0.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" to "-50.000" size "10.000" to "30.000" aspect "1.000" to "1.200" rotation "22.000" to "4.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.000 0.682 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 5.000 gravity 200.000 } { count 2 material textures/particles/fbeam time 0.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "1.000" size "30.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 0.824 0.286 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -5.000 gravity world 0.000 } { count 5 material textures/particles/boomboom2 time 0.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "-30.000" to "-125.000" size "26.500" to "5.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.700 fadeIndex 0.000 color 1.000 0.592 0.482 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle guardian_poundground_b { depthHack 150 { count 1 material textures/particles/lightball time 1.000 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "0.000" to "800.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.080 0.070 0.060 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 100.000 0.000 0.000 gravity 0.000 } { count 1 material textures/particles/lightball time 0.600 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" size "80.000" to "250.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.173 0.133 0.114 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 2 material textures/particles/boomboom2 time 0.220 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "20.000" to "150.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } particle spark_atom_c { { count 7 material textures/particles/round001 time 1.000 cycles 2.000 bunching 0.800 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation aimed 1.000 0.050 customPath flies 20.000 10.000 30.000 speed "0.000" to "20.000" size "1.500" to "0.500" aspect "0.100" to "0.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.320 0.070 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflamerhand { { count 10 material textures/particles/barrelpoof_sort time 1.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 1.000 direction cone "20.000" orientation view speed "50.000" size "50.000" to "90.000" aspect "1.000" rotation "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.070 0.070 0.090 1.000 fadeColor 0.150 0.150 0.170 0.100 offset 0.000 0.000 30.000 gravity world -8.000 } { count 5 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 1.000 direction cone "20.000" orientation view speed "50.000" size "30.000" to "60.000" aspect "1.000" rotation "-50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.540 0.070 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflamelhand { { count 10 material textures/particles/barrelpoof_sort time 1.000 cycles 0.000 bunching 1.000 distribution rect 20.000 20.000 1.000 direction cone "20.000" orientation view speed "50.000" size "50.000" to "90.000" aspect "1.000" rotation "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 0.070 0.070 0.090 1.000 fadeColor 0.150 0.150 0.170 0.100 offset 0.000 0.000 30.000 gravity world -8.000 } { count 5 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 1.000 direction cone "20.000" orientation view speed "50.000" size "30.000" to "60.000" aspect "1.000" rotation "-50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.540 0.070 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflameback { depthHack 20 { count 5 material textures/particles/pfirebig emissive 2.000 time 1.000 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone "90.000" orientation view speed "0.000" size "52.000" to "70.500" aspect "0.800" to "1.200" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.800 fadeIndex 0.000 color 0.843 0.012 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -30.000 gravity world -29.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle tail_12 { { count 7 material textures/particles/barrelpoof_sort time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 0.000 direction cone "20.000" orientation view speed "0.000" to "50.000" size "30.000" to "100.000" aspect "0.800" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.070 0.070 0.090 0.900 fadeColor 0.250 0.250 0.280 0.000 offset 0.000 0.000 20.000 gravity world -34.000 } { count 7 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 0.000 direction cone "180.000" orientation view speed "20.000" to "5.000" size "30.000" to "100.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.510 0.060 0.030 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 5.000 gravity world -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflamereye { } particle gflameleye { { count 0 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward 20.000 orientation view speed "3.000" to "0.000" size "50.000" to "40.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.070 0.070 0.090 0.800 fadeColor 0.250 0.250 0.280 0.100 offset 0.000 0.000 20.000 gravity world -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflamenose { } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle tounge_2 { { count 0 material textures/particles/billow3_glow time 0.300 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "1.000" to "40.000" aspect "1.000" rotation "20.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.250 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 5.000 0.000 gravity 0.000 } { count 0 material textures/particles/boomboom time 0.300 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "1.000" to "20.000" aspect "1.000" rotation "20.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.990 0.940 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 15.000 0.000 gravity 0.000 } { count 0 material textures/particles/billow3_glow time 0.300 cycles 0.