namespace map_delta5 { void init_world() { float i; entity ent1, ent2; for ( i = 1; i <= 9; i++ ) { ent1 = sys.getEntity ("lred_0" + i); ent1.Off(); } for ( i = 1; i <= 6; i++ ) { ent1 = sys.getEntity ("lleft_0" + i); ent2 = sys.getEntity ("lright_0" + i); ent1.Off(); ent2.Off(); } } void scroll_red_lights() { float i; entity ent; while (1) { for ( i = 1; i <= 9; i++ ) { ent = sys.getEntity ("lred_0" + i); ent.On(); sys.wait ( 0.10 ); ent.Off(); sys.wait ( 0.10 ); } } } void scroll_blue_lights() { float i; entity ent1, ent2; while (1) { for ( i = 1; i <= 6; i++ ) { ent1 = sys.getEntity ("lleft_0" + i); ent2 = sys.getEntity ("lright_0" + i); ent1.On(); ent2.On(); sys.wait ( 0.2 ); ent1.Off(); ent2.Off(); sys.wait ( 0.2 ); } } } void open_vent_ladder() { $vent_panel.time (1); $vent_panel.accelTime (.5); $vent_panel.decelTime (.5); $vent_panel.startSoundShader ("dc5_panel_1s", SND_CHANNEL_VOICE); $vent_panel.moveTo ($vent_panel_pos1); sys.waitFor ($vent_panel); sys.wait (.5); $vent_panel.time (1.5); $vent_panel.accelTime (.75); $vent_panel.decelTime (.75); $vent_panel.startSoundShader ("dc5_panel_1_5s", SND_CHANNEL_VOICE2); $vent_panel.moveTo ($vent_panel_pos2); sys.waitFor ($vent_panel); sys.wait (.5); $vent_ladder.time (4); $vent_ladder.accelTime (1.25); $vent_ladder.decelTime (2.75); $vent_ladder.startSoundShader ("ladder_4s", SND_CHANNEL_VOICE ); $vent_ladder.moveTo ($ladder_extended_pos); } void close_vent_ladder() { $vent_ladder_brush.remove(); $vent_ladder.time (2); $vent_ladder.accelTime (1.25); $vent_ladder.decelTime (.75); $vent_ladder.startSoundShader ("ladder_4s", SND_CHANNEL_VOICE ); $vent_ladder.moveTo ($ladder_retracted_pos); sys.waitFor ($vent_ladder); $vent_panel.time (1); $vent_panel.accelTime (.5); $vent_panel.decelTime (.5); $vent_panel.startSoundShader ("dc5_panel_1_5s", SND_CHANNEL_VOICE); $vent_panel.moveTo ($vent_panel_pos1); sys.waitFor ($vent_panel); sys.wait (.5); $vent_panel.time (1.5); $vent_panel.accelTime (.75); $vent_panel.decelTime (.75); $vent_panel.startSoundShader ("dc5_panel_1s", SND_CHANNEL_VOICE2); $vent_panel.moveTo ($vent_panel_startpos); sys.waitFor ($vent_panel); sys.wait (.5); } void start_world() { thread scroll_red_lights(); thread scroll_blue_lights(); } void cache_sounds() { sys.cacheSoundShader ("dc5_panel_1s"); sys.cacheSoundShader ("dc5_panel_1_5s"); sys.cacheSoundShader ("ladder_4s"); } void main() { cache_sounds(); init_world(); start_world(); } }