numParticles 150 material textures/sfx/teenysmoke initialVelocity ( point, -8, 0, 0) size ( 5, 7 ) //randomColor ( 1, line, .5, .5, .5, 0.25, 0.25, 0.25 ) randomColor ( 1, line, .1, .1, .1, 0.35, 0.35, 0.35 ) angle ( -359, 359 ) rotationSpeed ( -1, 1 ) liveforever begin { copyVelocitys source ( 2.5, point, 0, 0, 0 ) //1st number=emitter speed targetColor ( 0, 0, 0, 0, 0.075 ) killUnseen targetSize (50, 0.015) applyDamping (.95, .95, .95) gravity ( 0.0, 0.0, 0.05 ) applyMathSoFar }