/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mancroom_fire2 { { count 5 material textures/particles/pfirebig2 emissive 2.000 time 1.650 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 0.000 direction outward 0.000 orientation view speed "0.500" to "0.000" size "74.000" to "47.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.800 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -45.000 } { count 4 material textures/particles/barrelpoof time 2.600 cycles 0.000 bunching 1.000 distribution cylinder 10.000 10.000 10.000 0.000 direction outward 90.000 orientation view speed "1.000" to "0.000" size "43.000" to "85.000" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 1.000 fadeIndex 0.000 color 0.120 0.100 0.070 1.000 fadeColor 0.220 0.160 0.100 0.000 offset 0.000 0.000 50.000 gravity world -8.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle mancroom_fire1 { { count 7 material textures/particles/pfirebig2 emissive 2.000 time 1.650 cycles 0.000 bunching 1.000 distribution rect 5.000 5.000 0.000 direction outward 0.000 orientation view speed "0.500" to "0.000" size "74.000" to "47.500" aspect "1.000" to "0.800" rotation "17.000" to "46.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.900 fadeIndex 0.000 color 1.000 0.520 0.300 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity world -61.000 } { count 10 material textures/particles/barrelpoof time 2.600 cycles 0.000 bunching 1.000 distribution cylinder 10.000 10.000 10.000 0.000 direction outward 90.000 orientation view speed "1.000" to "0.000" size "43.000" to "85.000" aspect "1.500" to "1.000" rotation "46.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.600 fadeOut 0.600 fadeIndex 0.000 color 0.090 0.080 0.050 1.000 fadeColor 0.220 0.160 0.100 0.000 offset 0.000 0.000 50.000 gravity world -27.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_ball1 { { count 5 material textures/particles/boomboom2 time 0.600 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 360.000 orientation view speed "10.000" to "0.000" size "0.000" to "55.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.780 0.680 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle hell_ball2 { { count 5 material textures/particles/boomboom2 time 0.600 cycles 0.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone 360.000 orientation view speed "10.000" to "0.000" size "0.000" to "55.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.545 0.522 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -96.000 } { count 5 material textures/particles/boomboom2 time 0.600 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 360.000 orientation view speed "0.000" size "13.500" to "38.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 0.996 0.961 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -189.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle rocketblast { { count 5 material textures/particles/boomboom2 time 0.300 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 0.000 orientation view speed "21.000" size "0.000" to "9.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.720 0.550 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/boomboom2 time 0.350 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 0.000 orientation view speed "50.000" size "6.500" to "3.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.960 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle cyberrocketblast { { count 5 material textures/particles/boomboom2 time 0.300 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 0.000 orientation view speed "107.000" to "21.000" size "0.000" to "27.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.100 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.690 0.570 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/boomboom2 time 0.550 cycles 0.000 bunching 1.000 distribution cylinder 1.000 1.000 1.000 0.000 direction cone 0.000 orientation view speed "81.000" to "86.000" size "15.500" to "7.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 1.000 fadeIndex 0.000 color 1.000 0.706 0.663 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } }