void make_player_cough() { $player1.startSoundShader ("player_cough", SND_CHANNEL_VOICE); } namespace map_recycling2 { void mover_startsound (entity ent) { ent.startSoundShader ("m1_start", SND_CHANNEL_VOICE); sys.wait (0.75); ent.startSoundShader ("m1_loop", SND_CHANNEL_VOICE2); } void mover_stopsound (entity ent) { ent.startSoundShader ("m1_stop", SND_CHANNEL_VOICE2); ent.startSoundShader ("rec1_pump_endclack_01", SND_CHANNEL_ITEM ); } void mover_startsound2 (entity ent) { ent.startSoundShader ("m2_start", SND_CHANNEL_VOICE); sys.wait (0.75); ent.startSoundShader ("m2_loop", SND_CHANNEL_VOICE2); } void mover_stopsound2 (entity ent) { ent.startSoundShader ("m2_stop", SND_CHANNEL_VOICE2); } void mover_startsound3 (entity ent) { ent.startSoundShader ("m3_start", SND_CHANNEL_VOICE); sys.wait (1); ent.startSoundShader ("m3_loop", SND_CHANNEL_VOICE2); } void mover_stopsound3 (entity ent) { ent.startSoundShader ("m3_stop", SND_CHANNEL_VOICE2); } void setup_objects () { $pump1nozzle1.bind ($pump1axis); $pump1_tubecap.bind ($pump1_tube); $pump1_tube.bind ($pump1_tube_anchor); $cyl_1.bind ($cyl_1_anchor); $elev2_light.bind ($elev1); //$elev2_speaker.bind ($elev1); $walkway.bind ($walkway_anchor); $light_warning_spin.bind ($light_warning_anchor); $light_warning_2.bind ($light_warning_anchor); $light_warning_flare.bind ($light_warning_anchor); $light_warning_off.bind ($light_warning_anchor); $light_warning_on.bind ($light_warning_anchor); } /////////////////// // first pump room ////////////////// void pump1piston1_start () { while (1) { $pump1piston1.accelTime (.5); $pump1piston1.decelTime (.2); $pump1piston1.time (1); thread mover_startsound ($pump1piston1); $pump1piston1.moveTo ($pump1piston1_btm); sys.waitFor ($pump1piston1); mover_stopsound ($pump1piston1); sys.wait (1); $pump1piston1.accelTime (.5); $pump1piston1.decelTime (.8); thread mover_startsound ($pump1piston1); $pump1piston1.time (1.6); $pump1piston1.moveTo ($pump1piston1_top); sys.waitFor ($pump1piston1); mover_stopsound ($pump1piston1); } } void pump1piston2_start () { while (1) { $pump1piston2.time (1.5); thread mover_startsound3 ($pump1piston2); $pump1piston2.move (DOWN ,96); sys.waitFor ($pump1piston2); mover_stopsound2 ($pump1piston2); sys.wait (.5); $pump1piston2.time (2); thread mover_startsound3 ($pump1piston2); $pump1piston2.move (UP ,96); sys.waitFor ($pump1piston2); mover_stopsound3 ($pump1piston2); sys.wait (.5); } } void pump1machine_start () { while (1) { $pump1axis.decelTime (.5); $pump1axis.time (1); $pump1axis.rotateOnce ('0 180 0'); sys.waitFor ($pump1axis); sys.trigger ($pump1_bubbles); $pump1_tube_anchor.time (.5); $pump1_tube_anchor.rotateOnce ('0 0 90'); sys.waitFor ($pump1_tube_anchor); $pump1_tubecap.unbind (); $pump1_tubecap.time (.5); $pump1_tubecap.moveTo ($pump1_tubecap_spot2); sys.waitFor ($pump1_tubecap); $pump1_tubecap.bind ($pump1nozzle1); $pump1speaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY ); $pump1nozzle1.time (.5); $pump1nozzle1.rotateOnce ('0 0 360'); sys.waitFor ($pump1nozzle1); $pump1_tubecap.unbind (); sys.trigger ($pump1_bubbles); sys.wait (1.5); $pump1_tubecap.time (.5); $pump1_tubecap.moveTo ($pump1_tubecap_spot1); sys.waitFor ($pump1_tubecap); $pump1_tubecap.bind ($pump1_tube); $pump1_tube_anchor.time (.5); $pump1_tube_anchor.rotateOnce ('0 0 -90'); sys.waitFor ($pump1_tube_anchor); $pump1axis.decelTime (.5); $pump1axis.time (1); $pump1axis.rotateOnce ('0 180 0'); sys.waitFor ($pump1axis); sys.trigger ($pump1_bubbles); $pump1_tube_anchor.time (.5); $pump1_tube_anchor.rotateOnce ('0 0 90'); sys.waitFor ($pump1_tube_anchor); $pump1_tubecap.unbind (); $pump1_tubecap.time (.5); $pump1_tubecap.moveTo ($pump1_tubecap_spot2); sys.waitFor ($pump1_tubecap); $pump1_tubecap.bind ($pump1nozzle1); $pump1speaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY ); $pump1nozzle1.time (.5); $pump1nozzle1.rotateOnce ('0 0 360'); sys.waitFor ($pump1nozzle1); $pump1_tubecap.unbind (); sys.trigger ($pump1_bubbles); sys.wait (1.5); $pump1_tubecap.time (.5); $pump1_tubecap.moveTo ($pump1_tubecap_spot1); sys.waitFor ($pump1_tubecap); $pump1_tubecap.bind ($pump1_tube); $pump1_tube_anchor.time (.5); $pump1_tube_anchor.rotateOnce ('0 0 -90'); sys.waitFor ($pump1_tube_anchor); } } void block_door () { sys.trigger ($block_door); } void bust_window () { sys.trigger ($imp_1); sys.wait (1); sys.trigger ($bustfield1); sys.trigger ($bustout1); sys.wait (4); sys.trigger ($imp_2); sys.wait (1); sys.trigger ($bustfield2); sys.trigger ($bustout2); } void light_warning_on () { $light_warning_off.hide (); $light_warning_on.show (); $light_warning_flare.show (); $light_warning_anchor.rotate ('0 200 0'); sys.trigger ($speaker_alarm1); } void change1 () { $btrigger2.remove (); $firstroom_on2.remove (); $speaker_290.remove(); } void change2 () { $btrigger1.remove (); $firstroom_on1.remove (); $mainscreen.setGuiParm ( "gui_parm1" , 2); $screen2.setGuiParm ( "gui_parm1" , 2); $screen4.setGuiParm ( "gui_parm1" , 2); $speaker_291.remove(); } /////////////////// // first gas room ////////////////// void ventgas_off () { sys.trigger ($ventgas1); sys.trigger ($ventgas2); sys.wait (.5); sys.trigger ($ventgas1_in); sys.trigger ($ventgas2_in); sys.wait (4); sys.trigger ($ventgas1_in); sys.trigger ($ventgas2_in); } /////////////////// // exit gas room ////////////////// void exitgas1_off () { sys.trigger ($exitgas1); sys.wait (.5); sys.trigger ($exitgas1_in); } void exitgas2_off () { sys.trigger ($exitgas2); sys.wait (.5); sys.trigger ($exitgas2_in); } void exitgas3_off () { sys.trigger ($exitgas3); sys.wait (.5); sys.trigger ($exitgas3_in); } void exitgas_in () { sys.wait (4); sys.trigger ($exitgas1_in); sys.trigger ($exitgas2_in); sys.trigger ($exitgas3_in); } ///////////////// // misc //////////////// void pump2piston_start () { while (1) { $pump2piston.startSoundShader ("rec2_pump_1s_01", SND_CHANNEL_VOICE ); $pump2piston.time (1); $pump2piston.moveTo ($pump2piston_spot1); sys.waitFor ($pump2piston); $pump2piston.startSoundShader ("rec2_pump_05s_01", SND_CHANNEL_VOICE2 ); $pump2piston.time (0.5); $pump2piston.moveTo ($pump2piston_spot2); sys.waitFor ($pump2piston); } } void cyl1_start () { while (1) { sys.trigger ($cyl1_gas); $vent1.time (.5); $vent1.rotateOnce ('0 -100 0'); $vent2.time (.5); $vent2.rotateOnce ('0 -70 0'); $vent3.time (.5); $vent3.rotateOnce ('0 -70 0'); $thingspeaker.startSoundShader("sact1_vent_05s_close", SND_CHANNEL_ANY ); sys.wait (.5); $cyl_1_anchor.time (1); $cyl_1_anchor.rotateOnce ('0 -150 0'); $thingspeaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY ); sys.waitFor ($cyl_1_anchor); sys.wait (2); $cyl_1_anchor.time (1); $cyl_1_anchor.rotateOnce ('0 150 0'); $thingspeaker.startSoundShader("sact1_vent_1s", SND_CHANNEL_ANY ); sys.waitFor ($cyl_1_anchor); sys.wait (.5); $vent1.time (.5); $vent1.rotateOnce ('0 100 0'); $vent2.time (.5); $vent2.rotateOnce ('0 70 0'); $vent3.time (.5); $vent3.rotateOnce ('0 70 0'); $thingspeaker.startSoundShader("sact1_vent_05s_open", SND_CHANNEL_ANY ); sys.trigger ($cyl1_gas); sys.wait (3); } } void lamp_sway1 () { $storageswing_lamp1.sway( 25, 0, '20 10 10' ); } void wallbox1_turn () { $wallbox1.time (.3); $wallbox1.rotateOnce ('0 0 -8'); $wallbox1_speaker.startSoundShader("smallpanel_impact", SND_CHANNEL_ANY ); } void underhall_lights () { while (1) { sys.trigger ($underhall_fadein1); sys.trigger ($underhall_fadein2); sys.wait (.7); sys.trigger ($underhall_fadeout1); sys.trigger ($underhall_fadeout2); sys.wait (.3); } } void elev_crash () { $elev1.bind ($elev_mover); $elev_mover.accelTime (.4); $elev_mover.time (1.5); $elev_mover.move (DOWN , 612); } ///////////////////// // mancubusroom //////////////////// void walkway_fall () { $walkway_anchor.startSoundShader ("rec1_bridge_fall", SND_CHANNEL_VOICE ); $walkway_anchor.time (.6); $walkway_anchor.accelTime (.4); $walkway_anchor.rotateOnce ('18 0 0'); $walkway_speaker.startSoundShader("smallpanel_impact", SND_CHANNEL_ANY ); sys.waitFor ($walkway_anchor); $walkway_anchor.time (.2); $walkway_anchor.decelTime (.1); $walkway_anchor.rotateOnce ('-5 0 0'); $walkway_anchor.time (.1); $walkway_anchor.rotateOnce ('5 0 0'); } void cache_sounds() { sys.cacheSoundShader ("player_cough"); sys.cacheSoundShader ("m1_start"); sys.cacheSoundShader ("m1_stop"); sys.cacheSoundShader ("m1_loop"); sys.cacheSoundShader ("m2_start"); sys.cacheSoundShader ("m2_stop"); sys.cacheSoundShader ("m2_loop"); sys.cacheSoundShader ("m3_start"); sys.cacheSoundShader ("m3_stop"); sys.cacheSoundShader ("m3_loop"); sys.cacheSoundShader ("sact1_vent_1s"); sys.cacheSoundShader ("sact1_vent_05s_close"); sys.cacheSoundShader ("sact1_vent_05s_open"); sys.cacheSoundShader ("rec2_pump_1s_01"); sys.cacheSoundShader ("rec2_pump_05s_01"); sys.cacheSoundShader ("smallpanel_impact"); sys.cacheSoundShader ("rec1_bridge_fall"); } void main () { cache_sounds(); setup_objects(); pump2piston_start(); } }