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "1.000" to "20.000" aspect "1.000" rotation "20.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.250 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 10.000 0.000 gravity 0.000 } { count 0 material textures/particles/spark4 time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 10.000 0.000 direction cone 20.000 orientation aimed 0.550 0.100 customPath flies 5.000 5.000 30.000 speed "50.000" to "0.000" size "1.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.490 0.020 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity world -52.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle head { { count 6 material textures/particles/barrelpoof_sort time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 5.000 direction outward "0.000" orientation view speed "0.000" size "13.500" to "39.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 1.000 fadeIndex 0.000 color 0.190 0.190 0.250 1.000 fadeColor 0.250 0.250 0.280 0.100 offset 0.000 0.000 20.000 gravity world -8.000 } { count 4 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 1.000 distribution rect 5.000 2.000 0.000 direction outward "0.000" orientation view speed "0.000" size "24.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.130 0.070 0.800 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 20.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle manc_plasmatrail { { count 5 material textures/particles/plasmablast2 time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "-200.000" size "10.000" to "20.000" aspect "1.000" rotation "200.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.200 fadeIndex 0.550 color 0.050 0.320 0.430 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 15 material textures/particles/snowball time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "-850.000" size "0.000" to "75.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.670 0.980 0.890 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 5.000 gravity world 0.000 } { count 10 material textures/particles/billow_glow time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" to "-200.000" size "2.000" to "40.000" aspect "1.000" to "1.200" rotation "-400.000" to "400.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.040 0.390 0.640 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 5.000 gravity 200.000 } { count 5 material textures/particles/fbeam time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "-100.000" size "15.000" to "0.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 0.300 fadeIndex 0.000 color 0.000 0.300 0.670 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -5.000 gravity world 0.000 } { count 5 material textures/particles/boomboom2 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" to "-125.000" size "10.000" to "2.000" aspect "1.100" to "1.000" rotation "50.000" to "60.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.500 1.000 0.770 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 3.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle imp_explosion { depthHack 70 { count 1 material textures/particles/boomboom time 0.200 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "0.000" to "96.000" aspect "1.000" to "1.800" rotation "7.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.980 0.980 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity -10.000 } { count 1 material textures/particles/boomboom2 time 0.200 cycles 1.000 bunching 0.150 distribution rect 15.000 15.000 15.000 direction cone "0.000" orientation view speed "0.000" size "55.600" to "96.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 0.800 0.800 0.800 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 1.000 } { count 3 material textures/particles/boomboom3 time 0.150 cycles 1.000 bunching 0.650 distribution sphere 1.000 1.000 1.000 direction outward "0.000" orientation view speed "120.000" to "129.000" size "0.000" to "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.350 fadeIndex 0.000 color 0.980 0.980 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 12 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 20.000 20.000 0.000 0.000 direction outward "0.500" orientation view speed "40.000" to "0.000" size "50.000" to "60.000" aspect "1.000" rotation "0.400" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.000 color 0.260 0.220 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 3.000 } { count 5 material textures/particles/barrelpoof time 1.600 cycles 1.000 bunching 0.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "0.000" orientation view speed "50.000" to "0.000" size "70.000" to "80.000" aspect "1.000" rotation "0.300" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.500 fadeOut 1.000 fadeIndex 0.000 color 0.260 0.220 0.200 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 13.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_2c { { count 9 material textures/particles/dot time 0.720 cycles 3.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 5.000 0.200 customPath helix 20.000 20.000 6.000 6.000 10.000 speed "5.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.550 0.000 1.000 fadeColor 1.000 0.100 0.000 1.000 offset 0.000 0.000 10.000 gravity -1.000 } { count 4 material textures/particles/preamble time 0.650 cycles 3.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction cone "0.000" orientation z speed "0.000" size "160.000" to "0.000" aspect "1.000" rotation "99.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 30.000 gravity 43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_2 { { count 10 material textures/particles/dot time 0.720 cycles 3.