// // skulltrail.fx skulltrail { bindto "head" { delay 0 duration 12 restart 0 light "lights/spot01", 0.5, 0.2, 0.1, 50 offset 0, 0, 16 //scale 250, 0, 0.4 //fadeOut 0.25 } { delay 0 duration 2.25 restart 0 particle "particles/skullsmoke2.particle" } { delay 0 duration 12 restart 0 particle "particles/skullsmoke.particle" } { delay 5 duration 8 restart 0 light "lights/spot01", 0.7, 0.3, 0.2, 50 scale 0, 50, 1 //fadeOut 0.25 } }