// // smallfire.fx chaingunfire2 { bindto "barrel" { delay 0 duration 0.2 restart 0 light "muzzleflash", 1, 0.8, 0.4, 250 offset 0, 0, 16 //scale 250, 0, 0.4 //fadeOut 0.25 } { delay 0 duration 2 restart 0 particle "particles/chaingunfire.particle" } { delay 0 duration 2 restart 0 particle "particles/chaingunsmoke.particle" } { delay 0 duration 2 restart 0 particle "particles/debris.particle" } }