clamptable testblasttable { 1, 0 } textures/base_light/striplight3 { qer_editorimage textures/base_light/striplight3.tga bumpmap textures/base_light/striplight3_local.tga diffusemap textures/base_light/striplight3_d.tga specularmap textures/base_light/striplight3_s.tga { blend add map textures/base_light/striplight3_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight3_break { qer_editorimage textures/base_light/striplight3_break.tga {if ( parm7 == 0 ) blend bumpmap map textures/base_light/striplight3_local.tga } {if ( parm7 == 0 ) blend diffusemap map textures/base_light/striplight3_d.tga } {if ( parm7 == 0 ) blend specularmap map textures/base_light/striplight3_s.tga } {if ( parm7 == 0 ) blend gl_one,gl_one map textures/base_light/striplight3_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } {if ( parm7 != 0 ) blend bumpmap map addnormals (textures/base_light/striplight3_local.tga, heightmap (textures/base_light/striplight3break_bmp.tga, 4) ) } {if ( parm7 != 0 ) blend diffusemap map textures/base_light/striplight3break_d.tga } {if ( parm7 != 0 ) blend specularmap map textures/base_light/striplight3break_s.tga } {if ( parm7 != 0 ) blend gl_one,gl_one map textures/base_light/striplight3break_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/lampgrill { qer_editorimage textures/base_light/lampgrill.tga noShadows { blend diffuseMap //GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA map textures/base_light/lampgrill_d.tga alphaTest 0.5 } specularmap textures/base_light/lampgrill_s.tga bumpmap textures/base_light/lampgrill_local.tga } textures/base_light/striplight_ed { qer_editorimage textures/base_light/striplight_ed.tga bumpmap textures/base_light/striplight_local.tga diffusemap textures/base_light/striplightdif.tga specularmap textures/base_light/striplightspec.tga { blend gl_one,gl_one map textures/base_light/striplightadd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight_ed_noflare { qer_editorimage textures/base_light/striplight_ed_noflare.tga bumpmap textures/base_light/striplight_local.tga diffusemap textures/base_light/striplightdif.tga specularmap textures/base_light/striplightspec.tga { blend gl_one,gl_one map textures/base_light/striplightadd.tga red Parm0 green Parm1 blue Parm2 } } textures/base_light/striplight2_ed { qer_editorimage textures/base_light/striplight2_ed.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2dif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one,gl_one map textures/base_light/striplight2add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2_break { sort 2 qer_editorimage textures/base_light/striplight2_break.tga {if ( parm7 == 0 ) blend bumpmap map textures/base_light/striplight2_local.tga } {if ( parm7 == 0 ) blend diffusemap map textures/base_light/striplight2break_d.tga } {if ( parm7 == 0 ) blend specularmap map textures/base_light/striplight2spec.tga } {if ( parm7 == 0 ) blend gl_one,gl_one map textures/base_light/striplight2break_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } {if ( parm7 != 0 ) blend bumpmap map addnormals (textures/base_light/striplight2_local.tga, heightmap (textures/base_light/striplight2_brokenbmp.tga, 4) ) } {if ( parm7 != 0 ) blend diffusemap map textures/base_light/striplight2dif2.tga } {if ( parm7 != 0 ) blend specularmap map textures/base_light/striplight2spec2.tga } {if ( parm7 != 0 ) blend gl_one,gl_one map textures/base_light/striplight2break_add2.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2_ed_noshadow { noshadows qer_editorimage textures/base_light/striplight2_ed_noshadow.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2dif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one,gl_one map textures/base_light/striplight2add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2a_ed_noshadow { noshadows qer_editorimage textures/base_light/striplight2a2_ed_noshadow.