/* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle archyplay { depthHack 0.001 { count 4 material textures/particles/boomboom2 time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "94.000" to "56.000" size "49.500" to "63.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.250 fadeIndex 0.000 color 1.000 0.940 0.800 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 10 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution sphere 8.000 8.000 0.000 direction outward "1.000" orientation z speed "0.000" size "14.500" to "106.000" aspect "1.000" rotation "0.001" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.650 fadeIndex 0.000 color 1.000 0.870 0.700 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity 0.000 } { count 2 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 2.000 2.000 2.000 0.000 direction cone "1.000" orientation aimed 0.000 0.500 speed "300.000" to "189.000" size "30.000" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.450 fadeIndex 0.000 color 1.000 0.870 0.720 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -154.000 } { count 6 material textures/particles/boomboom time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "133.000" size "45.000" to "26.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.550 fadeIndex 0.000 color 1.000 0.850 0.620 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -73.000 } { count 12 material textures/particles/hellmaggot time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation aimed 8.000 0.800 customPath flies 5.000 5.000 50.000 speed "0.000" size "9.000" to "3.500" aspect "1.000" rotation "100.000" to "0.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.000 fadeOut 0.550 fadeIndex 0.000 color 0.980 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -110.000 } { count 1 material textures/sfx/vp1particle time 0.500 cycles 0.000 deadTime 3.000 bunching 1.000 distribution cylinder 0.000 0.000 0.000 0.000 direction cone "1.000" orientation view speed "0.000" size "45.500" to "49.500" aspect "2.000" angle 1.000 randomDistribution 1 boundsExpansion 0.000 fadeIn 0.050 fadeOut 0.350 fadeIndex 0.000 color 1.000 1.000 1.000 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 40.000 gravity -161.000 } }