*3DSMAX_ASCIIEXPORT 200 *COMMENT "AsciiExport Version 2.00 - Mon May 07 15:33:29 2001" *SCENE { *SCENE_FILENAME "" *SCENE_FIRSTFRAME 0 *SCENE_LASTFRAME 100 *SCENE_FRAMESPEED 30 *SCENE_TICKSPERFRAME 160 *SCENE_BACKGROUND_STATIC 0.0000 0.0000 0.0000 *SCENE_AMBIENT_STATIC 0.0431 0.0431 0.0431 } *MATERIAL_LIST { *MATERIAL_COUNT 1 *MATERIAL 0 { *MATERIAL_NAME "Material #7" *MATERIAL_CLASS "Standard" *MATERIAL_AMBIENT 0.0641 0.1582 0.1817 *MATERIAL_DIFFUSE 0.1922 0.4745 0.5451 *MATERIAL_SPECULAR 0.9000 0.9000 0.9000 *MATERIAL_SHINE 0.2500 *MATERIAL_SHINESTRENGTH 0.0500 *MATERIAL_TRANSPARENCY 0.0000 *MATERIAL_WIRESIZE 1.0000 *MATERIAL_SHADING Blinn *MATERIAL_XP_FALLOFF 0.0000 *MATERIAL_SELFILLUM 0.0000 *MATERIAL_FALLOFF In *MATERIAL_SOFTEN *MATERIAL_XP_TYPE Filter *MAP_DIFFUSE { *MAP_NAME "Map #8" *MAP_CLASS "Bitmap" *MAP_SUBNO 1 *MAP_AMOUNT 1.0000 *BITMAP "\\purgatory\purgatory\doom\base\textures\object\bluetex4e_ed.tga" *MAP_TYPE Spherical *UVW_U_OFFSET 0.0000 *UVW_V_OFFSET 0.0000 *UVW_U_TILING 1.0000 *UVW_V_TILING 1.0000 *UVW_ANGLE 0.0000 *UVW_BLUR 1.0000 *UVW_BLUR_OFFSET 0.0000 *UVW_NOUSE_AMT 1.0000 *UVW_NOISE_SIZE 1.0000 *UVW_NOISE_LEVEL 1 *UVW_NOISE_PHASE 0.0000 *BITMAP_FILTER Pyramidal } } } *GEOMOBJECT { *NODE_NAME "keyboard01" *NODE_TM { *NODE_NAME "keyboard01" *INHERIT_POS 0 0 0 *INHERIT_ROT 0 0 0 *INHERIT_SCL 0 0 0 *TM_ROW0 0.7042 0.0000 0.0000 *TM_ROW1 0.0000 0.7042 0.0000 *TM_ROW2 0.0000 0.0000 0.7042 *TM_ROW3 0.0000 0.0000 0.0000 *TM_POS 0.0000 0.0000 0.0000 *TM_ROTAXIS 0.0000 0.0000 0.0000 *TM_ROTANGLE 0.0000 *TM_SCALE 0.7042 0.7042 0.7042 *TM_SCALEAXIS 0.0000 0.0000 0.0000 *TM_SCALEAXISANG 0.0000 } *MESH { *TIMEVALUE 0 *MESH_NUMVERTEX 8 *MESH_NUMFACES 12 *MESH_VERTEX_LIST { *MESH_VERTEX 0 -11.2676 5.2817 -0.0314 *MESH_VERTEX 1 -11.2676 -5.7218 -0.0314 *MESH_VERTEX 2 -11.2676 -5.7541 0.5013 *MESH_VERTEX 3 -11.2676 4.9618 2.8438 *MESH_VERTEX 4 11.2676 5.2817 -0.0314 *MESH_VERTEX 5 11.2676 -5.7218 -0.0314 *MESH_VERTEX 6 11.2676 -5.7541 0.5013 *MESH_VERTEX 7 11.2676 4.9618 2.8438 } *MESH_FACE_LIST { *MESH_FACE 0: A: 0 B: 5 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 1: A: 0 B: 4 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 1 *MESH_MTLID 0 *MESH_FACE 2: A: 2 B: 1 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 3: A: 6 B: 2 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 2 *MESH_MTLID 0 *MESH_FACE 4: A: 7 B: 6 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 5: A: 4 B: 6 C: 5 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 3 *MESH_MTLID 0 *MESH_FACE 6: A: 3 B: 4 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 7: A: 3 B: 7 C: 4 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 4 *MESH_MTLID 0 *MESH_FACE 8: A: 2 B: 0 C: 1 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 9: A: 2 B: 3 C: 0 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 5 *MESH_MTLID 0 *MESH_FACE 10: A: 3 B: 2 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 *MESH_FACE 11: A: 7 B: 3 C: 6 AB: 1 BC: 1 CA: 1 *MESH_SMOOTHING 6 *MESH_MTLID 0 } *MESH_NUMTVERTEX 36 *MESH_TVERTLIST { *MESH_TVERT 0 0.9334 0.3187 1.0000 *MESH_TVERT 1 0.9865 0.3187 1.0000 *MESH_TVERT 2 0.9334 0.4042 1.0000 *MESH_TVERT 3 0.9865 0.3187 1.0000 *MESH_TVERT 4 0.9865 0.4042 1.0000 *MESH_TVERT 5 0.9334 0.4042 1.0000 *MESH_TVERT 6 0.9911 0.1299 1.0000 *MESH_TVERT 7 0.9911 0.2255 1.0000 *MESH_TVERT 8 0.9189 0.2255 1.0000 *MESH_TVERT 9 0.9911 0.1299 1.0000 *MESH_TVERT 10 0.9189 0.2255 1.0000 *MESH_TVERT 11 0.9189 0.1299 1.0000 *MESH_TVERT 12 0.9911 0.2255 1.0000 *MESH_TVERT 13 0.9189 0.1303 1.0000 *MESH_TVERT 14 0.9189 0.2255 1.0000 *MESH_TVERT 15 0.9911 0.1306 1.0000 *MESH_TVERT 16 0.9189 0.1303 1.0000 *MESH_TVERT 17 0.9911 0.2255 1.0000 *MESH_TVERT 18 0.9911 0.2255 1.0000 *MESH_TVERT 19 0.9911 0.1299 1.0000 *MESH_TVERT 20 0.9189 0.2255 1.0000 *MESH_TVERT 21 0.9911 0.1299 1.0000 *MESH_TVERT 22 0.9189 0.1299 1.0000 *MESH_TVERT 23 0.9189 0.2255 1.0000 *MESH_TVERT 24 0.9911 0.1306 1.0000 *MESH_TVERT 25 0.9911 0.2255 1.0000 *MESH_TVERT 26 0.9189 0.1303 1.0000 *MESH_TVERT 27 0.9911 0.2255 1.0000 *MESH_TVERT 28 0.9189 0.2255 1.0000 *MESH_TVERT 29 0.9189 0.1303 1.0000 *MESH_TVERT 30 1.0000 0.4956 1.0000 *MESH_TVERT 31 0.0000 0.4956 1.0000 *MESH_TVERT 32 0.0000 0.9954 1.0000 *MESH_TVERT 33 1.0000 0.4956 1.0000 *MESH_TVERT 34 0.0000 0.9954 1.0000 *MESH_TVERT 35 1.0000 0.9954 1.0000 } *MESH_NUMTVFACES 12 *MESH_TFACELIST { *MESH_TFACE 0 2 1 0 *MESH_TFACE 1 5 4 3 *MESH_TFACE 2 8 7 6 *MESH_TFACE 3 11 10 9 *MESH_TFACE 4 14 13 12 *MESH_TFACE 5 17 16 15 *MESH_TFACE 6 20 19 18 *MESH_TFACE 7 23 22 21 *MESH_TFACE 8 26 25 24 *MESH_TFACE 9 29 28 27 *MESH_TFACE 10 32 31 30 *MESH_TFACE 11 35 34 33 } *MESH_NORMALS { *MESH_FACENORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 1 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 1 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 0 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 4 0.0000 0.0000 -1.0000 *MESH_VERTEXNORMAL 5 0.0000 0.0000 -1.0000 *MESH_FACENORMAL 2 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 2 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 1 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 5 0.0000 -0.9982 -0.0604 *MESH_FACENORMAL 3 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 6 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 2 0.0000 -0.9982 -0.0604 *MESH_VERTEXNORMAL 5 0.0000 -0.9982 -0.0604 *MESH_FACENORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 7 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_FACENORMAL 5 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 4 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 6 1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 5 1.0000 0.0000 0.0000 *MESH_FACENORMAL 6 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 3 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 4 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 0 0.0000 0.9939 0.1106 *MESH_FACENORMAL 7 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 3 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 7 0.0000 0.9939 0.1106 *MESH_VERTEXNORMAL 4 0.0000 0.9939 0.1106 *MESH_FACENORMAL 8 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 1 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 9 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 2 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 3 -1.0000 0.0000 0.0000 *MESH_VERTEXNORMAL 0 -1.0000 0.0000 0.0000 *MESH_FACENORMAL 10 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 3 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 2 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 6 0.0000 -0.2136 0.9769 *MESH_FACENORMAL 11 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 7 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 3 0.0000 -0.2136 0.9769 *MESH_VERTEXNORMAL 6 0.0000 -0.2136 0.9769 } } *PROP_MOTIONBLUR 0 *PROP_CASTSHADOW 1 *PROP_RECVSHADOW 1 *MATERIAL_REF 0 }