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 5.000 0.200 customPath helix 20.000 20.000 6.000 6.000 10.000 speed "5.000" to "0.000" size "0.500" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.550 0.000 1.000 fadeColor 1.000 0.100 0.000 1.000 offset 0.000 0.000 20.000 gravity -1.000 } { count 5 material textures/particles/preamble time 0.650 cycles 3.000 bunching 1.000 distribution sphere 2.000 2.000 0.000 direction cone "0.000" orientation z speed "0.000" size "160.000" to "0.000" aspect "1.000" rotation "99.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.200 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 35.000 gravity 43.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_2a { { count 3 material textures/particles/boomboom4 time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "59.500" to "0.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.280 0.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 25.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 5.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "45.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.470 0.160 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 25.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 9.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "40.000" orientation aimed 4.000 0.800 customPath flies 5.000 5.000 20.000 speed "0.000" size "7.500" to "6.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.220 0.000 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 25.000 gravity -125.000 } { count 2 material textures/particles/wraithwarp1 time 0.450 cycles 1.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "1.000" orientation view speed "0.000" size "2.500" to "62.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.300 fadeOut 1.000 fadeIndex 0.000 color 0.400 0.190 0.170 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 25.000 gravity 0.000 } { count 2 material textures/particles/boomboom time 0.150 cycles 1.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "73.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.770 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 25.000 gravity world 0.000 } { count 2 material textures/particles/boomboom2 time 0.200 cycles 2.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "73.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.600 fadeIndex 0.000 color 1.000 0.770 0.580 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 25.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_3 { { count 10 material textures/particles/tracer time 0.720 cycles 1.000 deadTime 1.000 bunching 0.900 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 4.000 0.060 customPath helix 20.000 20.000 6.000 6.000 80.000 speed "5.000" to "0.000" size "3.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity -50.000 } { count 1 material textures/particles/fredo2 time 1.000 cycles 1.000 timeOffset 0.300 deadTime 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "1.000" to "200.000" aspect "1.000" rotation "100.000" angle 90.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.520 0.520 0.520 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity 0.000 } { count 7 material textures/particles/boomboom3 time 0.500 cycles 1.000 timeOffset 0.500 deadTime 2.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "100.000" to "20.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.290 0.290 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world 0.000 } { count 10 material textures/particles/boomboom2 time 0.250 cycles 1.000 timeOffset 0.550 deadTime 2.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "100.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.990 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world 0.000 } { count 2 material textures/sfx/vpsphere time 1.000 cycles 1.000 timeOffset 0.300 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "400.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.990 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity 0.000 } { count 1 material textures/particles/bfgballblast time 1.000 cycles 1.000 timeOffset 0.300 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "200.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.240 0.100 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity 0.000 } { count 1 material textures/particles/fredo time 1.000 cycles 1.000 timeOffset 0.300 deadTime 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "1.000" to "200.000" aspect "1.000" rotation "100.000" angle 90.000 randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 0.470 0.090 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity 0.000 } { count 10 material models/monsters/spawn/particle1 time 1.000 cycles 1.000 deadTime 1.000 bunching 0.900 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view customPath helix 5.000 5.000 5.000 5.000 30.000 speed "5.000" to "0.000" size "2.000" to "0.100" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity -50.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle spawnsphere_3a { { count 1 material textures/particles/fredo time 0.750 cycles 1.000 timeOffset 0.200 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" to "200.000" size "0.000" to "250.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.170 0.020 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 1.000 } { count 50 material textures/particles/tracer time 0.750 cycles 1.000 bunching 1.000 distribution sphere 200.000 200.000 200.000 direction outward "0.000" orientation aimed 0.000 0.250 speed "-100.000" to "50.000" size "1.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.690 0.690 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/sfx/vppinch_bfgbolt time 0.750 cycles 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "0.000" to "250.