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2adif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one,gl_one map textures/base_light/striplight2a2add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2a2_ed { qer_editorimage textures/base_light/striplight2a2_ed.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2adif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one, gl_one map textures/base_light/striplight2a2add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2a_ed { qer_editorimage textures/base_light/striplight2a_ed.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2adif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one, gl_one map textures/base_light/striplight2aadd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight2b_ed { qer_editorimage textures/base_light/striplight2b_ed.tga bumpmap textures/base_light/striplight2_local.tga diffusemap textures/base_light/striplight2bdif.tga specularmap textures/base_light/striplight2spec.tga { blend gl_one,gl_one map textures/base_light/striplight2badd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight5a_ed { qer_editorimage textures/base_light/striplight5a_ed.tga bumpmap addnormals (textures/base_light/striplight2_local.tga, heightmap (textures/base_light/striplight5a_b.tga, 3)) diffusemap textures/base_light/striplight5a_d.tga specularmap textures/base_light/striplight5a_s.tga { blend gl_one, gl_one map textures/base_light/striplight5aadd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight6_ed { qer_editorimage textures/base_light/striplight6_ed.tga bumpmap addnormals (textures/base_light/striplight2_local.tga, heightmap (textures/base_light/striplight5a_b.tga, 2)) diffusemap textures/base_light/striplight6_d.tga specularmap textures/base_light/striplight5a_s.tga { blend gl_one, gl_one map textures/base_light/striplight6add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/striplight6_break { qer_editorimage textures/base_light/striplight6_break.tga {if ( parm7 == 0 ) blend bumpmap map textures/base_light/striplight2_local.tga } {if ( parm7 == 0 ) blend diffusemap map textures/base_light/striplight6_d.tga } {if ( parm7 == 0 ) blend specularmap map textures/base_light/striplight5a_s.tga } {if ( parm7 == 0 ) blend gl_one,gl_one map textures/base_light/striplight6add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } {if ( parm7 != 0 ) blend bumpmap map addnormals (textures/base_light/striplight2_local.tga, heightmap (textures/base_light/striplight6break_b.tga, 2) ) } {if ( parm7 != 0 ) blend diffusemap map textures/base_light/striplight6break_d.tga } {if ( parm7 != 0 ) blend specularmap map textures/base_light/striplight6break_s.tga } {if ( parm7 != 0 ) blend gl_one,gl_one map textures/base_light/striplight6break_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/bluetex4a_ed { qer_editorimage textures/base_light/bluetex4a_ed.tga bumpmap textures/base_light/bluetex4a_local.tga diffusemap textures/base_light/bluetex4adif.tga { colored blend gl_one,gl_one map textures/base_light/bluetex4aadd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } specularmap textures/base_light/bluetex4aspec.tga } textures/base_light/bluetex4b_ed { qer_editorimage textures/base_light/bluetex4b_ed.tga bumpmap textures/base_light/bluetex4b_local.tga diffusemap textures/base_light/bluetex4bdif.tga { blend gl_one,gl_one map textures/base_light/bluetex4badd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } specularmap textures/base_light/bluetex4bspec.tga } textures/base_light/bluetex4b_mb { noshadows qer_editorimage textures/base_light/bluetex4b_ed.tga bumpmap textures/base_light/bluetex4b_local.tga diffusemap textures/base_light/bluetex4bdif.tga { blend gl_one,gl_one map textures/base_light/bluetex4badd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } specularmap textures/base_light/bluetex4bspec.tga } textures/base_light/smrdlt { qer_editorimage textures/base_light/smrdlt.tga bumpmap heightmap (textures/base_light/smrdltbmp.tga, 6) diffusemap textures/base_light/smrdltdif.tga { blend gl_one,gl_one map textures/base_light/smrdltadd.