// // firetrailembers // numParticles 45 material textures/sfx/flamesparks initialVelocity ( line, 0.0, 0.0, 0.0, 0.1, 0.0, 0 ) //initialVelocity ( cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 20, 0 ) size ( .25, 1 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) liveforever //staydead begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetSize ( 0.15, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.005 ) source ( 0.55, plane, -5, -5, 2.0, 10, 0, 0, 0, 15, 0) //source ( .75, cylinder, 0.0, 0.0, 0.0, 1, 0, 0, 10, 0 ) killIfOlderThan 100 killUnseen gravity (0, 0, .009) //applydamping (0.9, 1, 0.9) // run this loop applyMathSoFar }