// // longer firetrail // numParticles 30 material textures/sfx/firetrail //initialVelocity ( cone, 0.0, 0.0, 0.0, 0, 0, 0, 3.2, 3 ) initialVelocity ( point, 0.0, 0.0, 0.0 ) size ( 16, 18 ) randomColor ( 0.1, line, 0.3, 0.3, 0.3, 0.7, 0.7, 0.7 ) angle ( 0, 359 ) rotationSpeed ( -1, 1 ) trailSize 1 liveForever moveWithParent begin { // when a particle dies, it will re-start with the same base velocity copyVelocitys // target color rgba, scale to get there targetColor ( 0.6, 0.4, 0.1, 0.0, 0.25 ) source ( 6, cone, 0, 0, 0, 0, 0, 0, 0, 0) // what kind of gravity force is applied to them gravity ( 0.0, 0.0, 0.020 ) killIfOlderThan 4 killUnseen // slow them down applyDamping (0.9, 0.9, 0.9) // run this loop applyMathSoFar }