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/red3 { qer_editorimage textures/base_light/red3.tga twosided translucent noshadows { blend GL_ONE,GL_ONE map textures/base_light/red2.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/senescroll2 { qer_editorimage textures/base_light/senescroll2.tga noshadows { //slowpass blend gl_one,gl_one map textures/base_light/senescroll2.tga translate ( senescrollightable [Parm4 + (time * (0.1 * Parm3)) ]) , 0 red ( senescrollightableA [Parm4 + (time * (0.1 * Parm3)) ]) * Parm0 green ( senescrollightableA [Parm4 + (time * (0.1 * Parm3)) ]) * Parm1 blue ( senescrollightableA [Parm4 + (time * (0.1 * Parm3)) ]) * Parm2 zeroclamp } { //fastpass blend gl_one,gl_one map textures/base_light/senescroll2.tga translate ( senescrollightable [Parm4 + (time * (2 * Parm3)) ]) , 0 red ( senescrollightableA [Parm4 + (time * (2 * Parm3)) ]) * Parm0 green ( senescrollightableA [Parm4 + (time * (2 * Parm3)) ]) * Parm1 blue ( senescrollightableA [Parm4 + (time * (2 * Parm3)) ]) * Parm2 zeroclamp } } textures/base_light/testglow { qer_editorimage textures/base_light/testglow.tga twoSided { blend gl_one,gl_one map textures/base_light/testglow.tga rgb ((.3 * sintable [.15 + time * .5 ]) +.7) * 2 } } textures/base_light/bulb03 { noshadows qer_editorimage textures/base_light/bulb03.tga diffusemap textures/base_light/bulb_d.tga specularmap textures/base_light/bulb_s.tga bumpmap textures/base_light/bulb_local.tga { blend gl_one,gl_one map textures/base_light/bulb_fx3.tga rgb blamptable[ time * 5 ] } } textures/base_light/bulb02 { noshadows qer_editorimage textures/base_light/bulb02.tga diffusemap textures/base_light/bulb_d.tga specularmap textures/base_light/bulb_s.tga bumpmap textures/base_light/bulb_local.tga { blend gl_one,gl_one map textures/base_light/bulb_fx.tga rgb neontable1[ time * 1 ] } } textures/base_light/bulb_on { noshadows qer_editorimage textures/base_light/bulb_on.tga diffusemap textures/base_light/bulb_d.tga specularmap textures/base_light/bulb_s.tga bumpmap textures/base_light/bulb_local.tga { blend gl_one,gl_one map textures/base_light/bulb_fx2.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/bulb { noshadows qer_editorimage textures/base_light/bulb.tga diffusemap textures/base_light/bulb_d.tga specularmap textures/base_light/bulb_s.tga bumpmap textures/base_light/bulb_local.tga { blend gl_one,gl_one map textures/base_light/bulb_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/trilight { qer_editorimage textures/base_light/trilight.tga diffusemap textures/base_light/trilight_d.tga specularmap textures/base_light/trilight_s.tga bumpmap textures/base_light/trilight_local.tga { blend gl_one,gl_one map textures/base_light/trilight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/trilight2 { qer_editorimage textures/base_light/trilight2.tga diffusemap textures/base_light/trilight_d.tga specularmap textures/base_light/trilight_s.tga bumpmap textures/base_light/trilight_local.tga { blend gl_one,gl_one map textures/base_light/trilight_fx2.tga rgb blamptable[ time * 5 ] } } textures/base_light/mallight { qer_editorimage textures/base_light/mallight.tga diffusemap textures/base_light/mallight_d.tga specularmap textures/base_light/mallight_s.tga bumpmap textures/base_light/mallight_local.tga { colored blend gl_one,gl_one map textures/base_light/mallight_fx.