/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_enginefire { depthHack 0.001 { count 2 material textures/particles/fbeam time 2.450 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation view speed "0.000" size "28.500" to "29.500" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.350 fadeOut 0.350 fadeIndex 0.000 color 0.133 0.090 0.078 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/boomboom2 time 1.000 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "0.000" orientation view speed "0.000" size "20.000" to "2.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.800 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 5.000 gravity -20.000 } { count 1 material textures/sfx/vp1 time 2.000 cycles 0.000 bunching 1.000 distribution sphere 20.000 20.000 10.000 direction cone "0.000" orientation view speed "0.000" size "20.000" to "50.000" aspect "1.000" rotation "50.000" to "61.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.850 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world -20.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_longceiling_dust { depthHack 100 { count 20 material textures/particles/dust2 time 8.950 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward 15.000 orientation view speed "0.000" size "200.000" to "128.000" aspect "1.000" rotation "16.000" to "0.000" fadeIn 0.350 fadeOut 0.650 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 15.000 } { count 10 material textures/particles/dust2 time 7.200 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction outward 15.000 orientation view speed "0.000" size "200.000" aspect "1.000" to "2.000" rotation "50.000" to "85.000" fadeIn 0.350 fadeOut 0.650 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 17.000 } { count 15 material textures/particles/dust2bits time 6.900 cycles 0.000 bunching 0.950 distribution sphere 0.000 0.000 0.000 direction outward 0.000 orientation view speed "0.000" size "40.000" aspect "1.000" rotation "50.000" to "85.000" fadeIn 0.000 fadeOut 0.150 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 177.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle firejet_small { depthHack 0.001 { count 12 material textures/particles/pfiresmall emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 1.000 orientation view speed "39.000" to "47.000" size "5.000" to "15.000" aspect "1.000" rotation "100.000" fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 -10.000 gravity world -13.000 } { count 20 material textures/particles/pfiresmall2 emissive 2.000 time 0.550 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 10.000 orientation view speed "10.000" to "300.000" size "1.000" to "15.000" aspect "1.000" rotation "64.000" to "59.000" fadeIn 0.000 fadeOut 0.550 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 6.000 gravity world -17.000 } { count 10 material textures/particles/pfiresmall emissive 2.000 time 0.900 cycles 0.000 bunching 1.000 distribution rect 3.000 3.000 3.000 direction cone 10.000 orientation view speed "86.000" to "300.000" size "4.000" to "40.000" aspect "1.000" rotation "100.000" fadeIn 0.000 fadeOut 0.700 fadeIndex 0.000 color 0.750 1.000 0.970 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -10.000 gravity world -17.000 } { count 8 material textures/particles/smokepuff time 0.500 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 2.000 direction cone 1.000 orientation aimed 0.000 0.000 speed "99.000" to "15.000" size "10.000" to "0.000" aspect "1.000" to "0.000" rotation "29.000" to "28.000" fadeIn 0.000 fadeOut 0.500 fadeIndex 0.000 color 0.580 0.530 0.310 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 20.000 gravity -101.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle steam_squirt { { count 24 material textures/particles/smokepuff time 3.900 cycles 0.000 bunching 1.000 distribution rect 32.000 0.000 0.000 direction cone 15.000 orientation view speed "16.000" to "0.000" size "34.560" to "28.160" aspect "1.000" fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 0.550 0.550 0.550 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns2_eggpods { { count 10 material textures/particles/billow_glow time 1.500 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "30.000" to "-20.000" size "35.000" to "50.000" aspect "1.000" rotation "50.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 0.300 fadeIndex 0.000 color 0.173 0.020 0.008 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 30.000 gravity -29.000 } { count 10 material textures/particles/boomboom2 time 0.950 cycles 0.000 bunching 1.000 distribution sphere 2.000 2.000 2.000 direction cone "0.000" orientation view speed "0.000" to "0.500" size "40.000" to "30.000" aspect "1.000" rotation "90.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.100 fadeIndex 0.000 color 0.973 0.427 0.369 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -20.000 gravity -75.000 } { count 8 material textures/particles/billow_glow time 0.400 cycles 0.000 bunching 1.000 distribution sphere 0.000 0.000 0.000 direction cone "0.000" orientation z speed "0.000" to "100.000" size "90.000" to "50.000" aspect "1.000" rotation "30.000" randomDistribution 0 boundsExpansion 0.000 fadeIn 0.200 fadeOut 1.000 fadeIndex 0.000 color 0.051 0.035 0.027 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 48.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle caverns_engine { { count 3 material textures/particles/boomboom4 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "17.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.000 fadeIndex 0.000 color 1.000 0.810 0.740 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 0.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 0.976 0.518 0.165 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 6.000 1.000 customPath flies 10.000 10.000 7.000 speed "0.000" size "8.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.639 0.463 1.000 fadeColor 0.300 0.100 0.000 1.000 offset 0.000 0.000 0.000 gravity 71.000 } { count 3 material textures/particles/boomboom4 time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction outward "0.000" orientation view speed "0.000" to "4.000" size "0.000" to "18.500" aspect "1.000" to "1.200" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.300 fadeIndex 0.000 color 1.000 0.537 0.290 1.000 fadeColor 0.000 0.000 0.000 1.000 offset 0.000 0.000 -50.000 gravity world 0.000 } { count 3 material textures/particles/smokepuff time 0.200 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation view speed "0.000" size "0.000" to "23.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.100 fadeIndex 0.000 color 1.000 0.486 0.251 1.000 fadeColor 0.200 0.080 0.070 1.000 offset 0.000 0.000 -47.000 gravity 0.000 } { count 5 material textures/particles/duffyboltver3_white time 0.100 cycles 0.000 bunching 1.000 distribution rect 1.000 1.000 1.000 direction cone "1.000" orientation aimed 6.000 1.000 customPath flies 10.000 10.000 7.000 speed "0.000" size "8.000" to "0.500" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.250 fadeOut 0.250 fadeIndex 0.000 color 0.439 0.180 0.071 1.000 fadeColor 0.260 0.080 0.000 1.000 offset 0.000 0.000 -47.000 gravity -71.000 } }