monster_demon_imp_footstep { minDistance 2 maxDistance 25 volume -8 sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront12.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront13.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront14.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront15.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront16.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront17.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront18.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront19.wav sound/nin/Foley3/DOOMFSFinalFiles/Imp/Metal/impmetalcrouchfront20.wav } monster_demon_imp_sight { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/imp5/imp5_sight_01.wav sound/nin/monsters/imp5/imp5_sight_02.wav sound/nin/monsters/imp5/imp5_sight_03.wav sound/nin/monsters/imp5/imp5_sight_04.wav sound/nin/monsters/imp5/imp5_sight_05.wav sound/nin/monsters/imp5/imp5_sight_06.wav sound/nin/monsters/imp5/imp5_sight_07.wav sound/nin/monsters/imp5/imp5_sight_08.wav } monster_demon_imp_sight8 { minDistance 1 maxDistance 25 volume 0 sound/nin/monsters/imp5/imp5_sight_08.wav } monster_demon_imp_chatter { minDistance 1 maxDistance 25 volume -8 sound/nin/monsters/imp5/imp5_chatter_01.wav sound/nin/monsters/imp5/imp5_chatter_02.wav sound/nin/monsters/imp5/imp5_chatter_03.wav sound/nin/monsters/imp5/imp5_chatter_04.wav sound/nin/monsters/imp5/imp5_chatter_05.wav sound/nin/monsters/imp5/imp5_chatter_06.wav sound/nin/monsters/imp5/imp5_chatter_07.wav sound/nin/monsters/imp5/imp5_chatter_08.wav sound/nin/monsters/imp5/imp5_chatter_09.wav sound/nin/monsters/imp5/imp5_chatter_10.wav sound/nin/monsters/imp5/imp5_chatter_11.wav sound/nin/monsters/imp5/imp5_chatter_12.wav } monster_demon_imp_chatter_combat { minDistance 1 maxDistance 25 volume -4 sound/nin/monsters/imp5/imp5_chatter_combat_01.wav sound/nin/monsters/imp5/imp5_chatter_combat_02.wav sound/nin/monsters/imp5/imp5_chatter_combat_03.wav sound/nin/monsters/imp5/imp5_chatter_combat_04.wav sound/nin/monsters/imp5/imp5_chatter_combat_05.wav sound/nin/monsters/imp5/imp5_chatter_combat_06.wav sound/nin/monsters/imp5/imp5_chatter_combat_07.wav sound/nin/monsters/imp5/imp5_chatter_combat_08.wav sound/nin/monsters/imp5/imp5_chatter_combat_09.wav sound/nin/monsters/imp5/imp5_chatter_combat_10.wav } monster_demon_imp_pain { minDistance 4 maxDistance 30 volume 2 sound/nin/monsters/imp5/imp5_pain_01.wav sound/nin/monsters/imp5/imp5_pain_02.wav sound/nin/monsters/imp5/imp5_pain_03.wav sound/nin/monsters/imp5/imp5_pain_04.wav sound/nin/monsters/imp5/imp5_pain_05.wav sound/nin/monsters/imp5/imp5_pain_06.wav sound/nin/monsters/imp5/imp5_pain_07.wav sound/nin/monsters/imp5/imp5_pain_08.wav sound/nin/monsters/imp5/imp5_pain_09.wav } monster_demon_imp_attackmelee_1 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/imp5/imp5_attackmelee1_01.wav sound/nin/monsters/imp5/imp5_attackmelee1_02.wav sound/nin/monsters/imp5/imp5_attackmelee1_03.wav sound/nin/monsters/imp5/imp5_attackmelee1_04.wav sound/nin/monsters/imp5/imp5_attackmelee1_05.wav sound/nin/monsters/imp5/imp5_attackmelee1_06.wav sound/nin/monsters/imp5/imp5_attackmelee1_07.wav sound/nin/monsters/imp5/imp5_attackmelee1_08.wav sound/nin/monsters/imp5/imp5_attackmelee1_09.wav sound/nin/monsters/imp5/imp5_attackmelee1_10.wav } monster_demon_imp_attackmelee_2 { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/imp5/imp5_attackmelee2_01.wav