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/trimlight { qer_editorimage textures/base_light/trimlight.tga diffusemap textures/base_light/trimlight_d.tga specularmap textures/base_light/trimlight_s.tga bumpmap textures/base_light/trimlight_local.tga { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_01_fin { qer_editorimage textures/base_light/a_trimlight_01_fin.tga diffusemap textures/base_light/a_trimlight_d01_fin.tga specularmap textures/base_light/a_trimlight_s01_fin.tga bumpmap textures/base_light/a_trimlight_local.tga // bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b01_fin.tga, 2 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_02_fin { qer_editorimage textures/base_light/a_trimlight_02_fin.tga diffusemap textures/base_light/a_trimlight_d02_fin.tga specularmap textures/base_light/a_trimlight_s02_fin.tga bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b02_fin.tga, 2 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_04_fin { qer_editorimage textures/base_light/a_trimlight_04_fin.tga diffusemap textures/base_light/a_trimlight_d04_fin.tga specularmap textures/base_light/a_trimlight_s04_fin.tga bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b04_fin.tga, 2 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_06_fin { qer_editorimage textures/base_light/a_trimlight_06_fin.tga diffusemap textures/base_light/a_trimlight_d06_fin.tga specularmap textures/base_light/a_trimlight_s06_fin.tga bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b06_fin.tga, 3 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_07_fin { qer_editorimage textures/base_light/a_trimlight_07_fin.tga diffusemap textures/base_light/a_trimlight_d07_fin.tga specularmap textures/base_light/a_trimlight_s07_fin.tga bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b07_fin.tga, 4 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/a_trimlight_08_fin { qer_editorimage textures/base_light/a_trimlight_08_fin.tga diffusemap textures/base_light/a_trimlight_d08_fin.tga specularmap textures/base_light/a_trimlight_s08_fin.tga bumpmap addnormals( textures/base_light/a_trimlight_local.tga , heightmap( textures/base_light/a_trimlight_b08_fin.tga, 3 ) ) { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb blamptable[ time * 5 ] } } textures/base_light/trimlightrim { qer_editorimage textures/base_light/trimlightrim.tga diffusemap textures/base_light/trimlightrim_d.tga specularmap textures/base_light/trimlightrim_s.tga bumpmap textures/base_light/trimlightrim_local.tga } textures/base_light/trimlightblink { qer_editorimage textures/base_light/trimlightblink.tga diffusemap textures/base_light/trimlight_d.tga specularmap textures/base_light/trimlight_s.tga bumpmap textures/base_light/trimlight_local.tga { blend gl_one,gl_one map textures/base_light/trimlight_fx.tga rgb (.3 * sintable [.2 + time ]) +.2 } } textures/base_light/trimlight2 { qer_editorimage textures/base_light/trimlight2.tga diffusemap textures/base_light/trimlight_d.tga specularmap textures/base_light/trimlight_s.tga bumpmap textures/base_light/trimlight_local.tga { blend gl_one,gl_one map textures/base_light/trimlight_fx2.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/trimlight2blink { qer_editorimage textures/base_light/trimlight2blink.tga diffusemap textures/base_light/trimlight_d.tga specularmap textures/base_light/trimlight_s.tga bumpmap textures/base_light/trimlight_local.tga { blend gl_one,gl_one map textures/base_light/trimlight_fx2.tga rgb (.3 * sintable [.2 + time ]) +.2 } } textures/base_light/dlight01 { qer_editorimage textures/base_light/dlight01.tga diffusemap textures/base_light/dlight01_d.tga specularmap textures/base_light/dlight01_s.tga bumpmap textures/base_light/dlight01.tga } textures/base_light/tlight01 { qer_editorimage textures/base_light/tlight01.tga diffusemap textures/base_light/tlight01_d.tga specularmap textures/base_light/tlight01_s.tga bumpmap textures/base_light/tlight01_h.tga { blend add map textures/base_light/tlight01_add.tga red parm0 * 2 green parm1 * 2 blue parm2 * 2 } } textures/base_light/tltrim { qer_editorimage textures/base_light/tltrim.tga diffusemap textures/base_light/tltrim_d.tga specularmap textures/base_light/trimlightrim_s.tga bumpmap addnormals( textures/base_light/trimlightrim_local.tga , heightmap( textures/base_light/tltrim_b.tga, 3 ) ) }