*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon Apr 02 11:37:59 2001" *SCENE { *SCENE_FILENAME "dryersinketcrezise.max" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 6 *MATERIAL 0 { *MATERIAL_NAME "Material #1" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.1791 0.0654 0.0654 *MATERIAL_DIFFUSE 0.5373 0.1961 0.1961 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #1" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Purgatory\Purgatory\Doom\base\models\mapobjects\washroom\dryer.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 1 { *MATERIAL_NAME "Material #2" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0667 0.1843 0.0588 *MATERIAL_DIFFUSE 0.2000 0.5529 0.1765 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #2" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Purgatory\Purgatory\Doom\base\models\mapobjects\washroom\bsink.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 2 { *MATERIAL_NAME "shiny01" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.8863 0.8863 0.8863 *MATERIAL_SPECULAR 1.0000 1.0000 1.0000 *MATERIAL_SHINE 1.0903 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Phong *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } *MATERIAL 3 { *MATERIAL_NAME "shiny01" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.7843 0.7843 0.7843 *MATERIAL_SPECULAR 1.0000 1.0000 1.0000 *MATERIAL_SHINE 1.0550 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Phong *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } *MATERIAL 4 { *MATERIAL_NAME "Material #3" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0889 0.0641 0.1817 *MATERIAL_DIFFUSE 0.2667 0.1922 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #3" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\Purgatory\Purgatory\Doom\base\models\mapobjects\washroom\soap.tga" *MAP_TYPE Screen *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } *MATERIAL 5 { *MATERIAL_NAME "shiny01" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0000 0.0000 0.0000 *MATERIAL_DIFFUSE 0.7843 0.7843 0.7843 *MATERIAL_SPECULAR 1.0000 1.0000 1.0000 *MATERIAL_SHINE 1.0550 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Phong *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_XP_TYPE Filter } } *GEOMOBJECT { *NODE_NAME "dryerlo01" *NODE_TM { *NODE_NAME "dryerlo01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.3630 0.0000 0.0000 *TM_ROW1 0.0000 0.3630 0.0000 *TM_ROW2 0.0000 0.0000 0.3630 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.3630 0.3630 0.3630 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 24 *MESH_NUMFACES 44 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -8.8923 0.0000 0.0000 *MESH_VERTEX 1 -8.8923 -5.9161 0.0000 *MESH_VERTEX 2 -8.8923 -9.1826 5.0813 *MESH_VERTEX 3 -8.8923 -9.1826 7.8034 *MESH_VERTEX 4 -8.8923 0.0000 11.0700 *MESH_VERTEX 5 -8.8923 -7.4405 11.0700 *MESH_VERTEX 6 -7.9413 -6.8184 0.5669 *MESH_VERTEX 7 -7.8449 -9.2213 4.4772 *MESH_VERTEX 8 -7.5025 -11.0563 1.0119 *MESH_VERTEX 9 -5.6877 -10.5245 3.5118 *MESH_VERTEX 10 -5.6671 -9.1838 5.0792 *MESH_VERTEX 11 -3.9093 -11.1470 1.0119 *MESH_VERTEX 12 -3.4349 -9.2085 4.4854 *MESH_VERTEX 13 -3.3681 -6.8184 0.5669 *MESH_VERTEX 14 -2.3592 -5.9161 0.0000 *MESH_VERTEX 15 -2.3592 -9.1826 5.0813 *MESH_VERTEX 16 -2.1777 -7.4405 0.0000 *MESH_VERTEX 17 -2.1777 -9.1826 2.5407 *MESH_VERTEX 18 9.0738 0.0000 0.0000 *MESH_VERTEX 19 9.0738 -7.4405 0.0000 *MESH_VERTEX 20 9.0738 -9.1826 2.5407 *MESH_VERTEX 21 9.0738 -9.1826 7.8034 *MESH_VERTEX 22 9.0738 0.0000 11.0700 *MESH_VERTEX 23 9.0738 -7.4405 11.0700 } *MESH_FACE_LIST { *MESH_FACE 0: A: 22 B: 23 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 23 B: 21 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 18 B: 20 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 3: A: 21 B: 20 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 4: A: 4 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 5: A: 2 B: 4 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 6: A: 5 B: 4 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 7: A: 3 B: 4 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 8: A: 1 B: 0 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 9: A: 0 B: 18 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 10: A: 22 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 11: A: 23 B: 22 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 12: A: 23 B: 5 C: 21 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 13: A: 21 B: 5 C: 3 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 14: A: 4 B: 22 C: 18 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 15: A: 4 B: 18 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 16: A: 20 B: 17 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 17: A: 19 B: 17 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 18: A: 17 B: 15 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 19: A: 20 B: 15 C: 17 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 20: A: 9 B: 8 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 21: A: 17 B: 14 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 22: A: 14 B: 18 C: 19 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 23: A: 14 B: 19 C: 16 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 24: A: 15 B: 13 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 25: A: 15 B: 12 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 26: A: 6 B: 1 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 27: A: 13 B: 6 C: 14 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 28: A: 7 B: 2 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 29: A: 6 B: 7 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 30: A: 12 B: 11 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 31: A: 11 B: 8 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 32: A: 8 B: 6 C: 13 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 33: A: 8 B: 7 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 34: A: 12 B: 9 C: 11 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 35: A: 9 B: 7 C: 8 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 36: A: 10 B: 7 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 37: A: 10 B: 2 C: 7 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 38: A: 15 B: 10 C: 12 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 39: A: 12 B: 10 C: 9 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 40: A: 21 B: 15 C: 20 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 41: A: 21 B: 3 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 42: A: 3 B: 10 C: 15 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 *MESH_FACE 43: A: 10 B: 3 C: 2 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING *MESH_MTLID 0 } *MESH_NUMTVERTEX 40 *MESH_TVERTLIST { *MESH_TVERT 0 0.0088 0.0104 1.0000 *MESH_TVERT 1 0.0088 0.7157 1.0000 *MESH_TVERT 2 0.0107 0.1385 1.0000 *MESH_TVERT 3 0.0111 0.5483 1.0000 *MESH_TVERT 4 0.0117 0.3446 1.0000 *MESH_TVERT 5 0.0117 0.4461 1.0000 *MESH_TVERT 6 0.0167 0.7816 1.0000 *MESH_TVERT 7 0.0167 0.9844 1.0000 *MESH_TVERT 8 0.0626 0.1659 1.0000 *MESH_TVERT 9 0.0686 0.3213 1.0000 *MESH_TVERT 10 0.0878 0.2604 1.0000 *MESH_TVERT 11 0.1082 0.7341 1.0000 *MESH_TVERT 12 0.1862 0.3053 1.0000 *MESH_TVERT 13 0.1869 0.3444 1.0000 *MESH_TVERT 14 0.2830 0.2613 1.0000 *MESH_TVERT 15 0.2976 0.7341 1.0000 *MESH_TVERT 16 0.3082 0.3212 1.0000 *MESH_TVERT 17 0.3110 0.1652 1.0000 *MESH_TVERT 18 0.3655 0.1375 1.0000 *MESH_TVERT 19 0.3666 0.3444 1.0000 *MESH_TVERT 20 0.3759 0.1769 1.0000 *MESH_TVERT 21 0.3764 0.2596 1.0000 *MESH_TVERT 22 0.4152 0.7816 1.0000 *MESH_TVERT 23 0.4152 0.9844 1.0000 *MESH_TVERT 24 0.4255 0.8216 1.0000 *MESH_TVERT 25 0.4255 0.9835 1.0000 *MESH_TVERT 26 0.6100 0.7322 1.0000 *MESH_TVERT 27 0.7089 0.7322 1.0000 *MESH_TVERT 28 0.8275 0.7799 1.0000 *MESH_TVERT 29 0.8275 0.9835 1.0000 *MESH_TVERT 30 0.8532 0.8664 1.0000 *MESH_TVERT 31 0.8532 0.9853 1.0000 *MESH_TVERT 32 0.9012 0.8664 1.0000 *MESH_TVERT 33 0.9012 0.9853 1.0000 *MESH_TVERT 34 0.9847 0.0090 1.0000 *MESH_TVERT 35 0.9847 0.7171 1.0000 *MESH_TVERT 36 0.9871 0.1753 1.0000 *MESH_TVERT 37 0.9871 0.5509 1.0000 *MESH_TVERT 38 0.9876 0.2583 1.0000 *MESH_TVERT 39 0.9876 0.4481 1.0000 } *MESH_NUMTVFACES 44 *MESH_TFACELIST { *MESH_TFACE 0 23 22 7 *MESH_TFACE 1 22 15 7 *MESH_TFACE 2 7 11 6 *MESH_TFACE 3 15 11 7 *MESH_TFACE 4 29 25 24 *MESH_TFACE 5 26 29 24 *MESH_TFACE 6 28 29 27 *MESH_TFACE 7 27 29 26 *MESH_TFACE 8 2 0 18 *MESH_TFACE 9 0 34 18 *MESH_TFACE 10 35 1 3 *MESH_TFACE 11 37 35 3 *MESH_TFACE 12 37 3 39 *MESH_TFACE 13 39 3 5 *MESH_TFACE 14 33 32 30 *MESH_TFACE 15 33 30 31 *MESH_TFACE 16 38 21 36 *MESH_TFACE 17 36 21 20 *MESH_TFACE 18 21 19 18 *MESH_TFACE 19 38 19 21 *MESH_TFACE 20 12 10 14 *MESH_TFACE 21 21 18 20 *MESH_TFACE 22 18 34 36 *MESH_TFACE 23 18 36 20 *MESH_TFACE 24 19 17 18 *MESH_TFACE 25 19 16 17 *MESH_TFACE 26 8 2 18 *MESH_TFACE 27 17 8 18 *MESH_TFACE 28 9 4 2 *MESH_TFACE 29 8 9 2 *MESH_TFACE 30 16 14 17 *MESH_TFACE 31 14 10 17 *MESH_TFACE 32 10 8 17 *MESH_TFACE 33 10 9 8 *MESH_TFACE 34 16 12 14 *MESH_TFACE 35 12 9 10 *MESH_TFACE 36 13 9 12 *MESH_TFACE 37 13 4 9 *MESH_TFACE 38 19 13 16 *MESH_TFACE 39 16 13 12 *MESH_TFACE 40 39 19 38 *MESH_TFACE 41 39 5 19 *MESH_TFACE 42 5 13 19 *MESH_TFACE 43 13 5 4 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }