// // firetrailembers // numParticles 40 material textures/sfx/flamesparks initialVelocity ( cone, 0,0,0,4, 0, 0, 2, 2 ) size ( 0.25, 0.5 ) //randomColor ( 0.1, line, 0.2, 0.2, 0.2, 0.3, 0.3, 0.3 ) angle ( 0, 359 ) rotationSpeed ( 2, 2 ) liveforever movewithParent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys targetSize ( 0.1, 0.015 ) targetColor ( 0.0, 0.0, 0.0, 0.0, 0.15 ) source ( 1, cone, 0.0, 0.0, 0.0, 0, 0, 0, 4, 4 ) killIfOlderThan 120 killUnseen applyDamping (0.9, 0.9, 0.9) gravity ( 0.0, 0.0, -0.075 ) // run this loop applyMathSoFar }