e33_broken_glass { minDistance 2 maxDistance 9 sound/nin/LEVELS/E3_3/E_broken_glass/Broken_glass_shuffle_07.wav } e33_machine_elements { minDistance 2 maxDistance 9 volume 0 no_dups sound/nin/LEVELS/E3_3/laser_machine/elements/switches_1.wav sound/nin/LEVELS/E3_3/laser_machine/elements/switches_2.wav sound/nin/LEVELS/E3_3/laser_machine/elements/switches_3.wav } e32_m1_armup { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/arm_up.wav } e32_m1_armdown { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/arm_down.wav } e32_m1_drumrotate { minDistance 3 maxDistance 9 volume 4 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Drum_Rotate_Final.wav } e32_m1_fingersdown { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/FingersDown_1.wav } e32_m1_fingersup { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Fingers_Up.wav } e32_m1_windoff { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Wind_Off.wav } e32_m1_windon { minDistance 3 maxDistance 9 volume -2 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Wind_On.wav } e32_m1_Ambience { minDistance 4 maxDistance 10 volume 0 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience.wav } e32_m1_Ambience1 { minDistance 4 maxDistance 10 volume 0 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience_Alt1.wav } e32_m1_Ambience2 { minDistance 4 maxDistance 10 volume 0 sound/nin/LEVELS/E3_2/Machine1_Tumbler_Final_Elements/Machine_Ambience_Alt2.wav } /* e32_m2_ { minDistance 1 maxDistance 15 volume 0 sound/nin/LEVELS/E3_2/Tanning_Bed_Machine_Parts_Final/ } */ e32_m2_01 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/01_Carrier_Rotation.wav } e32_m2_02 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/02_Claw_Carrier_Movement.wav } e32_m2_03 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/03_Carrier_Rotation.wav } e32_m2_05 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/05_Arm_Rotation.wav } e32_m2_06 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/06_Claw_Hand_Rotation.wav } e32_m2_07 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/07_Arm_Rotation.wav } e32_m2_07a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/07a_Reloader_Contact.wav } e32_m2_08 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/08_Can_Suck_Into_Arm.wav } e32_m2_09 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/09_Arm_Movement.wav } e32_m2_steam { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/09_Steam_Puffs.wav } e32_m2_11 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/11_12_Wall_Loader_Down_Up.wav } e32_m2_15 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/15_Reloader_Contact.wav } e32_m2_15a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/15_Reloader_Rotation_450.wav } e32_m2_16 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/16_Can_Suck_Into_Arm.wav } e32_m2_17 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/17_Arm_Rotation.wav } e32_m2_18 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/18_Claw_Rotation.wav } e32_m2_19 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/19_Arm_Rotation.wav } e32_m2_20 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/20_Arm_Rotation.wav } e32_m2_21 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/21_Arm_Rotation.wav } e32_m2_21a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/21_Carrier_Movement.wav } e32_m2_22 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/22_Wall_Loader_Down_Up.wav } e32_m2_26 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/26a_Chamber_Rotate.wav } e32_m2_26a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/26a_Chamber_Rotate.wav } e32_m2_27 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/27_Arm_Rotation.wav } e32_m2_28 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/28_Claw_Rotation.wav } e32_m2_29 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/29_Can_Suck_Into_Arm.wav } e32_m2_30 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/30_Reloader_Rotation_450.wav } e32_m2_31 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/31_Can_Out_of_Arm.wav } e32_m2_32 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/32_Arm_Movement.wav } e32_m2_33 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/33_Reloader_Rotation_270.wav } e32_m2_34 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/34_Can_Into_Arm.wav } e32_m2_35 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/35_Reloader_Rotation180.wav } e32_m2_36 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/36_Can_Out_of_Arm.wav } e32_m2_36a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/36a_Data_Transfer.wav } e32_m2_37 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/37_Arm_Rotation.3.wav } e32_m2_37a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/37_Arm_Rotation.4.wav } e32_m2_37b { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/37_Carrier_Rotation.wav } e32_m2_37c { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/37_Carrier_Movement.wav } e32_m2_38 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/38_Arm_Movement.wav } e32_m2_39 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/39_Arm_Rotation.wav } e32_m2_40 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/40_Arm_Movement.wav } e32_m2_40a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/40_Claw_Hand_Rotation.wav } e32_m2_41 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/41_Cradle_Rotation.wav } e32_m2_41a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/41_Reloader_Contact.wav } e32_m2_42 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/42_Reloader_Rotatin90.wav } e32_m2_42a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/42a_Can_Out_of_Arm.wav } e32_m2_43 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/43_Cradle_Rotate.wav } e32_m2_44 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/44_Reloader_Rotation630.wav } e32_m2_44a { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/44a_Can_Out_of_Arm.wav } e32_m2_45 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/45_Cradle_Rotate.wav } e32_m2_46 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/46a_Chamber_Rotate.wav } e32_m2_47 { minDistance 1 maxDistance 15 volume 0 sound/nin/Tanning_Machine_Ambient_Final/47_Chamber_Pivot_Down.wav } e32_m3_01 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/01_Move_Cage_On_Rails.wav } e32_m3_02 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/02_Rotate_Assembly.wav } e32_m3_03 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/03_Assembly_stop_impact.wav } e32_m3_03a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/03_Move_Up_and_Rotate.wav } e32_m3_04 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/04_Drain_Contents.aif.wav } e32_m3_04a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/04_Suck_Onto_Canister.wav } e32_m3_05 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/05_Move_Down_and_Rotate1.wav } e32_m3_05a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/05_Move_Down_and_Rotate2.wav } e32_m3_05b { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/05_Move_Up_and_Rotate2.wav } e32_m3_06 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/06_Rotate_Arm.wav } e32_m3_07 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Horizontal1.wav } e32_m3_07a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Horizontal2.wav } e32_m3_07b { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/07_Rotate_Vertical1.wav } e32_m3_08 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/08_Insert_into_wall1.wav } e32_m3_08a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/08_Rotate_Vertical2.wav } e32_m3_09 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/09_Drain_Into_Wall.wav } e32_m3_09a { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/09_Drain_Into_Wall2.wav } e32_m3_10 { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/10_Move_back_from_wall.wav } /* e32__m3_ { minDistance 1 maxDistance 15 sound/nin/Machine_3_L2_Final_Elements/ } */ /* sound/nin/Machine_3_L2_Final_Elements/ 01_Move_Cage_On_Rails.wav 02_Rotate_Assembly.wav 03_Assembly_stop_impact.wav 03_Move_Up_and_Rotate.wav 04_Drain_Contents.aif.wav 04_Suck_Onto_Canister.wav 05_Move_Down_and_Rotate1.wav 05_Move_Down_and_Rotate2.wav 05_Move_Up_and_Rotate2.wav 06_Rotate_Arm.wav 07_Rotate_Horizontal1.wav 07_Rotate_Horizontal2.wav 07_Rotate_Vertical1.wav 08_Insert_into_wall1.wav 08_Rotate_Vertical2.wav 09_Drain_Into_Wall.wav 09_Drain_Into_Wall2.wav 10_Move_back_from_wall.wav Cage_Glow_Abience_Loop1.wav Cage_Glow_Ambience_Loop2.wav Grinder_Ambience_Loop.wav Tube_Ambience_Loop.wav */