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.800 fadeIndex 0.000 color 1.000 0.990 0.990 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/boomboom time 0.200 cycles 1.000 deadTime 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "50.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom2 time 0.350 cycles 1.000 timeOffset 0.050 deadTime 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "70.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 1.000 0.500 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom3 time 0.300 cycles 1.000 timeOffset 0.100 deadTime 1.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward "0.000" orientation view speed "0.000" size "125.000" to "0.000" aspect "1.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.340 0.210 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 1 material textures/particles/fredo2 time 0.750 cycles 1.000 timeOffset 0.200 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation z speed "0.000" to "200.000" size "0.000" to "200.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.240 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 0.000 } { count 1 material textures/particles/bfgballblast time 0.750 cycles 1.000 timeOffset 0.200 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "90.000" orientation view speed "0.000" to "200.000" size "0.000" to "200.000" aspect "1.000" rotation "90.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 0.380 0.050 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 10.000 gravity 0.000 } } particle soulseeker_flyby_halfsize { depthHack 0.001 { count 10 material textures/particles/boomboom time 0.250 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "75.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 2.000 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.200 customPath flies 5.000 5.000 20.000 speed "0.000" size "12.750" to "3.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -60.000 gravity -150.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "13.750" to "48.750" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -37.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.100 customPath flies 2.000 2.000 20.000 speed "0.000" size "8.000" to "1.200" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -30.000 gravity -150.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "125.000" to "15.500" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.020 } { count 10 material textures/particles/boomboom time 2.000 cycles 0.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 10.000 speed "0.000" size "5.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -50.000 } { count 20 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution sphere 20.000 20.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 speed "-150.000" to "100.000" size "5.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle soulseeker_flyby_quartersize { depthHack 0.001 { count 10 material textures/particles/boomboom time 0.250 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "35.000" to "0.000" aspect "1.100" to "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 0.000 fadeIndex 0.000 color 0.610 0.430 0.350 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 1.000 gravity -2.000 } { count 10 material textures/particles/hellmaggot time 1.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.200 customPath flies 5.000 5.000 15.000 speed "0.000" size "5.000" to "2.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -30.000 gravity -150.000 } { count 5 material textures/particles/boomboom2 time 1.100 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "10.000" to "35.000" aspect "1.100" to "1.000" rotation "36.000" to "22.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.920 0.730 0.690 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -37.000 } { count 10 material textures/particles/hellmaggot time 1.300 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation aimed 2.000 0.100 customPath flies 2.000 2.000 20.000 speed "0.000" size "5.000" to "1.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -30.000 gravity -150.000 } { count 2 material textures/sfx/vpring1 time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" size "100.000" to "10.000" aspect "1.100" to "1.000" rotation "50.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -0.020 } { count 10 material textures/particles/boomboom time 2.200 cycles 0.000 bunching 1.000 distribution sphere 1.000 1.000 1.000 direction cone "0.000" orientation aimed 4.000 0.600 customPath flies 5.000 5.000 10.000 speed "0.000" size "3.000" to "0.000" aspect "1.100" to "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.300 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity -50.000 } { count 10 material textures/particles/ember_small time 2.000 cycles 0.000 bunching 1.000 distribution sphere 20.000 20.000 0.000 direction cone "0.000" orientation aimed 1.000 0.200 speed "-200.000" to "200.000" size "2.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.350 fadeIndex 0.000 color 0.980 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -100.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflame_ascend { depthHack 35 { count 30 material textures/particles/barrelpoof_sort time 2.000 cycles 0.000 bunching 1.000 distribution sphere 70.000 70.000 0.000 direction cone "0.000" orientation view speed "90.000" to "0.000" size "75.000" to "250.