particle admin_hall_smk_cone { { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 0.000 orientation view speed "26.000" to "9.000" size "0.000" to "34.000" aspect "1.000" fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 0.900 0.100 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle admin_hall_smoke { depthHack 10 { count 18 material textures/sfx/shotgunpuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward "0.000" orientation view speed "1.000" size "128.000" aspect "1.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 1.000 1.000 0.900 0.250 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alphalabs1_hall_smoke { { count 56 material textures/sfx/shotgunpuff time 2.850 cycles 0.000 bunching 1.000 distribution cylinder 40.000 60.000 100.000 0.000 direction outward 5.000 orientation view speed "1.000" size "128.000" aspect "1.000" fadeIn 0.700 fadeOut 0.800 fadeIndex 0.000 color 1.000 1.000 0.900 0.250 fadeColor 1.000 1.000 1.000 0.000 offset 0.000 0.000 0.000 gravity world 0.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alphalabs1_hall_smk_cone { { count 10 material textures/particles/smokepuff time 1.550 cycles 0.000 bunching 1.000 distribution rect 2.000 2.000 0.000 direction cone 0.000 orientation view speed "26.000" to "9.000" size "0.000" to "34.000" aspect "1.000" fadeIn 1.000 fadeOut 1.000 fadeIndex 0.000 color 1.000 1.000 0.900 0.100 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity -10.000 } } /* Generated by the Particle Editor. To use the particle editor, launch the game and type 'editParticles' on the console. */ particle alpha_dryice { depthHack 1 { count 30 material textures/particles/smokepuff time 8.000 cycles 0.000 bunching 0.950 distribution sphere 5.000 5.000 5.000 direction cone 10.000 orientation view speed "0.000" size "50.000" to "250.000" aspect "1.000" rotation "-45.000" to "35.000" randomDistribution 1 boundsExpansion 0.000 fadeIn 0.750 fadeOut 0.900 fadeIndex 0.150 color 0.090 0.102 0.110 1.000 fadeColor 0.000 0.000 0.000 0.000 offset 0.000 0.000 0.000 gravity world 4.500 } }