/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_hangar_pipe { depthHack 10 { count 7 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "10.000" orientation y speed "30.000" to "21.000" size "4.500" to "50.500" aspect "1.500" to "1.000" rotation "23.000" to "0.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 0.310 0.380 0.360 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 -6.000 0.000 gravity world -1.000 } { count 7 material textures/particles/barrelpoof time 1.500 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "0.000" orientation view speed "43.000" size "7.500" to "25.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.400 fadeOut 0.900 fadeIndex 0.000 color 0.310 0.390 0.370 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world -6.000 } { count 1 material textures/sfx/vp1particle2 time 1.500 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 0.000 direction cone "10.000" orientation view speed "0.000" size "15.000" aspect "1.000" rotation "53.000" to "66.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.450 fadeOut 0.450 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 -6.000 0.000 gravity world -1.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle marscity_smoke { depthHack 1 { count 28 material textures/particles/smokepuff time 4.050 cycles 0.000 bunching 0.950 distribution sphere 3.000 3.000 3.000 direction cone 10.000 orientation view speed "0.000" size "12.000" to "55.000" aspect "1.000" rotation "1.000" to "44.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.500 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc1_smoke1 { depthHack 1 { count 40 material textures/particles/smokepuff time 4.100 cycles 0.000 bunching 0.950 distribution sphere 24.000 24.000 24.000 direction cone 10.000 orientation view speed "0.000" to "4.000" size "36.500" to "82.500" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.100 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mc_understeamyellow { depthHack 1 { count 30 material textures/particles/smokepuff time 2.400 cycles 0.000 bunching 0.950 distribution sphere 25.000 25.000 25.000 direction cone "10.000" orientation view speed "0.000" size "30.000" to "200.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.110 0.070 0.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } }