/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_reddishsteam1 { depthHack 1 { count 25 material textures/particles/smokepuff time 1.200 cycles 0.000 bunching 1.000 distribution rect 4.000 4.000 4.000 direction cone "90.000" orientation view speed "56.000" to "9.000" size "38.500" to "73.000" aspect "1.000" rotation "100.000" to "50.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.900 fadeOut 1.000 fadeIndex 0.000 color 0.220 0.060 0.050 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mcu_lilpipesmoke { depthHack 10 { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone "0.000" orientation view speed "26.000" to "9.000" size "0.000" to "34.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.412 0.467 0.463 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle firejet_big { depthHack 0.001 { count 15 material textures/particles/pfiresmall2 emissive 2.000 time 0.550 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone "10.000" orientation view speed "-13.000" to "210.000" size "17.500" to "41.000" aspect "1.000" rotation "64.000" to "59.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.400 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 6.000 gravity -163.000 } { count 10 material textures/particles/pfiresmall emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone "10.000" orientation view speed "86.000" to "129.000" size "20.000" to "82.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.920 0.670 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity world -17.000 } { count 8 material textures/particles/smokepuff time 0.400 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone "1.000" orientation view speed "86.000" to "60.000" size "41.000" to "7.500" aspect "1.000" rotation "1.000" to "27.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity -180.000 } { count 4 material textures/particles/smokepuff time 0.400 cycles 0.000 bunching 1.000 distribution rect 0.000 0.000 0.000 direction cone "1.000" orientation z speed "0.000" size "0.000" to "64.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 -5.000 gravity 0.000 } }