loop_airtunnel_01 { minDistance 2 maxDistance 15 volume 0.6 looping sound/ambient/rooms/loop_airtunnel_01.wav } //*** // More airy type ambience for rooms //*** loop_ambientroom_01 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_01.wav } loop_ambientroom_02 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_02.wav } loop_ambientroom_03 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_03.wav } loop_ambientroom_04 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_04.wav } loop_ambientroom_05 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_05.wav } loop_ambientroom_06 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_06.wav } loop_ambientroom_07 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_07.wav } loop_ambientroom_08 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_08.wav } loop_ambientroom_09 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_09.wav } loop_ambientroom_10 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_10.wav } loop_ambientroom_11 { minDistance 4 maxDistance 20 looping sound/ambient/rooms/loop_ambientroom_11.wav } //*** // More mechanical type ambience for rooms //*** loop_machineroom_01 { minDistance 1 maxDistance 10 looping sound/ambient/rooms/loop_machineroom_01.wav } loop_machineroom_09 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_09.wav } loop_machineroom_10 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_10.wav } loop_machineroom_13 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_13.wav } loop_machineroom_15 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_15.wav } loop_machineroom_16 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_16.wav } loop_machineroom_17 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_17.wav } loop_machineroom_18 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_18.wav } loop_machineroom_21 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_21.wav } loop_machineroom_22 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_22.wav } loop_machineroom_23 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_23.wav } loop_machineroom_24 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_24.wav } loop_machineroom_25 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_25.wav } loop_machineroom_26 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_26.wav } loop_machineroom_27 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_27.wav } loop_machineroom_28 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_28.wav } loop_machineroom_29 { minDistance 5 maxDistance 20 looping volume 0 sound/ambient/rooms/loop_machineroom_29.wav }