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.200 color 0.110 0.120 0.130 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 100.000 gravity world -20.000 } { count 20 material textures/particles/rocketbacklit time 0.750 cycles 0.000 bunching 0.950 distribution rect 50.000 50.000 0.000 direction cone "20.000" orientation view speed "50.000" size "10.000" to "100.000" aspect "1.000" rotation "-50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.100 color 0.890 0.090 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world -31.000 } { count 5 material textures/particles/boomboom3 time 0.750 cycles 0.000 bunching 1.000 distribution rect 40.000 40.000 0.000 direction cone "0.000" orientation view speed "50.000" to "0.000" size "10.000" to "40.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.100 color 0.960 0.960 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world -75.000 } { count 5 material textures/sfx/vp1 time 0.750 cycles 0.000 bunching 1.000 distribution rect 75.000 75.000 0.000 direction cone "0.000" orientation view speed "0.000" to "10.000" size "50.000" to "200.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.960 0.940 0.910 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -36.000 } { count 20 material textures/particles/ember_mid time 0.500 cycles 0.000 bunching 1.000 distribution cylinder 20.000 30.000 10.000 0.000 direction cone "0.000" orientation view speed "50.000" to "0.000" size "10.000" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.100 color 0.620 0.600 0.600 1.000 fadeColor 0.060 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -71.000 } { count 5 material textures/particles/rocketbacklit time 1.000 cycles 0.000 bunching 0.850 distribution rect 50.000 50.000 0.000 direction cone "20.000" orientation view speed "100.000" to "0.000" size "50.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.100 color 0.490 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 75.000 gravity world -100.000 } { count 3 material textures/particles/ember_mid time 3.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "400.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.270 0.310 0.540 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity world 0.000 } { count 5 material textures/particles/ember_mid time 1.000 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "250.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.250 0.110 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity world -1.000 } { count 3 material textures/particles/ember_mid time 0.500 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "150.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.890 0.340 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle gflame_ascend_2 { depthHack 35 { count 30 material textures/particles/barrelpoof_sort time 1.950 cycles 0.000 bunching 1.000 distribution sphere 70.000 70.000 0.000 direction cone "0.000" orientation view speed "90.000" to "0.000" size "75.000" to "250.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 1.000 fadeIndex 0.200 color 0.070 0.080 0.080 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 100.000 gravity world -18.000 } { count 20 material textures/particles/rocketbacklit time 0.700 cycles 0.000 bunching 0.950 distribution rect 50.000 50.000 0.000 direction cone "20.000" orientation view speed "50.000" size "10.000" to "100.000" aspect "1.000" rotation "-50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.100 color 0.890 0.090 0.040 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world -35.000 } { count 5 material textures/particles/boomboom3 time 0.700 cycles 0.000 bunching 1.000 distribution rect 40.000 40.000 0.000 direction cone "0.000" orientation view speed "50.000" to "0.000" size "10.000" to "40.000" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.150 fadeOut 1.000 fadeIndex 0.100 color 0.960 0.960 0.960 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 30.000 gravity world -74.000 } { count 5 material textures/sfx/vp1 time 0.700 cycles 0.000 bunching 1.000 distribution rect 75.000 75.000 0.000 direction cone "0.000" orientation view speed "0.000" to "10.000" size "50.000" to "200.000" aspect "1.000" rotation "100.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 1.000 fadeIndex 0.000 color 0.960 0.940 0.910 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -35.000 } { count 20 material textures/particles/ember_mid time 0.450 cycles 0.000 bunching 1.000 distribution cylinder 20.000 30.000 10.000 0.000 direction cone "0.000" orientation view speed "50.000" to "0.000" size "10.000" to "50.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.100 color 0.620 0.600 0.600 1.000 fadeColor 0.060 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -70.000 } { count 5 material textures/particles/rocketbacklit time 0.900 cycles 0.000 bunching 0.850 distribution rect 50.000 50.000 0.000 direction cone "20.000" orientation view speed "100.000" to "0.000" size "50.000" to "200.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.100 color 0.490 0.030 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 75.000 gravity world -90.000 } { count 3 material textures/particles/ember_mid time 2.850 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "400.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.270 0.310 0.540 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity world 0.000 } { count 50 material textures/particles/ember_mid time 1.100 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "1.000" size "250.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.250 0.110 0.100 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity -1.000 } { count 3 material textures/particles/ember_mid time 0.550 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction outward "0.000" orientation z speed "0.000" size "150.000" to "0.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.650 fadeOut 1.000 fadeIndex 0.000 color 0.890 0.340 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -7.000 gravity world -0.050 } }