sound/nin/monsters/imp5/imp5_attackmelee2_02.wav sound/nin/monsters/imp5/imp5_attackmelee2_03.wav sound/nin/monsters/imp5/imp5_attackmelee2_04.wav sound/nin/monsters/imp5/imp5_attackmelee2_05.wav sound/nin/monsters/imp5/imp5_attackmelee2_06.wav sound/nin/monsters/imp5/imp5_attackmelee2_07.wav sound/nin/monsters/imp5/imp5_attackmelee2_08.wav sound/nin/monsters/imp5/imp5_attackmelee2_09.wav sound/nin/monsters/imp5/imp5_attackmelee2_10.wav } monster_demon_imp_attackmissile { minDistance 1 maxDistance 25 volume 4 } monster_demon_imp_die { minDistance 1 maxDistance 25 volume 2 sound/nin/monsters/imp5/imp5_die1_01.wav sound/nin/monsters/imp5/imp5_die1_02.wav sound/nin/monsters/imp5/imp5_die1_03.wav sound/nin/monsters/imp5/imp5_die1_04.wav sound/nin/monsters/imp5/imp5_die1_05.wav sound/nin/monsters/imp5/imp5_die1_06.wav sound/nin/monsters/imp5/imp5_die2_01.wav sound/nin/monsters/imp5/imp5_die2_02.wav sound/nin/monsters/imp5/imp5_die2_03.wav sound/nin/monsters/imp5/imp5_die2_04.wav sound/nin/monsters/imp5/imp5_die2_05.wav } monster_demon_imp_thud { minDistance 1 maxDistance 25 volume 4 sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_02.wav sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_03.wav sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_04.wav sound/nin/Foley3/BodyFallsAIF/Imp/imp_BF_wood_07.wav } monster_demon_imp_fireball_create { minDistance 6 maxDistance 40 volume 1 sound/nin/imp_fireballcreate_01/imp_rangeattack_in_01.wav sound/nin/imp_fireballcreate_01/imp_rangeattack_in_02.wav sound/nin/imp_fireballcreate_01/imp_rangeattack_in_03.wav sound/nin/imp_fireballcreate_01/imp_rangeattack_in_04.wav sound/nin/imp_fireballcreate_01/imp_rangeattack_in_05.wav } monster_demon_imp_fireball_throw { minDistance 6 maxDistance 20 volume 5 sound/nin/imp_fireball/fireball_start.wav //sound/nin/imp_pinky_redos_5_11/New_edited/fireball_start.wav } monster_demon_imp_fireball_flight { minDistance 6 maxDistance 20 volume 3 sound/nin/imp_fireball/fireball_loop.wav //sound/nin/imp_pinky_redos_5_11/New_edited/fireball_loop.wav } monster_demon_imp_fireball_explode { minDistance 6 maxDistance 30 volume 5 sound/nin/imp_fireball/Fireballimpactv2_01.wav sound/nin/imp_fireball/Fireballimpactv1_01.wav sound/nin/imp_fireball/Fireballimpactv1_03.wav sound/nin/imp_fireball/Fireballimpactv1_04.wav //sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_01.wav //sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_03.wav //sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv1_04.wav //sound/nin/imp_pinky_redos_5_11/New_edited/Fireballimpactv2_01.wav } monster_demon_imp_melee_hit { minDistance 1 maxDistance 25 volume 10 sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv108.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv109.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv1/ImpClawsTearv113.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv205.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv212.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv2/ImpTearFleshv215.wav sound/nin/Foley3/Imp/ImpClawstearFlesh/Clawsfleshv3/ImpTearFleshv308.wav } monster_demon_imp_melee_miss { minDistance 1 maxDistance 25 volume 10 sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee03.wav sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee06.wav sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee08.wav sound/nin/Foley3/Imp/ImpAttackMelee/ImpAttackMelee09.wav }